Mass Effect Franchise bitching thread

WanderingWind said:
And the only way Shepard can send the Reapers back is activating the newly discovered Gamma Relay and allowing the Bothean (newly discovered super race) to enter the fray. But, it's a suicide mission! Shepard goes alone, meeting the mechanized Saren standing in the way. An epic, cover-based shootout takes place and Mecha-Saren Prime is defeated. But at what cost! Is Shepard dead?

Well, that depends on you, doesn't it? If you cheated on your love interest from the first game, yup, you died for humanities sins. If you remained true blue (get it? Blue! Upper right! LOL!) then Liara/Kaiden/Ashley runs in, moves a heavy, well-place beam and resuscitates you. With the power of love.

http://www.youtube.com/watch?v=yzwWe4soqJw
 
Mr. B Natural said:
After playing ME1 I thought, "well, that wasn't all that good but it has potential."

After playing ME2 I thought, "well, there goes the potential."
After playing ME1 I thought, "That wasn't as good as I expected, but it has potential."

After playing ME2 I thought, "This wasn't where I would expect Bioware to take this series, but I fucking love it!"

Although, it's probably bad for me to be reading this thread, reminding me of all the things I didn't quite love, but managed to look past while playing.
 
Peter.Simpson909 said:
Hey, check out this parody of mass effect someone put together! I almost bought it until I heard the voice acting and the line "we fight or we die, that's the plan". HA HA HA HA HA!! And that Rage Against the Machine riff? Oh those Youtube uploaders and their inappropriate music choices!

THIS is Mass Effect.

Makes me want to weep...
1zgdni0.jpg
 
NullPointer said:
http://i53.tinypic.com/1zgdni0.jpg[/QUOTE]
No, no, no.
[url="http://i.imgur.com/iBAGM.gif"]If you're going to do it, do it right![/url]
This is the angry thread, remember? Get mad!


I will admit, I agree to some measure, but even I found that to be pretty overly dramatic, Peter.Simpson. lol
 
I'm currently playing Mass Effect 1 on PC for the first time.

I'm stuck on that Krogen battle in the mines while rescuing the scientist.

Died well over 20 times so far, and I am really finding the unskippable minute long cutscene before the battle every single time infuriating.

Sure, make the cutscene mandatory the first time.

But don't place a long unskippable cutscene before a difficult battle. If the player dies once, let them skip the cutscene next time, or put the damn checkpoint right before the battle.

Better yet, don't place such a difficult battle so early in the game.
 
Nessus said:
I'm currently playing Mass Effect 1 on PC for the first time.

I'm stuck on that Krogen battle in the mines while rescuing the scientist.

Died well over 20 times so far, and I am really finding the unskippable minute long cutscene before the battle every single time infuriating.

Sure, make the cutscene mandatory the first time.

But don't place a long unskippable cutscene before a difficult battle. If the player dies once, let them skip the cutscene next time, or put the damn checkpoint right before the battle.

Better yet, don't place such a difficult battle so early in the game.
What difficulty are you on and what's your team?
 
One of my friends said that Ashey is hotter than Liara. And that Liara looks like the ants from A Bug's Life. We're not friends anymore.
 
I can understand where most of you are coming from with your disappointment in ME2, but I don't think it could have gone down any other way.

ME1 was a janky shooter game with an inventory management scheme from hell, cheezy dialog, and laughable romance options. And despite that, it was my, and many people's, game of the generation. It was magic of the type that give you something like The Empire Strikes Back: ther right fictional setting, the right people, the right mood, the right time.

It's nearly impossible to catch that sort of magic twice. I honestly think that if absolutely nothing changed with Bioware and Mass Effect team between ME1 and 2, odds are greater than 50:50 that ME2 would have been just as disappointing for many.

Of course, there was no way that the circurmstances would have stayed the same. It's been a brutal generation for development houses, and if Bioware was still independent and partnered with Pandemic when Pandemic basically shit the bed early this generation, there's a good chance that Bioware wouldn't be around right now. So something like the sale to EA was going to happen eventually.

So now Bioware no longer has unlimited Microsoft exclusive money behind the series. Bioware is relatively high on the EA totem pole, but they still have to toe the financial line. Mass Effect is a seller, but not an Assassins Creed/GTA/RDR type seller. So it's not going to get that type of budget. Not without broadening the appeal. And even then, it's EA. They haven't made much (any) money this generation.

Clearly, EA is driving most of the changes to the series. It's sad, but from a business perspective, necessary. I hate it, but what else you gonna do?

So, I played and enjoyed Mass Effect 2. Enjoyed it quite a bit. I anticipate I will play and enjoy Mass Effect 3 as well. I enjoy the Mass Effect universe, and playing around in the world that was created with such detail in the first game.

At the end, the experience will feel a little empty, but it's purely due to the missing the magic from the first game.

Forget Paris.
 
Peter.Simpson909 said:
You're not kidding.
It gets worse. This is what was pitched back at E3 2006. Mass Effect 1 came close in many ways--exceeded it in others--I kind of thought 2 would get closer to that vision, not further away...
:(

Billychu said:
Why is Tali punching him and not Shepard?
Mr_Zombie said:
Where does that gif come from? I don't remember Tali punching Zaed in ME2; I don't remember her punching anyone in the game.
It's just a model replacement.
 
Billychu said:
Just keep talking to them after ever mission until they want to get into your pants. That's it.


Being bipedal is superior to anything else. Don't know why people fault sci fi for it.

What makes humans superior is a developed brain and hands that can manipulate objects, humans are significantly slower and physically weaker than apes and most large predators, being bipedal is actually a disadvantage in terms of traversal, it's kind of silly that most of the advanced species in the game are humanoid.
 
I don't have a problem with humanoid aliens as a stylistic choice, since that's the 80s-era sci-fi that they're going with.

My problem is that it's super obvious that they went with it partially to make it easier to animate characters just like humans.

Think about it: the elcor and hanar never move from their spot and don't have any real animations. The elcor were going to have mouths, but BioWare realized that they could make them seem more "alien" by adding those vertical flaps... which means they didn't have to make a complex mouth, just simple head bobs. The hanar are floating in mid-air in a default pose, tentacles never moving, and despite the fact that they're supposed to be using anti-gravity packs to float, you never see these.

Also, going into ME2 you interacted with those species less.
 
EmCeeGramr said:
Also, going into ME2 you interacted with those species less.

I don't remember a single Hanar in ME2. Major disappointment and a waste of the best race they've created.
 
ProfessorMoran said:
What makes humans superior is a developed brain and hands that can manipulate objects, humans are significantly slower and physically weaker than apes and most large predators, being bipedal is actually a disadvantage in terms of traversal, it's kind of silly that most of the advanced species in the game are humanoid.

You have the Elcor and the Hanar to represent the quadripeds and whatever the fuck the Hanar are (aqautics).

In games that pretends to depend on human interaction, spending 9/10 of your time communicting with big stupid jellyfish, Shakesperian quadripeds, and plant masses like the Thorian does not encourage immersion in the world. Human beings like to look in a mirror. Its a common conceit of fiction, science or no.
 
Snuggler said:
I don't remember a single Hanar in ME2. Major disappointment.
I think there were like two on the Citadel having a conversation that you couldn't overhear and you couldn't interact with them at all.

I remember really loving it when Thane described Kahje and how the hanar are totally different when you see them underwater. I almost hope we don't actually see it in ME3, because I'm sure it'd be a huge letdown of awkward animation or lazy shortcuts.
 
Billychu said:
What difficulty are you on and what's your team?

Normal.
I have both of the humans, the soldier girl with the white armour and the biotic guy. I know my team isn't great, but I can't leave the planet to change my party so I'm stuck with them until I beat this guy.
 
Nessus said:
Normal.
I have both of the humans, the soldier girl with the white armour and the biotic guy. I know my team isn't great, but I can't leave the planet to change my party so I'm stuck with them until I beat this guy.


Easy battle on normal, even without teammates :S
 
Nessus said:
Normal.
I have both of the humans, the soldier girl with the white armour and the biotic guy. I know my team isn't great, but I can't leave the planet to change my party so I'm stuck with them until I beat this guy.
Do you have Lift or Singularity on anyone? If you kill the Krogan when he's in the air he doesn't get his second wind.
 
I can't be the only one who thinks Garrus, Liara, Tali and Kaiden/Ashley are shitty characters and they keep coming back :( Cannot believe Thane isn't coming back, he was probably my favourite character from any game this gen.
 
painey said:
I can't be the only one who thinks Garrus, Liara, Tali and Kaiden/Ashley are shitty characters and they keep coming back :( Cannot believe Thane isn't coming back, he was probably my favourite character from any game this gen.

I think garrus is alright, and liara is pretty meh. Agree with you on the other two fronts. And yeah, Thane and Legion were probably the best characters from the second one.
 
Tilian said:
Holy crap is that the original Ashely at 2:38? Haven't seen this video for years so I never realized how much they changed her!

yes. Voice acting is horrible.
 
painey said:
I can't be the only one who thinks Garrus, Liara, Tali and Kaiden/Ashley are shitty characters and they keep coming back :( Cannot believe Thane isn't coming back, he was probably my favourite character from any game this gen.
I think Ashley is the most interesting character in the series. She's certainly the most complex, and she's the only squad character aside from Shepard that actually helps drive the plot. Even as a romantic option, she's more interesting to relate to and has a better progression over the course of the game.

Liara on the other hand couldn't have been more "default alien". Everything she did was just going through the motions; she was Bioware's "wouldn't it be cool to sleep with a blue chick?" fantasy character and absolutely nothing more. Even the way she fell in love with you makes no sense. She just announces it out of the blue and can't explain it. At least in ME2 they gave her purpose as a broker, however they completely overhauled her character to do it.

Tali is only interesting if you sleep with her. I like Garrus, but he's got the same "default alien" problem Liara had. He's the Carth Onasi of Turians. Kaidan IS Carth Onasi.
 
Heavy's Sandvich said:
Just finished Mass Effect 2

Awful.

ME2's ending apreciation is based on a lot of random parameters that the games failed to explain to you.

It's not about loosing team mates, it's about don't knowing why or what did you do wrong.

Plus, final boss is a terribly lame joke
 
EmCeeGramr said:
I don't have a problem with humanoid aliens as a stylistic choice, since that's the 80s-era sci-fi that they're going with.

My problem is that it's super obvious that they went with it partially to make it easier to animate characters just like humans.

Squadmemebers all use the same "skeleton" for animations, even the Krogan. That's why all of your secondary squadmates were interchangeable on loyalty missions (and stayed in the background never saying a single word, even when they have damn good reason to, such as taking Grunt on Mordin's loyalty mission). If you look closely they all animated 100% identical in cutscenes. This is also why you can do stuff like this (NSFW).

It's true that most of the important races are like this to keep things simple for the animators, but I don't think this is in any way why you don't interact with many Hanar/Elcor in ME2. Certainly they had no problems in ME1 since they didn't move, it's not like they couldn't have just done that again in ME2. I'm more inclined to believe it's just a coincidence.
 
UnluckyKate said:
ME2's ending apreciation is based on a lot of random parameters that the games failed to explain to you.

It's not about loosing team mates, it's about don't knowing why or what did you do wrong.

Plus, final boss is a terribly lame joke

You can say that again. One time I lost 3 dudes, the other time I lost 1. Did all the loyalty missions every time... it seemed to me that its just some sort of Russian Roulette going on there.

And the story is shit. There are like what, 4 story missions? The rest is recruitment and dealing with personal drama ie. said loyalty missions. Cut that out, keep the handful story missions in and you've got something that could've been DLC for ME1.

But ahh... I did enjoy the game for what it was; an half assed RPG, or broken TPS thats lacking any challenge?

Graphics were very good though.
 
Forkball said:
Let's talk about the story. A lot of it is just plainly ripped from KotOR. Council = Republic. Spectres = Jedi. Reapers (what an amazing name, by the way) = Star Forge, Prothean = Rakata etc. The story isn't some deep and interesting space drama, it's your very generic "save world from horrible unstoppable force." The characters are also a mish-mash of tropes we've seen a billion times. Ashley = military bitch, Tali = Kid good with machines, Liara = naive smart girl, Kaidan = generic guy, Wrex = anti-hero, Garrus = guy no one talks to. We've seen these tropes a hundred times before and Mass Effect doesn't do anything innovative with them. The races aren't interesting and nothing seems alien about their cultures or their attitude, they are just ugly humans.
.

My bigger beef is that I kept expecting to see consequences for my decisions and it never happened. So many characters are set up to be a liability and nothing happens.

'Are you sure you want to revive this Krogan? He looks dangerous!' nothing happens
'Jack is hostile and reckless! We can't recruit her!' nothing happens
'I don't trust an AI to run my ship, bad things could happen' nothing happens
'This illusive man seems seedy, we can't trust him!' nothing happens except him asking politely if you could recover some tech for him at the end of the game.

'
 
EmCeeGramr said:
If you ever want to be even more depressed about Mass Effect, there was a video on GameInformer's site during the ME3 reveal hype that was downright sad. It was a video with the lead art director on ME3, and he talked about how "Well uhh they're uhh all bipedal species because uhh we had the one animation skeleton uhh..." and on the subject of sexes for each race he chimes in with the amazing, "What are you going to uh do with a uh turian, uh throw a pair of boobs on them uh that would be silly"

I remember that, with also the fanart talk an all...

...it was at least....ackward.
 
SkylineRKR said:
You can say that again. One time I lost 3 dudes, the other time I lost 1. Did all the loyalty missions every time... it seemed to me that its just some sort of Russian Roulette going on there.

You're supposed to pick good people for each job. The problem is the game deliberately withholds which people are good for each job, and in fact actively sabotages some of your attempts. Jacob suggests that he's good for the vent job. Wrong. Jack isn't comfortable being led by Miranda, and Jacob has no real experience leading a team, but despite this, Miranda and Jack are fantastic choices for the fire-team leader, yet Miranda says "We need someone who can command loyalty through experience" for it.

But really there was no way they could have made it good. If they told you what the good picks were nobody would make a bad decision, but if they don't it just seems random and annoying. The possibility of any member of your squad dying also means they can't individually play an important role in the story, either of this game or the next. Mordin and Samara/Jack are the only characters who are actually instrumental in the completion of the mission, the rest could have been exchanged for any random mercenary in the galaxy with no real problems. The fact that you can optionally not recruit several of them but still do just fine in the end is sort of damning in those respects.

When you actually think about what happened at the end of the game, it kind of makes the Collectors the worst, most ineffectual villains ever. They had one manned spaceship, a couple of defense drones and some foot soldiers, but they can be defeated by your spaceship even with no upgrades (i.e. a run of the line alliance frigate, since your maneuverability/stealth was completely immaterial to the final fight) and crew of a dozen armed dudes. How it was supposed to be possible for the collectors to be a threat to Earth or any major galactic power (as opposed to raiding undefended colonies on the fringes of their territory) is anybody's guess.
 
I think I did choose the right people for the right jobs, going after suggestions or a FAQ. Based on my own intuition I let Tali hack, right? yet she would be sucked.

Then a friend, a complete ME nut, told me that waiting too long before you take on the final mission has some sort of influence on the outcome as well. Everyone has their take on it which only adds to the fact the game is nothing more than vague about it. While its pretty much vital for your ME3 progress (probably not as you will win in 3 anyway, but still.. I think I want Tali to stay in my ME3 for example).
 
TheRagnCajun said:
My bigger beef is that I kept expecting to see consequences for my decisions and it never happened. So many characters are set up to be a liability and nothing happens.

'Are you sure you want to revive this Krogan? He looks dangerous!' nothing happens
'Jack is hostile and reckless! We can't recruit her!' nothing happens
'I don't trust an AI to run my ship, bad things could happen' nothing happens
'This illusive man seems seedy, we can't trust him!' nothing happens except him asking politely if you could recover some tech for him at the end of the game.

'Are you sure you want to activate the geth and put him near the AI core?' nothing happens
 
SkylineRKR said:
I think I did choose the right people for the right jobs, going after suggestions or a FAQ. Based on my own intuition I let Tali hack, right? yet she would be sucked.

Then a friend, a complete ME nut, told me that waiting too long before you take on the final mission has some sort of influence on the outcome as well. Everyone has their take on it which only adds to the fact the game is nothing more than vague about it. While its pretty much vital for your ME3 progress (probably not as you will win in 3 anyway, but still.. I think I want Tali to stay in my ME3 for example).

You picked the wrong second-squad leader.

Here's a breakdown:

FIRST CHOICES:
Pick wrong tech expert -> Tech Expert dies
Pick wrong second squad leader -> Tech Expert dies

SECOND CHOICES:
Pick wrong biotic -> Random team member you bring with you during that sequence dies
Pick wrong second squad leader -> Second squad leader dies

ESCORT CHOICE:
Send non-loyal member to escort -> Escort member dies

LAST CHOICE:
Fail to leave enough heavies to hold the line -> Lightest characters begin dying
Bring non-loyal team members to final fight -> Non-loyal team members die

Oh, and if you pick any non-loyal members to perform any roles, it equivalent to picking the wrong choice. So if you lost the loyalty of Tali, she is no longer the correct choice for the role.

Waiting does not affect the survivability of your squadmates, only your crew.
 
Mr_Zombie said:
'Are you sure you want to activate the geth and put him near the AI core?' nothing happens

But it's the best Geth out there. Even the best character on the game. No reason he would hurt ai core
 
Kitschkraft said:
LOL, well, how is it a plothole when Saren was clearly trying to blow up the planet and simply didn't expect resistance from Shepard?

Seriously though, maybe it wasn't so much a plothole...so much as a dead end plot point? They show Ashley getting zapped by the bug as people around her are being dragged off...you are meant to feel that you are either going to save her during the mission, or that she is going to be dragged off and maybe you will have a chance to save her later. Either way, it's set up to provoke some heightened sense of anxiety as you now know (Even though Shepard doesn't...which is another thing I could get into but won't) that your friend/lover has been captured. Instead, nobody even mentions that Ashley is there, you never get any indication as to what's happened to her during the mission, and at the end of the mission, she just pops up out of nowhere like nothing happened, not even mentioning the traumatic events that just happened to her. It's dumb, no matter which way ya cut it.

In a game with an empahsis on you being the player character, they sure do like you to know things that Shepard has no way of knowing. They should get rid of the third person removed cutscenes.
 
I've already plunked down cash for ME3, mostly to see how it wraps up. I haven't dared read anything about it or watch new trailers. I'm just hoping for a slight injection of ME1 awesomeness in ME3. ME2 is still a great game, but the fourth quarter of that game is a little... meh.
 
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