Shinjitsu said:I find it comical that the people who suck at the combat in Mass Effect seem to be the ones who are griping about how the game "sucks" or is "broken". Seriously learn to play the damn game, or just give up and realize its not for you.
I've played threw the game with a Sentinel on Insanity from level one (from what people have said this is the hardest class to play with), I've had no fights I couldn't overcome with a little strategy. Stop trying to play the game like its a fucking shooter, it's not hard at all, use a little brain power, stop trying to play it like it's Halo.
Like I've said in both of my posts, I understand how to play the game, I just don't agree with the choices that the developer made. The weird fusion of GRAW and RPG just doesn't work well I don't think. I'm not playing it like Halo at all. I actually wish it was more a strictly turn based RPG.
My main annoyance is how random some of the battles seem sometimes. I'm sure the developers thought the open endedness would be good in making things different every time, but I'm not enjoying it. Perhaps I'm too used to RPGs, where you can expect a reasonable powerfulness from your characters, but I am finding it really frustrating when I miss shooting an exploding barrel or something at the beginning of a fight, and then as a result the enemy will rush you and kill you in two hits (perhaps I really badly need to put points toward heavier armour).
After two more tries I did beat this boss. Running way over to the right immediately after killing the first girl seemed to be the good strategy. Running half way over to the newly spawned guys, then backing up also worked well. After killing the main boss, I died right away (two adept girls double teamed me) but thankfully I restarted right at that point again. This time there was only one girl which I killed easily. The other one took her sweet time attacking. Perhaps her AI got her stuck across the level? Again randomness?