Going into the same room over and over, killing the same (or slightly different) enemies again and again isn't grinding?PepsimanVsJoe said:If you consider the sidequests grinding I'd hate to see you play a standard rpg or worse...an MMORPG.
Going into the same room over and over, killing the same (or slightly different) enemies again and again isn't grinding?PepsimanVsJoe said:If you consider the sidequests grinding I'd hate to see you play a standard rpg or worse...an MMORPG.
andrewfee said:The main story is enjoyable, and the shooting is decent, but I'm surprised people don't think of it as grinding. (as Che mentioned it was a grind-free 40 hours, I assume he didn't just do the story and skip the pointless sidequests)
andrewfee said:Going into the same room over and over, killing the same (or slightly different) enemies again and again isn't grinding?
andrewfee said:Going into the same room over and over, killing the same (or slightly different) enemies again and again isn't grinding?
andrewfee said:Going into the same room over and over, killing the same (or slightly different) enemies again and again isn't grinding?
Jirotrom said:Im stuck guys.... The hanar preacher thing wants to preach and i'm trying to find him a license. Where do I get 1?
Jirotrom said:Im stuck guys.... The hanar preacher thing wants to preach and i'm trying to find him a license. Where do I get 1?
andrewfee said:Something I forgot to mention in my above post - I'm surprised people are saying there isn't any grinding in the game. So far, pretty much everything I've doneis what I'd class as grinding - the other worlds I've come across may as well be randomly generated and every location you can go into has been one of three different places. Other than the colour and terrain differences, they all play identically.other than save Liara
The only "city" I've come across so far has been the Citadel and pretty much everything there is just running from A to B and perhaps back again.
The main story is enjoyable, and the shooting is decent, but I'm surprised people don't think of it as grinding. (as Che mentioned it was a grind-free 40 hours, I assume he didn't just do the story and skip the pointless sidequests)
Masta_Killah said:You have to force either the hanar or the officer to back down. There is no key that you can get/buy. You'll need a intimidate/charm level of 7/6. Wait till you're a spectre to finish the mission. I left it alone and came back after doing 2 main planets.
Phthisis said:Not true. You can finish it without using charm or intimidate (but it will cost you 150 credits).
I'm actually surprised at this, I thought most people's experience would be the same as mine. So far I've been to 10+ planets, and I've only seen three different kinds of area. (I want to apologise, as I rushed things and these pictures turned out terrible)Fusebox said:If it was genuinely the same room, and the enemies were genuinely respawns of the ones you had already killed then yes, but seeing as how Mass Effect doesn't offer a room like this (to my knowledge) then no.
andrewfee said:And it's not just been the bases either - every planet I've been to has been almost identical. Blue barren wasteland with one base, a crashed object/trap, a mummy/artefact, 2/3 minerals and possibly a thresher maw is exactly the same as red/yellow/snowy/grey/etc barren wasteland with one base, a crashed object/trap, a mummy/artefact, 2/3 minerals and possibly a thresher maw.
So far, only the main story planets have been different (I hear there are only five of them) the rest may as well have been randomly generated. (given the terrain on some I've come across, I hope they were)
Subarushian said:I've found that multiple play through's with different classes are kind of diluted thanks to the skill wheel. It makes the experience of using your party members skills exactly like that of your own, so even if you play as a soldier you have extensive experience using the biotics and tech skills of your party members.
There are still plenty of reasons to replay the game (game+, different solutions, male/female) but if you go through the game once with a balanced party (as you should) then you've pretty much already experienced all the skills and what its like to use them.
They are the exact same layout every time. The only exception to that has beenMasta_Killah said:The stages are still different though. I know what you're trying to say, but they are not identical. If they were identical, they'd have the same exact layout every single time. Also, try absorbing the little stories you get from doing the side stories. What makes the side missions worth it is that you get a better understanding of the universe Bioware has created. If you just want to fight your way through, then don't even bother with the sidequest. The only reason why you should be doing the side missions is to get more information on the main mission. Trying to get weapons or gain a higher level is pointless, since you get plenty of those during the main mission. The only sidequest that you may need to do is the Lunas one, and that's only if you want an easier time. Other then that, stick to the main quest and just enjoy the awesome story.
andrewfee said:They are the exact same layout every time. The only exception to that has beenwhich is hardly any difference at all.the Admiral Kahoku mission, where the middle of the big room had a barrier around it
I've read all the planet descriptions / codex stuff so far, but I'm really disappointed with the lack of variety in the actual gameplay.
Masta_Killah said:ugh, there's no point in arguing anymore.
Phthisis said:What they should have done is left out the voiceover for the main codex entries and used that space to construct additional side-quest mission environments. It wasn't that the side-quests were the same; they were actually very diverse. They just suffered from repetitive environment recycling.
I also hope that in the sequel BioWare cuts down on the number of uncharted worlds (since we've presumably seen most of them in the first game) and instead increases the size of some of the game's cities. The Citadel wards section should have been much bigger, HUGE even, considering the view you get the supposed millions of people that inhabited the space.
I love the game so much despite those issues, though.
Vyse The Legend said:No need for an argument. ME's biggest flaw is its sidequests. They are interesting solely for the backstories and narrative they provide. However, actually doing them can feel highly repetitive, because most are structured the exact same way and the uncharted worlds are little more than pallete swaps with seemingly (but not actually) randomized terrain.
That said, ME's pros far, far outweigh its cons. I only hope ME offers more unique planets, because I want to see more of the ME universe. I've fallen in love with it.
Twicenightly said:Can anyone help me with this bit please? I assume it's near the end so don't read if you haven't finished the game....
I'm at the bit where Saren just closed the Citadel and a spaceship got through and is grappling at the end of a long platform. I broke out of the lift and am now heading towards it. I got to this bit where there is a whole platform of these enemy rocket turrets and I can't seem to do anything to destroy them?
The platform is a bit too big to run past them too so I don't know how to get past them?
Thanks guys!!
Love this game!!
And it's not just been the bases either - every planet I've been to has been almost identical. Blue barren wasteland with one base, a crashed object/trap, a mummy/artefact, 2/3 minerals and possibly a thresher maw is exactly the same as red/yellow/snowy/grey/etc barren wasteland with one base, a crashed object/trap, a mummy/artefact, 2/3 minerals and possibly a thresher maw.
Brashnir said:You have to destroy them. Use cover and don't expose yourself too long, but they can be destroyed.
Bebpo said:I don't agree with this much at all. I think the rpg genre is a pretty wide genre and it's good to have rpgs all across the board in terms of what "type of rpg" they are.
Mass Effect is fantastic, and it's true that it's better than all the j-rpgs this year save Persona and maybe Lost Odyssey/Tales of Innocence, but at the same time after finishing ME this morning I started playing DQIVr which is pretty much a 180 from the ME style of rpg and I'm liking it about as much as ME. There's plenty of room for both types of rpgs and considering most Japanese gamers dislike the ME type and most Western gamers dislike the DQ type, it looks likely will get plenty of both in the future instead of everything just going one way.
I don't understand those arguing with you as you ARE correct. I just don't see it as game breaking.andrewfee said:I'm actually surprised at this, I thought most people's experience would be the same as mine. So far I've been to 10+ planets, and I've only seen three different kinds of area. (I want to apologise, as I rushed things and these pictures turned out terrible)
And it's not just been the bases either - every planet I've been to has been almost identical. Blue barren wasteland with one base, a crashed object/trap, a mummy/artefact, 2/3 minerals and possibly a thresher maw is exactly the same as red/yellow/snowy/grey/etc barren wasteland with one base, a crashed object/trap, a mummy/artefact, 2/3 minerals and possibly a thresher maw.
So far, only the main story planets have been different (I hear there are only five of them) the rest may as well have been randomly generated. (given the terrain on some I've come across, I hope they were)
Not another RPG semantics bullshit argument. That's why we call them jRPGs and wRPGs/CRPGs, to seperate between the two larger subsets of the genre.WrikaWrek said:Yeah but you are missing the point, i never played DQ ever, but if it's anything like FF (which i like, even though with each passing iteration i find myself having more and more trouble actually finishing the game), then you aren't really roleplaying. For me J.RPGs aren't really RPgs, they are adventure games with "rpg combat".
Because you can't really tell me that you are indeed role-playing in FF, because...you are most definitily not. You are just there along for the ride, and your job is to get through grindfests just so you can dreaking beat 3 bosses in a row to watch a cutcene.
Twicenightly said:Thanks Brashnir, they don't show up with a Red aiming reticule around them, is that just because I'm not close enough or do they just not do it?
Brashnir said:must not be close enough. You can still hit them if you have good aim, or you can try and get closer.
Yeah, i'm with u on that one. I'm disappointed they copied and pasted so much stuff for the side quests. Planets are empty and dull. There is some sort of story attached to each side quest but... it's not like they made it interesting. And, yeah, it does feel like grinding to me. I cant help but not give a crap whatandrewfee said:I'm actually surprised at this, I thought most people's experience would be the same as mine. So far I've been to 10+ planets, and I've only seen three different kinds of area.
...
So far, only the main story planets have been different (I hear there are only five of them) the rest may as well have been randomly generated. (given the terrain on some I've come across, I hope they were)
CriscoDisco said:I'm trying my best to play the game as a renegade but every time I do something remotely nice, (even if I was only doing it expecting to be able to intimidate the person into paying me lots of money) I get a ton of paragon points. If I do something real prickish, I hardly get any renegade points.
I'm halfway through the Feros planet and I'm about equal parts renegade and paragon. How much of an impact do those have on the game later on? I really haven't had to make any life changing decisions yet.
Which is every situation where you can receive one or the otherIronicallyTwisted said:Its not a see saw system. Paragon points have no bearing on Renegade points, really, except in situations where you are trading one for the other.
Gattsu25 said:Which is every situation where you can receive one or the other
firehawk12 said:I totally agree. Driving around a planet looking for those ? and ! points was essentially grinding, especially since they were exactly the same. The fact that all the bases on those planets had the exact same layout didn't help as well.
There is no game outside the 5 story planets, I don't give a shit what anyone says.Gamer @ Heart said:.....31 hours....and i did every quest and planet i could find....
To be honest i was slightly disspointed. The only intresting places where the 5 story areas. Before this game came out, I had no idea how they could fit the game into one dvd based off all the reports and hype, now i know why. Still enjoyed it though. Put all 31 hours in since sunday night. Now i can finnaly play mario galaxy.
True...so far the only planet worth landing on was the moon...Aurora said:There is no game outside the 5 story planets, I don't give a shit what anyone says.
Ahh yea I totally agree here. It turned out to be one of my favourite moments of the game actually. Shame (and lazy) that BioWare didn't let us land on any of the other planets in our solar system.ShinAmano said:True...so far the only planet worth landing on was the moon...