itsjustJEFF
Member
I personally don't think Series X game will be held back visually, anyway. I think "game design" on Series X "could" be held back due to having to work on the One/X. I think people will be surprised when they see Series X games and they look as good as PS5 games and vice versa.I will put targetted BOM as part of the consideration. MS seems to like $499 while Sony seems to want maintain their $399 success.
In an ideal case, Sony SSD input(R&D) will produce a much higher output(results), or in another case, the SSD output is proportionate to its input. So it's a wonder how much effort Sony spent on this 'game changer' at $399 BOM.
IIRC i read from Epic China forums, that Sony chose 825gb for cost reasons.
Im just throwing tons of questions beyond fawning over the SSD. Hopefully this opens up more threads, and more people can pick up and makes its way to the press or Sony. We need more clarity. With more openess, it puts pressure how both consoles will set the msrp. Instead of riding on the buzz and excitement. If for unfavorable circumstances that your targetted BOM got inflated, gamers deserve to know too.
I also think PS5 visuals will start off strongly because of their generation policy. Hopefully the press and gamers take that into consideration.
If ALL developers start with the highest res textures and the highest poly count models, wouldn't they just have to scaled it back for One/X? I would like to believe that Xbox will push their devs take full advantage of their faster architecture and powerful GPU/CPU and then pair it down for their older consoles. Am I way off in thinking this way?
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