lh032
I cry about Xbox and hate PlayStation.
native pixels no longer relevant.Its 100% bait. Assuming the specs on PC are right this game will run at 480P on PS5 consoles lmao.
AI Upscaling is the future.
native pixels no longer relevant.Its 100% bait. Assuming the specs on PC are right this game will run at 480P on PS5 consoles lmao.
AI can't do miracles (yet), upscaling to such heights from such lows will always produce a shit result.native pixels no longer relevant.
AI Upscaling is the future.
TBH with Switch popularity in Japan and how games run on it...This is kind of insulting towards Japanese gamers to say they will so easily accept bad performance.
This. That is why Frame Gen requirements are also close to 60FPS to push it past 100 - the algo needs data (frames) to work with, it cannot create something from nothing.AI can't do miracles (yet), upscaling to such heights from such lows will always produce a shit result.
imagine you no longer need 4k native pixels on the screen, just native1080p with advance AI upscaling.AI can't do miracles (yet), upscaling to such heights from such lows will always produce a shit result.
Hopefully those requirements are bullshit and it runs and looks nice everywhere but, based on the trailers and DD2's performance (another RE Engine open world game) I'm not too optimistic.
What is incorrect then comparing similar PC to PS5?That's not at all what I am talking about.
You are proving my point then… In this case they have the base PS5 version, so OP stating that the PS5 Pro is some kind of savior for the Japan market because “PC Specs” is a ridiculous take.They would take the Switch 2 version if it existed. If it existed, it would be an acceptable/playable version. Switch 2 will not be that bad. *I* would probably pick the Switch 2 version.
Again, there is a reason they didn't play Monster Hunter World on Switch. The hardware couldn't handle it therefore they played it somewhere else. If it was a game that ran OK on Switch they would have played it there. I don't see what point you're implying with this question.
TBH with Switch popularity in Japan and how games run on it...
Switch is small, portable and affordable in a place they don't have much space, a shitty economy, and everyone uses the subway. Aside from which the market is already saturated, everybody has one. I think it's lame to say they are playing Monster Hunter on Switch just because they have no standards-and if they DID have standards, they would play it on PS5 instead. They're getting something else on Switch- like the ability to afford and have time for it.You are proving my point then… In this case they have the base PS5 version, so OP stating that the PS5 Pro is some kind of savior for the Japan market because “PC Specs” is a ridiculous take.
They don’t care about specs… And there’s nothing wrong about that. We already had and example with the PS4 Pro and MHW.Switch is small, portable and affordable in a place they don't have much space, a shitty economy, and everyone uses the subway. Aside from which the market is already saturated, everybody has one. I think it's lame to say they are playing Monster Hunter on Switch just because they have no standards-and if they DID have standards, they would play it on PS5 instead. They're getting something else on Switch- like the ability to afford and have time for it.
I think that if Monster Hunter World were forced onto Switch (I don't think it can be, but if they did) they wouldn't suddenly go back to N64 standards, it would be rejected. In other words I'm saying the popular Switch games are playable on the spec, and standards exist. I really don't think nobody can tell the difference and don't even care. Many of those dudes are probably dying for Switch 2 at this point, and don't want a crappy experience.
I've only really proved your point if this MH comes to Switch 2 but runs like a N64 game. If they eat it up then yeah, no standards. If it runs like the other portable MH games or better it doesn't really prove anything because they're playable for what they are and the alternatives are crazy expensive. But they love Monster Hunter so if the choice comes down to N64 or buy a PS5, I think they would get desperate and start to pinch pennies, get creative to afford one.
Not really the near future but the present. DLSS already is capable of producing a more than decent 4K image from 1080p. 720p is too low tho, that would look like shit I bet.imagine you no longer need 4k native pixels on the screen, just native1080p with advance AI upscaling.
I can see that happening in the near future, thats why Sony is investing in their own patented PSSR on the PRO, its a stepping stone for the ps6 and beyond.
I hope so too! 30fps should be a thing of the past, specially now with AI upscaling + frame gen.Hopefully this will wipe out 30fps nonsense on console next gen.
Nah. World was MT Framework and Wilds is RE Engine. Based on my experience with Dragon's Dogma 2 I'd say it's not quite suited for open world games.If they're using the same engine World used, i can see why. MHW was awful at keeping a proper steady framerate and was generally just poor on the CPU side, thus them requiring frame gen. Add denuvo to the equation and you have these specs.
Just realized both DD2 and this have roughly the same specs. I guess it's a good reference to see how Wilds will performNah. World was MT Framework and Wilds is RE Engine. Based on my experience with Dragon's Dogma 2 I'd say it's not quite suited for open world games.
Yeah for real.Am I missing something here? Those PC specs are hardly high.
I think wilds has a chance of running at 60 even if Dogma 2 doesn't. That game has framedrops in the city which is a clusterfuck of poorly optimized NPCs. If Wilds doesn't have anyhing like that it might be fine on the Pro and run better than DD2 on PC.Aha, dont they realize the Pro aint it either? Dragons Dogma 2 still doesnt run at 60fps so wont Wilds either. But yeah, justify paying close to 1k and still not able to run at 60 for the game you bought it for. just pure comedy
I think it's just the RE engine that's absolutely terrible for open world games,I don't think Wilds will fare THAT much better, it's already looking sluggish in some shots in the trailers.I think wilds has a chance of running at 60 even if Dogma 2 doesn't. That game has framedrops in the city which is a clusterfuck of poorly optimized NPCs. If Wilds doesn't have anyhing like that it might be fine on the Pro and run better than DD2 on PC.
The entirety of your post is impeccable, aside from this.only keeping my PS4 Pro for Bloodborne and the other exclusives
It's more that I'll get more money for selling my PS5 physical game collection(all the multiplatform I got over the years that I'll rebuy on Steam)and the console itself rather than the PS4 Pro. That's the only reason.The entirety of your post is impeccable, aside from this.
Unless you also own P.T. not using your PS5 as a playing machine for those PS4 games not on PC would be an obvious mistake.
Things like DriveClub, Uncharted Trilogy, Shadow of the Colossus, God of War 3, Gravity Rush etc. are okay on PS4 Pro, assuming you can somehow manage the absolutely deafening noise (which isn't possible after getting used to pure silence) and much longer load times, but many others like the inFAMOUS games, Last Guardian, Killzone SF and the likes running 30-40fps unlocked on PS4 are locked 60fps on PS5 while keeping the PS4 Pro improvements over base PS4, and it obviously makes a big difference.
If not for P.T. my PS4 Pro would be long gone as PS5 is unquestionably the best "PS4 to own". And you'd obviously also get the current-gen stuff either releasing later on PC, in case you want to play them sooner, or those not releasing at all which isn't something to rule out entirely.
There's also other things, like much easier access to 1.00 versions on disc in the eventuality of them being the better/uncompromised ones, but isn't as big of a deal and only concerns few titles.
And that's totally understandable.It's more that I'll get more money for selling my PS5 physical game collection(all the multiplatform I got over the years that I'll rebuy on Steam)and the console itself rather than the PS4 Pro. That's the only reason.
Obviously I'd get more enjoyment out of quite a couple of PS4 exclusives on the PS5 instead but I'd rather have more money in my pocket for rebuilding my collection on PC than playing 10 or so exclusives at better performance.
I don't think so. I believe you mentioned this the other day, but this will likely be CPU bound so the Pro won't do shit to make it run better if that's the case.Do we know how this runs on consoles or is this just moreconsoleplatform warring bait?
The recommended specs are for 1080p / 60 with frame gen enabled and only medium detailsAm I missing something here? Those PC specs are hardly high.
At 1080p/30fps on medium settings it is getting there. Benchmarks will be interesting for this one.Ryzen 3600X and a 2070 Super or 4060? Those are hefty?
Which high requirements?
Dat Japanese seal of quality tho
Wow I can't wait for my pro.
Copium all you want PC and Vanilla bros, but it is very clear that any game with a pro patch(like all games released from now on, right?) will be better on Pro than PS5 and many of them will have fps increases(as if IQ didn't matter).
There is no discussion to be had really. PS5 Pro will upgrade Wilds, just a matter of how much. Unless the vanilla version is absolutely terrible(this is Capcom, it won't be), it stands to reason the Pro version is going to be pretty good.
Will vanilla only run at 30 while pro version runs at 40, 45, or 60? To be determined. I read Dragons Dogma II is going to be near 60fps on the pro while it is not on vanilla PS5 but not sure that is even true either, we will just have to wait and see. However, if you think games on vanilla PS5 and pro will be the same so you can save your money....well....good luck.
HAHAHAHAH omfg
Me reading this with my 4060 Ti 8GBWTF are they talking about? The whole problem is those requirements are too low by targeting extemely low end experience. Capcom has sneakily only revealed specs for 1080p 30 real fps medium settings and deceptively branded them as recommended, the recommended PC specs are pretty much for potato pcs.
Basically same as Monster Hunter World on PS4 Pro.
Is this real?
SureJane.gif
But I thought pc could run anything including crysisSoooo--- you`re telling me that Sony paid Capcom to use an engine completely unfit for the task on purpose?
Gotcha.
Yeah of course it is but that's not the point I'm making. It's like saying "hey that Bugatti a $2.5 million makes my Renault Clio more attractive". It's stupid.$1,800 for a PC in Japan is expensive. You know that.
Why would PC players with capable rigs cope?Wow I can't wait for my pro.
Copium all you want PC and Vanilla bros,
They are not even buying PS5 due to price increase let alone PS5 pro
Do we have confirmation that the Pro will run at 60fps and not use AMD's shitty Frame Gen with worse input lag than the 30fps mode like Wukong?