It’s also tied to clock speed. It’s just people trying really hard at widening the GPU gap because 2 Tflops were a really big deal until people realized it was just a 15%-18% difference.
It gets talked plenty, but no matter how hard you keep looking for it, it isn’t there.
There’s no massive difference and if there were, you would be hearing it from devs already. We aren’t.
If you repeat that every day, once during the morning and twice before bedtime, it might become true. Well, probably not. Never.
So, let's make it clear:
PS5 has 10.28 TFLOPs
MAX
XSX has 12.1 TFLOPs
ALWAYS, 100%, sustained.
So, there is a
minimum 18% difference, but in reality it's a bigger difference, that's due to the architecture of the PS5 and the way PS5 is able to reach that 10.28 TFLOPs.
See, looking at the TFLOPS value of the PS5 you have to know it's variable and, more importantly,
if the GPU is running at the max value, the CPU has to be throttled:
Several developers speaking to Digital Foundry have stated that their current PS5 work sees them throttling back the CPU in order to ensure a sustained 2.23GHz clock on the graphics core.
Now, the XSX CPU already is faster, now the difference WILL be even
higher, if Devs have to throttle the CPU, so not only is the GPU much more powerful, in this case, even the CPU will be much more powerful.
Throttling the CPU is at the beginning of the Gen not a huge problem, because games are still designed with jaguar in mind, but soon enough, when nextgen only games arrive, devs can't just throttle the CPU to have a sustained GPU core.
What happens if the new games need FULL CPU power? What about the GPU clock? Well, then, devs need to throttle back the GPU to ensure a sustained CPU clock.
In this case the TFLOPS for GPUs would be even higher.
The problem is still, we do not now how much down the CPU and GPU can get, we do not know the average CPU/GPU clock.
Cerny was very unclear about that, only mentioned it a little, bit didn't give any details.
What you also have to keep in mind,
the minimum TFLops difference is a whole PS4 of power, and in addition we are talking about
RDNA 2.0 TFLOps here.
So, yes currentgen had a higher percentage wise difference of TFLOPs, but a) this couldn't be really used due to weak CPU and b) those are GCN Tflops, that's why it wasn't such a huge deal this gen.
But this completely changes nextgen, because:
1. We do not have a CPU Bottleneck anymore, so we can make much more use of the TFLOPs.
2. RDNA 2.0 is much more efficient than GCN (current gen), so basically, 1 Tflop of RDNA 2.0 is as powerful as 2 TFLops of GCN. So, you can still do
a lot more work with 2TF's RDNA2 than you can with 500GF's of GCN.
But anyway, we will see as soon as the games arrive, how different they will be.