One of my top games of 2012. Totally loved every minute.
same.
One of my top games of 2012. Totally loved every minute.
Depends on the type of gamer you are. If you want your hand held, are easily dazzled by flashing pixels and have to work as least as possible - sounds like this is your game. If you like to actually play your video games, aren't easily impressed and enjoy tight gameplay - this is not the game for you.I wonder if anyone thought this game was just okay, everyone I've spoken to hates it or loves it.
It wasn't that great imo. It felt like real chore at times and the unskippable cutscenes means I probably won't be replaying it. I felt that the animations, while very well done, got in the way of the gameplay. Shooting at some guys and I decide to take cover and it's like Max just slows down to show me this awesome animation which leaves me getting shot at.
Depends on the type of gamer you are. If you want your hand held, are easily dazzled by flashing pixels and have to work as least as possible - sounds like this is your game. If you like to actually play your video games, aren't easily impressed and enjoy tight gameplay - this is not the game for you.
In short:
Gamer? Nope.
Average Joe? Yep.
Because it all works flawlessly, unlike everything in Max Payne 3.
While there is no reticle in American Nightmare, and you can shoot enemies anywhere due to the generous auto aim, in MP3 anything other than headshots is mostly usless outside of easy mode (making the off by default free aim absolutely crucial).
American Nightmare has no cover system. MP3 has a clunky cover system which often obscures your aim with vertical scenery that Max won't lean around for some reason.
American Nightmare has a variety of different enemies which require a range of tactics to deal with. Max Payne 3 has guys with guns, or guys with guns + body armor who necessitate the deep tactical use of even more head shots.
American Nightmare has a smooth as silk evade mechanic. MP3 has physics which allow Max to dive face first, like some sort of drunk Chow Yun-Fat, into every stunningly detailed obstacle littered throughout it's environments.
Alan Wake can run, and controls responsively in all situations. Max Payne can lumber, or lumber slightly faster, and generally controls like a clumsy tank.
Also, Max Payne 3 constantly makes you wait to use any of it's mechanics while it forces you to watch it's banal cutscenes. Ilkka Villi hamming it up as Mr. scratch, while awesome, is totally optional.
Too bad the game forces you into cover after every single cutscene.
As far as the bullet time goes, even WET did it better. Much more fun to play on the whole as well.
Because I play games is the coolest and most entertaining way?
Why would you just sit behind cover and not make use of the main feature of the game that distinguishes itself other the third person shooters out there.
Baffling
Bought, played and finished upon seeing this thread.
Game reminds me of last gen; gotten so used to games just ending at what seems like 2/3s through. This game, I got to 2/3s (handily it passes you an achievemeny for reaching that stage) - and suprised me that it had more to give.
10 hour single player. Fuck yes, and it was solid and fun.
Bought, played and finished upon seeing this thread.
Game reminds me of last gen; gotten so used to games just ending at what seems like 2/3s through. This game, I got to 2/3s (handily it passes you an achievemeny for reaching that stage) - and suprised me that it had more to give.
10 hour single player. Fuck yes, and it was solid and fun.
Depends on the type of gamer you are. If you want your hand held, are easily dazzled by flashing pixels and have to work as least as possible - sounds like this is your game. If you like to actually play your video games, aren't easily impressed and enjoy tight gameplay - this is not the game for you.
In short:
Gamer? Nope.
Average Joe? Yep.
Max Payne 3 is a game that involves playing.
And yeah, sticking to cover is a bad idea a lot of the time. The office level has a lot of destructible cover, making you roll around and dive to avoid getting shot. Fucking love that mission.
Quality over quantity.
Quality over quantity.
Max Payne 3 has both.
I have yet to encounter something that doesn´t work flawless, completed the game 4 times.
Don´t know what you´re talking about i can kill every enemy in the game that doesn´t wear a bulletproof vest with about two shots in the chest. I can aim for the head, for the arms, the side, the legs or even their junk. Everything works.
Cover is just another option in MP3 and i had pretty much zero problems when i used it. The game is not build around it though and it shouldn´t be.
Alan Wakes combat is as simple (and boring) as it can get. Use light, shoot, occasionally pull a flare. The enemies are not smart they just appear and charge you like braindead zombies.
MP3 has the best physics and animation i have seen in any game so far, they are realistic but thats adds to the fun. Some people won´t like it but that´s hardly a flaw of the game.
Alan moves like Max Payne 8 years ago
MP moves realistically and it takes a few minutes until yo get used to it, but then it plays smooth like butter.
You either like the cutscenes or you don´t, the big flaw of the game is that you can´t interrupt them after the first playthrough. Has nothing to do woth the gameplay though.
I wonder if anyone thought this game was just okay, everyone I've spoken to hates it or loves it.
Max Payne 3 has both.
Totally agreed. Max Payne 3 constantly gets in the way of your enjoyment of its strengths. It's just fucking annoying. And no, it's not that I'd rather watch long loading screens (which is basically an oxymoron on PC in this day and age), I'd just rather not watch anything. You know, like any other shitty game in existence? Even the Metal Gear series shows more respect for your time, Max Payne 3 is just insulting.I, and many others in these MP3 threads, have called it a mediocre experience due to the intrusive presentation but it just so happens to have amazing gunplay. That's not "okay" but it's also not a "hate it or love it" situation. Maybe "hate the story execution, love the gameplay" is more appropriate. I find it to be a huge disappointment solely due to how the cutscenes kill the game, but it's not totally awful.
dayum, for real?There's no reason to play this instead of the first two.
dayum, for real?
The trick is to use bullet time while aiming from cover. You should also get the hang of turning it off after you kill your target or get the upper hand on him to keep the meter up.Max Payne 3 is a game I can understand why somebody did not like it, but I still feel like it is a good game. There are many gameplay elements that frustrated the hell out of me, yet the story and the experience are the elements that kept me going. By the end, it is greater than the sum of it's parts, but it is heavily flawed.
My biggest problem is that the cover system is horrible and the game forces you to use it so much that bullet time is basically useless in most situations. I barely used the greatest element of the series. Bullet time just wasn't fun anymore.
Keyword's instead. My point is that shooting in MP1&2 is just as fun as in MP3 without the copious amounts of annoyance that come with MP3.
Also, don't take everything at face value. Of course there's hyperbole, without it internet is no fun.
I am probably 3-4 hours in via steam sale, and I am enjoying it. But yeah, movement and the controls are clunky as shit. I am definitely glad I didn't pay full price.
Yep. The controls never hit their stride. Aiming sensitivity is all over the joint and Max floats around stupidly as if he were rehabilitated by NES-era Mario. Whether this is worse than the cutscene issue is debatable, but there's no doubt that these are the two leading criticisms.
The big thing is that stuff feels a bit more weighty and real and while I agree it's pretty cool and when it works it's great, but it's just not enough to carry the rest of the game, the atrocious pacing, the terrible, terrible writing, how they turned Max Payne into an old grumpy guy no one can like (aka the Rockstar trademark), etc.That suggests that the shooting mechanics, the physics and use of Euphoria brings nothing new to the table. I'd go so far as to say ever last game involving shooting should emulate this game's enemy hit-reactions; there are far too many games out today that feature enemies who don't react to getting shot until they're dead which in turn puts a damper on the overall feel of the shooting.
I could see where you're coming from with the aiming, as popping heads without bullettime, with a controller, is not the easiest of tasks, though aiming with the pad is shitty in almost anything i've played, unless there's a shitload of aim-assistance; but i really like the weight of the movement, i don't think every game should abide to the same standards of snappiness of Ninja Gaiden, Vanquish or whatever.
Of course it's a balance, and each person may end up liking it or not, depending on his tastes and shenanigans.
For example i do think GTA4 was excessively slow and unresponsive, to the point of frustration, but Max Payne 3, after a few minutes to get the hang of it, i had no problem whatsoever with it.
The big thing is that stuff feels a bit more weighty and real and while I agree it's pretty cool and when it works it's great, but it's just not enough to carry the rest of the game, the atrocious pacing, the terrible, terrible writing, how they turned Max Payne into an old grumpy guy no one can like (aka the Rockstar trademark), etc.
edit: I don't have a problem with cover, even if it's a pretty bad one as far as cover systems go, but "last stand" is really really bad
I beat Bayonetta like three times before I realized I could skip the cutscenes, because at least they were goofy and ridiculous and the gameplay was so great I just didn't care.
No such luck with MP3.
MP2 doesn't insult your time by forcing you to watch the cutscenes, if you don't like them. And the gameplay is still amazing, without all the 100 million dollars Euphoria tech. And you feel like you're in control, because you can actually walk through a door to open it.
Really, if they added a wave survival mode to MP3 that could've change things drastically. If they manage not to put any dialogue in it, anyways.
There is no bigger proponent for weightiness than I. I love a good sense of momentum and presence, but MP3 doesn't nail it. Shoot-dodges feel great, but that's about in terms of movement. It's reminiscent of Drake's movement in UC3. I never felt in control. Max would just feel off-kilter and imprecise, drifting into walls or sporadically altering his trajectory down a straight hallway... It wasn't confidence inspiring.
There is no bigger proponent for weightiness than I. I love a good sense of momentum and presence, but MP3 doesn't nail it. Shoot-dodges feel great, but that's about in terms of movement. It's reminiscent of Drake's movement in UC3. I never felt in control. Max would just feel off-kilter and imprecise, drifting into walls or sporadically altering his trajectory down a straight hallway... It wasn't confidence inspiring.
I play MP1 regularly so I do like it a lot, I really enjoy how you walk at your own pace, how every bit of information feels like a reward instead of an annoyance, how encounters feel a lot more freeform (more variety in weapons, grenades, no chest-high walls to block your movement and more open environments, overall speed), and I really appreciate Remedy's style.The pacing itself in the game is actual quite good, but only because the game is so restrictive, which on subsequent playthroughs is annoying, even if you enjoyed the first. There's no real flow though since you're being railroaded along to the next shootout, which, on the initial playthrough isn't bad.
I can't stress enough that whether the use of Euphoria is good/enough to carry the game depends entirely on what the player wants. I honestly never intend to replay Max Payne or Max Payne 2 after beating each once because there was so little that interested me about the game world, and more importantly, nothing about the shooting I found compelling.
I don't mind MP3 being as linear as it is because within that linear path, there's a fair deal of dynamism that comes from it the use of Euphoria; the problem I have is the overabundance of cutscenes and how you are pushed along that path without allowing for any flow. When the game opens up, it's even better and the emphasis on believable physics is what I want in a non-fantasy shooter. I like the core gameplay enough to deal with all the other negatives about the game. there are others who would share my sentiments, some of whom haven't played it. It's only fair to them to keep in mind some people will like this and others won't, rather than just calling it bad.
You're right about the survival mode thing. The combat itself is the greatest accomplishment in this game and a mode that showcases that would be a godsend.