I gave up somewhere in the middle when the story just gets really disgusting...I just didn't enjoy what I was being forced to witness.
Wonderful gameplay. Terrible story.
This thread reminded me of a blog post I wrote a while back discussing why the story failed:
http://gameonce-over.blogspot.com/2013/08/not-for-remption-everything-wrong-with.html
His writing brings much humor and character to the conversations throughout the game, comparable to a Joss Whedon movie.
The point of the narration in the previous games was two fold, first it added support to the graphic novel style nature of the game. Max Payne 1 was released at a time when motion-capture and facial animation quality were simply not up to snuff to convey the kind of deep and complex story Remedy was going for. Thus, they thought of an ingenius way to tell their story without compromising their vision, turn the story into a stylized graphic novel. However, the narration also was a homage to classic noir-detective stories which were always rife with inner monologue narration of the main character. However, if you notice there are less graphic novel panel scenes in Max Payne 2 than in the first game, this is simply due to the fact that motion and facial capture was finally catching up to the vision the developers imagined. This meant they could show more and talk less, something MP3 forgets.
Only Max Payne 1 was like this too, and even then, it was nowhere near as lighthearted as he suggests. And in MP2, any "self-awareness" the characters had was completely gone. It was a mostly serious game with a handful of lighthearted moments, and Max Payne 3 is a logical progression of the template set by MP2.The entire game can be described as missing the point, the central heart of the Max Payne franchise. MP isnt about some degenerate, loner, who cares for nothing and spends all day moping about his tragedy. The game and character were about much more. They didn't take themselves to seriously, they were self-aware. In the same game that we had a wife and infant die while the husband cradles their dead body we also had Captain Baseball-bat boy, we had Lords and Ladies, the Pink Flamingo, Vinnie Gognitti, and The Scary Door. In the original games Max was in on the joke, he wasn't writhing in self-pity but had a constant smirk on his face. He understood how absurd everything was. Secret societies, conspiracies, Inner Circles, shoot-outs, femme fatales, and waves and waves of goons.
I gave up somewhere in the middle when the story just gets really disgusting...I just didn't enjoy what I was being forced to witness.
Fuck, he lost me.
Wrong, MP1 was like that due to budgetary constraints.
Why the fuck am I still reading this crap? Guess I'm not done after all.
The cover mechanics are half-assed. The game doesn't know if it's a cover based shooter or a Max Payne shoot-a-rama.
Enemies rush you when you're behind cover and rain bullets on you if you blind fire to protect your place. What the fuck does it want me to do?
I wouldn't be so frustrated if the reticle was readily available for me to aim at the enemies...Christ. They rush me and I'm basically blind firing at what's right in front of me because I don't have a mark.
I would probably excuse everything above if the damned checkpoints weren't despicable and allowed me to quicksave, which to be fair, was a saving grace of the older Payne games.
That Max Payne 1 adopted the graphic novel cutscenes due to technological limitations. It was due to budgetary constraints, Sam Lake says so himself in some video interview about the creation of Remedy.What? What are you disagreeing with?
That Max Payne 1 adopted the graphic novel cutscenes due to technological limitations. It was due to budgetary constraints, Sam Lake says so himself in some video interview about the creation of Remedy.
Only Max Payne 1 was like this too, and even then, it was nowhere near as lighthearted as he suggests. And in MP2, any "self-awareness" the characters had was completely gone. It was a mostly serious game with a handful of lighthearted moments, and Max Payne 3 is a logical progression of the template set by MP2.
Shit write-up.
Max Payne 3 is quality product. Bitches be crazy. Haters hate.
Wow...would you look at that terrible bump. Really went into detail about what made the shooting "poor." And while you're at it, let us know which games get shooting "right."
MP2 was just as light-hearted and self-aware as MP1, the game doesnt need to literally break the fourth wall to accomplish this. In MP2, you had a scene where you protected Vinnie Gognitti from gangster assassins while he was stuck inside a giant Cpt. Baseball Bat Boy Costume. You had "Address Unknown" a TV series that is a direct parody of Max Payne and his entire adventure as well as nor-stories in particular, Sam Lake even makes fun of his own writing in it. You also had "Lords and Ladies" and the constant banter between the Cleaner bad guys which was always funny. The previous games never took themselves too seriously.
Max Payne 3 has none of this light heartedness it's serious business through and through with graphic violence, naked ladies, and lots of use of the word "Fuck."
Sounds like you don't know how or when to use cover. Somehow a lot of people missed the idea that the best strategy in this game is actually to play it a lot like the first two -- diving around using bullet time. Also when in cover, enter bullet time as you pop out to aim and shoot.The cover mechanics are half-assed. The game doesn't know if it's a cover based shooter or a Max Payne shoot-a-rama.
Enemies rush you when you're behind cover and rain bullets on you if you blind fire to protect your place. What the fuck does it want me to do?
I wouldn't be so frustrated if the reticle was readily available for me to aim at the enemies...Christ. They rush me and I'm basically blind firing at what's right in front of me because I don't have a mark.
I would probably excuse everything above if the damned checkpoints weren't despicable and allowed me to quicksave, which to be fair, was a saving grace of the older Payne games.
Rockstars cover system and the game play becomes a schizophrenic act of juggling between the legacy mechanic of dive and slow down time to cover and stop and pop. This is dissonance and thus makes the scenarios frustrating whenever an encounter is failed.Sounds like you don't know how or when to use cover. Somehow a lot of people missed the idea that the best strategy in this game is actually to play it a lot like the first two -- diving around using bullet time. Also when in cover, enter bullet time as you pop out to aim and shoot.
Question the story and cutscenes all you want, but MP3 by far has the best shooter mechanics in the series. I'm a big fan of all three games.
I appreciate the advice! I have found my encounters much more successful whenever I have taken this approach, however, the game sometime requires it and it becomes frustrating.Run and gun more, don't use cover unless you need to take a short breather and plan your next line of attack. You're not meant to stay still. Roll and dive around to avoid getting shot. Also, if you're using auto-aim, I'd recommend switching to free aim.
So what's the better action 3rd person shooter than MP3 this gen?
So what's the better action 3rd person shooter than MP3 this gen?
Yep. Rockstar 's best since RDR.Enjoyed the hell out of it. Great game.
So what's the better action 3rd person shooter than MP3 this gen?
Max Payne 3 is awful from top to bottom. Not many people have said it’s an outright bad game, so I’ll be the first. It’s right up there with Assassin’s Creed 1 as one of the worst highly-rated AAA games I’ve played this generation.