That picture is pure sex
LOOK AT THE FREAKING DETAILS!
*swoon*
PC shots?
Console shots, albeit bullshots or not.
Wow. My own personal hype has approached dangerous levels.
Higher res versions of those 3 shots anywhere?
Speaking of Hollywood, Houser has never seen the 2008 20th Century Fox film starring Mark Wahlberg as Max Payne. Rockstar was not even involved in that film. Houser said there's a reason why gamers have not seen a Grand Theft Auto, Manhunt or any Rockstar game on the silver screen.
"We looked at it a couple times with a couple of different properties but never really got close because we never really figured out what we could say in a movie that we weren't already saying in the game," said Houser, who noted that a typical game's linear story can span the equivalent of five feature films. "Beyond the interactivity, one of the key things in the game is this digital tourism putting you in a place you've never been to, or in the case of Max Payne, putting you in the psyche of that character and letting you experience it as him. When that's all gone, we're not quite sure what's left."
Nicely put
"One of the big things we really pushed in Max Payne 3 is for gamers to feel like they're living through a Hollywood action movie"
Not easing my concerns, Rockstar.
Doesn't help I'm playing Alan Wake for the first time.
And?
"One of the big things we really pushed in Max Payne 3 is for gamers to feel like they're living through a Hollywood action movie"
Not easing my concerns, Rockstar.
"It's a combination of shooting and movement designed to invoke the feel of Hong Kong action movies," says Rob Nelson, summing up the game's ethos perfectly.
I guess all we need is Poets of the Fall and him to be wearing his trenchcoat the entire time and comic book panel still scenes with a shitton of metaphors? =P
Source: http://www.independent.co.uk/life-s...-physics-make-it-a-modern-wonder-7729084.html
Will this ease your thoughts?
Yes, that's exactly what I want *groan*.
Not really. I know it's going to play well, which is why I'm buying it. I'm just not confident Rockstar will be about to touch Remedy and Lake's vision of Max Payne.
They won't, because it's not their game really.
Not anymore.
If you want it to be the exact same as the previous to you better check your expectation now because it won't be.
This is Max Payne as done by Rockstar, Remedy helped guide them a bit, but it will very much be a Rockstar game.
And if you aren't expecting that, you will be disappointed.
You just need to LET GO man and trust in Houser. Someone needs to post that recent interview with him where he discusses Max's character.
Fair words. I'll probably be disappointed then. Still looking forward to shooting bad dudes in the face with guns, so there's the silver lining.
I trust Houser to write a story. Maybe a good one. I don't trust Houser will write one I want to play.
Max Payne 1 + 2 were both really action movie esque though. That's part of what made them good. Obviously there is more to it than that, but Rockstar excel at world building and if we can't get Sam again Dan is my first choice. Gta4s story is good on paper but the player choice kills it, but Max 3 won't have that problem."One of the big things we really pushed in Max Payne 3 is for gamers to feel like they're living through a Hollywood action movie"
Not easing my concerns, Rockstar.
Doesn't help I'm playing Alan Wake for the first time.
I don't think MP1 and 2 are that hard to surpass frankly.
And Lake's distinct writing and narrative style along with Remedy's incredible game world craftsmanship is prevalent throughout, just like it was with Max Payne.
Or, to put it simply, I don't have faith Rockstar can touch Lake and Remedy's vision of the Max Payne universe, because they've done nothing to convince me otherwise. Including every trailer released so far for Max Payne 3.
Ehhh, MP2 will be tough to top. And I played that game for the first time in February. Will we have all those dream-like, schizophrenic moments? Will Max lapse into an alternate reality like he did in the police office and the hospital seen here?
http://www.youtube.com/watch?feature=player_detailpage&v=nxx8oZgX5ac#t=1072s
What about Mona Sax's fun house? That shit knocked my socks off.
That and all the small details present in this video I rarely see in games anymore. So many small details that you can easily miss, and yet they're so well written and scripted. It's moments like these that I'll be looking for in Max Payne 3.
http://www.youtube.com/watch?v=W4OdA-0ao9U&feature=related
Yeah even though I'll be there day one, this is NOT going to be as good as MP1 or two. The action will probably be a lot better, but the story, writing and dreamy levels wont. I'm pretty sure of that already so yeah I'm pretty sure we are on the same level here.
Trust in Houser.. haha the only good story he did was Vice City. Either way, the writing in the trailers so far hasn't been as good as Sam Lake's writing. Also, I think we can ALL agree that the comic book pages style cutscenes were much much better presentation wise. Those floating words look stupid, but the transition from cutscenes to gameplay is cool.
max's lines in those vids are so damn good. Also I really hope the enviroment is very interactive ( you can turn faucets on and off, tv's too etc ). If it's not then I'll be disappointed in that too.
And I'm pretty sure there's not gonna be any dream sequences but a man can hope.
Personally I think Sam Lake is a poor writer. But one with fun and unique influences (in the game industry). He's enjoyable enough when he's doing campy genre stuff, and I love his silly little touches, but his seams show often and usually make me wince.
Max Payne 1 + 2 were both really action movie esque though. That's part of what made them good.
Personally I think Sam Lake is a poor writer. But one with fun and unique influences (in the game industry). He's enjoyable enough when he's doing campy genre stuff, and I love his silly little touches, but his seams show often and usually make me wince.
It's cheesy at times, but his use of metaphors is phenomenal considering English isn't his first language. Hell, I wish I could write like that.
Yeah, I forsee a thread divided as far as reception. Should be interesting.
Yeah, I forsee a thread divided as far as reception. Should be interesting.
In action and play, sure, but in the experience conveyed to the player they were not. The often solitary treks through levels coupled with Max's inner monologue, with the occasional comic book slice thrown in, developed a narrative closer related to a literature experience verses a cinematic, 'Hollywood' one. It might have played like a Hollywood action movie, but neither Max Payne game told a story or experience like one.
I guess that's the root of my concerns. I do actually think Houser will write an okay a script at worst, and I wouldn't be surprised if Max Payne 3 turned out to be the better playing of all three games thanks to some great modern technology and design, but I'm not confident Rockstar will make a Max Payne game in line with Remedy's work, and of a similar quality of story telling.
Lake's work is hilariously cheesy, but that's actually why I love it :lol. It goes a long way towards crafting Remedy's game worlds, moods, atmosphere, characters, and so on. It's a charm I really dig.
As for traditional story telling, everything about Max Payne 3 tells me it is about as traditional as it gets. There's nothing unique or interesting about the hook, nor the story telling I've seen so far. It's all pretty standard stuff, even if it turns out to be good standard stuff.
To be fair though, I've kept myself on a bit of a blackout. I figure if I'm going to be disappointed by Houser's work, I at least want it to be fresh .
Added the lines to the orange part and also reduced the frame. If you like the lines across the orange part acting as a gradient, I can update the current logo with it. If you like the new frame but not the gradient, i can update it aswell.
Nahhh, people will be having too much fun shooting fools in the face playing around with this great physics system. The MP1/MP2 superfan backlash won't come for a few weeks.
And even then, this game will probably sell 3 to 4 times what either of the first did. There might be a niche of complaining, but it won't be Mass Effect 3 bad.
Really!?! I love Lake. I love Houser. Their writing styles are both amazing. Ballad of Gay Tony/ Lost and the Damned were both incredible story wise. I may be a Rockstar fangirl, but I loved playing through these both for the story and gameplay!
People keep talking about story, Max's backstory to all of this, the previous games etc.
Am I the only one who played them all, enjoyed them but never truly gave a shit about Max or the story? I just wanted to live my Matrix dream back then and now I just want to blast fools and enjoy it thanks to Euphoria. Could also be because I thought the story and the overall story telling in both MP1 and MP2 was piss poor and uninteresting.
Guess I suck like that