fuzzyreactor
Banned
where can i find a good stream, that last one posted sucks
please pm
please pm
where can i find a good stream, that last one posted sucks
please pm
Haven't even touched multiplayer yet, just about to. I've been playing since six, four and a half hours just flew by in the blink of an eye.
Everything just flows really well. Bullet time is helpful but not a win button. Shoot dodging can be incredibly useful but you have to be very, very mindful of where you will land.
The only mild complaint I have are the (mild collectibles spoiler)But that is really, really nitpicky.Golden gun pieces scattered through the levels, they are often in dumb little nooks and crannies, which encourages you to poke around...well, just about everywhere.
All in all, I don't think many people will be disappointed with this one, based on what I have played so far. Kind of blows my mind that I am only now about to fire up the MP, and that looks as good if not better.
I wish I could stream cause I'm doing work in multiplayer.
Monday at noon Eastern.When does the review embargo lift for this? Monday, or Tuesday?
Monday at noon Eastern.
So, has GAF done any Rockstar Crew yet? I want in!
Thanks for the impressions man. Very envious of all these new copies.
I wonder if CE copies are out in the wild. Would love to hear some songs from the soundtrack.
Man, it is going to take a long time to hit rank 50 in multiplayer. Progression is really slow.
Soundtrack doesn't release until May 23rd so the CE comes with a voucher to redeem on that date.
Really curious about the CE though and why it's "cheap" and flimsy.
EDIT: Do you guys have any preference on what the emblem for the crew should be? Right it's this...
...but there's some other great ones on the crew page too like the following:
I don't want to change them without your guys' approval.
Soundtrack doesn't release until May 23rd so the CE comes with a voucher to redeem on that date.
Really curious about the CE though and why it's "cheap" and flimsy.
EDIT: Do you guys have any preference on what the emblem for the crew should be? Right it's this...
...but there's some other great ones on the crew page too like the following:
I don't want to change them without your guys' approval.
How is it so far though? Is multi solid and how do the controls and shooting feel?
Go to the Social Club website, sign in (or sign up, if you haven't already!) and go to the Crews section. Then search for 'NeoGANG'. Request to join and Simo should accept you. Or you can tell us your Social Club name, and we can invite you.
There are two modes for multi, soft lock and free aim. Right now everyone seems to be playing soft lock. Probably will stay that way I assume for release.
If I have one complaint, it's that Rockstar even added soft-lock to multiplayer, period. They really need to get away from lock-on aiming in any of their titles' multiplayer component, and it's a shame that they'd split the community with 2 completely separate ways to play the game complete with separate modes WITHIN those partitions. Not only will there always be a split with the aiming modes, but the DLC will segment everyone more and more the deeper they get into the Season Pass. Soft-lock is just....ugh. Turns the game into the complete antithesis of what Max Payne gameplay should be from the streams I've seen.
where can i find a good stream, that last one posted sucks
please pm
Shooting is really smooth.
There are two modes for multi, soft lock and free aim. Right now everyone seems to be playing soft lock. Probably will stay that way I assume for release.
All of the maps are really good. There has only been one map I don't really like, but the rest are great. I'm going to give a good detailed impression of multi when I'm done playing, which I have no idea when that will be, haha.
Yeah, I hate it when developers actually give you options playing...
Just saying, the game isn't even out yet. You are assuming a lot.
I think it's sort of inbetween. A bit more guided than something like Call of Duty's aim assist, but not as stict as a full lock-on system.I'm sort of curious as to how soft lock works exactly. Is it like how aim assist works in most FPS games? As in, when your reticule nears an enemy, it slows down and 'magnetizes' to the enemy player. Or is it like an actual 'lock on' in that the reticule 'pops on' to the enemy?
Not quite sure how it works exactly. If it's more like aim assist, rather than a true aim lock system, then I think I'd be okay with playing that.
I'm sorry, I'm all for options, but lock-on has no place in online multiplayer, especially since they've worked so hard to get shooting right this time. I just hope soft-lock players don't outnumber free aim ones in the same way normal modes outnumber "hardcore" gametypes in other shooters.
And if you've seen one lock-on match, you've seen them all. That's the issue, the game becomes totally mid to long-range with no real strategy, or easy as hell when you manage to get close. I'd hate for that to become the "default" Max Payne multiplayer experience to where the free aim lobbies are hard to fill in a year or two. I don't mean to come off overly negative, but lock-on in multiplayer (and no, it's not just reticle magnetism) grinds my gears.
Soft lock will definitely be for those casual people you just want to play some multiplayer and have some fun. But for those people who are looking to be more serious with the multiplayer like yourself, will not even thing twice about having soft-lock on. And judging from previous rockstar games, ranked and competitive modes probably won't even have soft lock as an option.
In short... I wouldn't worry dude.
Soft lock will definitely be for those casual people you just want to play some multiplayer and have some fun. But for those people who are looking to be more serious with the multiplayer like yourself, will not even thing twice about having soft-lock on. And judging from previous rockstar games, ranked and competitive modes probably won't even have soft lock as an option.
In short... I wouldn't worry dude.
Thats the problem though, it will be on by default no doubt so a very large chunk of the player base wont turn it off or even know there is another way to play. Why do rockstar think so little about the skill of there player base that they keep doing this lock on crap its killed there last two games mp for me within a few weeks.
Soft lock will definitely be for those casual people you just want to play some multiplayer and have some fun. But for those people who are looking to be more serious with the multiplayer like yourself, will not even thing twice about having soft-lock on. And judging from previous rockstar games, ranked and competitive modes probably won't even have soft lock as an option.
In short... I wouldn't worry dude.
It's not even about "serious multiplayer competition" or anything, I'm past that stage of online gameplay. I just don't want the community to be so split in a year that you have to jump on during "peak hours" to get a full free aim room because a ton of players are in soft-lock spawn camping or cheesing the casuals. It will also drive a lot of those casuals back to Call of Duty when the good players learn to exploit soft-lock + free aim skills and demolish those people.
This is not an issue specific to Max Payne 3, I've felt that Rockstar has had too many lists, and gameplay options since GTAIV. The multiplayer portion of the games have had no identity. Everyone is too split up.
Well, it's not something you "turn off," it's a completely separate set of gametypes in the multiplayer mode. That's party my issue.
It's not even about "serious multiplayer competition" or anything, I'm passed that stage of online gameplay. I just don't want the community to be so split in a year that you have to jump on during "peak hours" to get a full free aim room because a ton of players are in soft-lock spawn camping or cheesing the casuals. It will also drive a lot of those casuals back to Call of Duty when the good players learn to exploit soft-lock + free aim skills and demolish those people.
This is not an issue specific to Max Payne 3, I've felt that Rockstar has had too many lists, and gamneplay options since GTAIV. The multiplayer portion of the games have had no identity.
Well, it's not something you "turn off," it's a completely separate set of gametypes in the multiplayer mode. That's party my issue.
I just finished my replay of Max Payne 2. Even though I knew it the ending still kinda got to me. That credit song man.
lock on seriously?
guess i can put this purchase on the back burner
THERE ARE SOFT-LOCK AND FREE AIM LOBBIES FOR EVERY MULTIPLAYER MODE.
That goes for everyone else getting the wrong impression.
EDIT: Oh and apparently you have to get 5,000 kills to unlock the Hardcore gametypes.....what the eff Rockstar.
THERE ARE SOFT-LOCK AND FREE AIM LOBBIES FOR EVERY MULTIPLAYER MODE.
That goes for everyone else getting the wrong impression.
EDIT: Oh and apparently you have to get 5,000 kills to unlock the Hardcore gametypes.....what the eff Rockstar.
Soundtrack doesn't release until May 23rd so the CE comes with a voucher to redeem on that date.
Really curious about the CE though and why it's "cheap" and flimsy.
EDIT: Do you guys have any preference on what the emblem for the crew should be? Right it's this...
...but there's some other great ones on the crew page too like the following:
I don't want to change them without your guys' approval.