Done!
Any of you guys plan on getting it at midnight and jumping on for some multiplayer? If so you guys can hit me up on XBL and hopefully get in the lobby with Rockstar.
If it hasn't shipped then you should be fine.This thread -- I swear. How late does Amazon let you cancel? = (
Done!
Any of you guys plan on getting it at midnight and jumping on for some multiplayer? If so you guys can hit me up on XBL and hopefully get in the lobby with Rockstar.
I personally won't be touching multiplayer till a play through the entire campaign. See you guys in about a week though for some action!
Yep,going straight online...Done!
Any of you guys plan on getting it at midnight and jumping on for some multiplayer? If so you guys can hit me up on XBL and hopefully get in the lobby with Rockstar.
The wait... is almost over. It's almost in sight.
Yep,going straight online...
Yeah I won't be hopping online immediately. I want my first impressions of how the game plays and feels via the single player and not the multi. I'll also probably totally complete the game before heading online. I hope to join up with you guys not too long after release day though!
I'll be playing on 360 by the way, even though I have both consoles.
well I saw the intro credits and googled the name of all the character artists and senior artists and I don't think a single one of them had a proper online gallery.
sigh
Is that your R* social club name?I've asked for an invite to the NeoGang: ashbash159
Edit: Do I add my name to the Google spreadsheet?
well I saw the intro credits and googled the name of all the character artists and senior artists and I don't think a single one of them had a proper online gallery.
sigh
Agreed.I hated how they focused too much on making characters feel weighty in GTA 4 and Red Dead, and that it resulted in less fluidity. I fucking hate tank-like controls in games that kinda require fast reflexes in shootouts. Lost count of the number of times Niko decided to be a complete tit and get stuck in a doorway, or the number of times Marston had issues shooting out of a window from cover. Seriously, if I'm having trouble opening a fucking door in a game, I stop giving a shit about "weighty" character movement. Doubt it's an issue in MP3, but I also hated having to hold down a button to jog, and tap it to sprint in the previous two R* games (not including LA Noire). Apparently, they forgot how analogue sensitivity works?
Is that your R* social club name?
Is it required to join a gang in order to obtain certain trophies?
Agreed.
Fuck tank controls. Really ruined RE5 and DR2.
I have made a present out of DutchSlayer's awesome gifs:
because they're professional artists?Well, why would they?
The Housers keep them housed and fed under the R* building in NYC. They have a giant facility there along with huge hamster wheels.
because they're professional artists?
fucking R* man
What difficulty is everyone going to play their first play-through on? I'm debating whether I want to do the first run on Hard or Medium. Just how hard is Hard difficulty? I'm a seasoned shooter player so I'm thinking about just going with Hard, but I'm not sure.
If anyone who's got a copy could chime in, that'd be great! I know there's two difficulties that unlock after you beat the game too, which will probably be brutal.
I'd like to play on hard the first time through. Really depends on how solid the shooting feels, though. If it's "virginal tight" as someone earlier describe it then most definitely hard + free aim. If it's "slow and clunky" like someone else described it, then possibly medium + free aim. We shall see.What difficulty is everyone going to play their first play-through on? I'm debating whether I want to do the first run on Hard or Medium. Just how hard is Hard difficulty? I'm a seasoned shooter player so I'm thinking about just going with Hard, but I'm not sure.
If anyone who's got a copy could chime in, that'd be great! I know there's two difficulties that unlock after you beat the game too, which will probably be brutal.
Hard + Free Aim. Must get all the trophies so the least amount of playthroughs the better. Will be replaying the SP a lot anyway though for New York Minute.
After that it's MP all the way.
Have to wait until Friday to play (when my Amazon order arrives), in the meanwhile it's Diablo time!
I'd like to play on hard the first time through. Really depends on how solid the shooting feels, though. If it's "virginal tight" as someone earlier describe it then most definitely hard + free aim. If it's "slow and clunky" like someone else described it, then possibly medium + free aim. We shall see.
You have to finish Hard to Unlock Old School and Hardcore anyway, juding from posts from people who already have the game.
Difficulty trophies do stack btw, so that's a plus!
I always do first playthroughs on normal/medium because I find that most devs just make the game more frustrating on higher difficulties instead of actually putting thought into it and making it more challenging. I'd rather see just how much I like a game before dealing with any potential frustrating sections.
Same here. Higher difficulties are usually reserved only for games I love. I don't play to be frustrated.I always do first playthroughs on normal/medium because I find that most devs just make the game more frustrating on higher difficulties instead of actually putting thought into it and making it more challenging. I'd rather see just how much I like a game before dealing with any potential frustrating sections.
I always do first playthroughs on normal/medium because I find that most devs just make the game more frustrating on higher difficulties instead of actually putting thought into it and making it more challenging. I'd rather see just how much I like a game before dealing with any potential frustrating sections.
I'd like to play on hard the first time through. Really depends on how solid the shooting feels, though. If it's "virginal tight" as someone earlier describe it then most definitely hard + free aim. If it's "slow and clunky" like someone else described it, then possibly medium + free aim. We shall see.
This is truth. It can also diminish your views on what otherwise might be a perfectly fine game on mid or lower difficulties, which is a shame (though the same might be said about games that are too easy on the, ahem, easy difficulty).I always do first playthroughs on normal/medium because I find that most devs just make the game more frustrating on higher difficulties instead of actually putting thought into it and making it more challenging. I'd rather see just how much I like a game before dealing with any potential frustrating sections.
Nah, about six and a half hours.So another hour until the reviews are up, right?