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Max Payne 3 |OT| Funny as hell, we couldn't decide on a sub-title

Sojgat

Member
You guys think Max Payne 3 multiplayer is good enough to last me until holiday season? Thinking of trading in MW3 and BF3 for it.

Even if you can stand waiting 2 minutes between matches the answer is still no. I have no idea why Rockstar are so invested in the multiplayer because it isn't very good.
 

soultron

Banned
Even if you can stand waiting 2 minutes between matches the answer is still no. I have no idea why Rockstar are so invested in the multiplayer because it isn't very good.

How do you know this? Are you level 40 already?

And I'll tell you exactly why Rockstar is invested in the MP side; they're going to be selling DLC. The Rockstar Pass for MP3 is $30 and they've outlined a bunch of map packs already. It's nice that the MP is decent too.

It just seems like you're not a fan of Rockstar's contemporary efforts. RDR multiplayer was a unique beast that still has a decent community today. I predict this will last a while too. Once I'm "done" with the SP stuff (Starting my Hard playthrough as we speak) I'll move on. The SP is just too good for me to ditch it for the MP just yet.
 
Should add I'm getting Ghost Recon also which is usually pretty solid online. I'm just sick of MW3 and BF3 because I suck at both games no matter what I do.
 

Sojgat

Member
How do you know this? Are you level 40 already?

It's my opinion, I have only played about 4 hours of the multi so take that for what you will. It's a good enough distraction but I don't think it has any staying power. I would not feel satisfied using it as a sustitute for both COD and BF until their next installments, put it that way, and yes both GTA4 and Red Dead didn't hold a lot of long term multiplayer appeal for me either.

Edit: I loved RDR and I think it's Rockstar's best game, just so you don't think I hate everything they do.
 

soultron

Banned
Should add I'm getting Ghost Recon also which is usually pretty solid online. I'm just sick of MW3 and BF3 because I suck at both games no matter what I do.

Did you play the GRFS beta?

I'm saying that something like GRFS is going to have a much more active MP community than something like MP3 will, especially because it has co-op in the form of Guerilla Mode. I feel the online numbers for MP3 are low right now because many are treating it as an SP-only experience.
 

Papercuts

fired zero bullets in the orphanage.
Got to...chapter 7 or 8, I forget. I died a lot on the last chapter in the
Favela
, but I'm starting to realize how good blindfire is in this game, atleast on Hard.

Also, you can hit down on the dpad to 180 if you didn't know that.
 

MercuryLS

Banned
I'm having a lot of fun perfecting my aim in Arcade mode. On the first mission if you shoot dodge in the first second and get 3 head shots then get up and shoot dodge the remaining two guys in the other room you'll get 1700pts (as opposed to 1200pts or less). It sounds easier than it is to actually pull off. It's fun trying to get a "perfect" run.
 

soultron

Banned
I'm requoting for the new page cause this is an awesome track.

Man, that was a great track.

Was anyone else reminded of the RDR OST when playing this game? Not because of the stems, but because of the actual tone and instruments used? Some of the sections in the songs realllllly remind my of RDR.

I <3'd the RDR soundtrack so much because I'm a huge Western buff. :p
 

Grisby

Member
Getting near the end I think. Had some strange slowdowns and outright pauses but the game is still a lot of fun. I almost feel like MP3 is pushing the ps3 to its limits in some areas.
 

pakkit

Banned
Is the violence disturbing any one else? More than any of the previous Max Payne entries, Max Payne 3 reminds me of Kane & Lynch 2. They both share an over-abundance of filters that's bleeds over from cinematics to gameplay, a similar cross-hair that either notifies you when you've landed a hit or when you've finished a kill, and loathsome protagonists who answer their every question with a gunshot. Furthermore, they both managed to sicken me with their violence.

Whereas K&L2 used censorship to terrify the viewer with "what happened?," Max Payne 3 is unapologetically upfront and brutal with its violence. The animations, facial tech, physics, and convincing AI all allow for an easy suspension of belief, and this is tremendous technology is used to highlight a tremendously violent, sinister, and depressing campaign where people die all the time. Whilst roaming the
favelas
I couldn't help but feel awful shooting up 20-somethings in their own neighborhood. I think we'll see the question of the concentration of violence in videogames really come to a head next generations as more and more games with this level of production and detail emerge. I'm not entirely certain that a movie based on this videogame could shirk a NC-17 rating.
 

Four Wude

Unconfirmed Member
Beat the game on Normal earlier today. It was a fun ride, and I love the Euphoria engine's physics, but I'm not buying into the hype. The audio/crash bugs and sluggish controls made it a bit of a chore for me at times. Sometimes the frame-rate would absolutely crawl which didn't help either. I'd try to stick to cover at times and the game would react half a second later. I didn't quite understand the lack of responsiveness that happened with the cover mechanics. The script was great though, I really enjoyed Max's dialogue.
 
Is the violence disturbing any one else? More than any of the previous Max Payne entries, Max Payne 3 reminds me of Kane & Lynch 2. They both share an over-abundance of filters that's bleeds over from cinematics to gameplay, a similar cross-hair that either notifies you when you've landed a hit or when you've finished a kill, and loathsome protagonists who answer their every question with a gunshot. Furthermore, they both managed to sicken me with their violence.

Whereas K&L2 used censorship to terrify the viewer with "what happened?," Max Payne 3 is unapologetically upfront and brutal with its violence. The animations, facial tech, physics, and convincing AI all allow for an easy suspension of belief, and this is tremendous technology is used to highlight a tremendously violent, sinister, and depressing campaign where people die all the time. I think we'll see the question of the concentration of violence in videogames really come to a head next generations as more and more games with this level of production and detail emerge. I'm not entirely certain that a movie based on this videogame could shirk a NC-17 rating.

I don't think Max is loathsome :/ Kane & Lynch, those are sociopathic villain protagonists. Max is more... well, he's more heroic. His motives are more 'good' compared to Kane and Lynch. And the people he faces off against are far worse than he is. And the way he's portrayed, it's the result of a life of violence and addiction.

But I agree, this game is far more disturbing than the previous two games. Especially the second and third acts. Some very disturbing and depressing things happen.

Edit: I see you added something to your post. Here's my response to that:
To be fair, Max did not go into the favelas planning violence against the favela members. He was attacked and beaten, at which point he left it alone and continued on. At the strip club, they pulled guns on him and tried to kill him at which point he defended himself. They continued to attack, he acts in defence. He even states that he doesn't like it, but them's the breaks. Later on in the Favelas after UFE raids the place, he doesn't kill anyone from the Favela, UFE does try to kill him. In the second to last level, he doesn't attack any of the prisoners either.

The only Favela members that Max actively wants to take down is Serrano and CS cohorts. And I had no problem dealing with those fucks.

The game also deals with some horrific, horrific things in the third act. But that stuff has the potential to actually exist in the real world, they shouldn't shy away from showing the results.
 
SP is a blast, but I hopped on MP with a friend who also picked this up today.. and I'm getting my ass handed to me most matches. Which guns are good?
 
I'm not entirely certain that a movie based on this videogame could shirk a NC-17 rating.

City of God, Elite Squad, and Elite Squad 2 are all pretty much the Sao Paulo sections of MP3 in movie form and they were rated R. Of course the slo mo headshots wouldn't be as "glorified" on film though which is the only real "shocking violence" that we don't see much of.
 
City of God, Elite Squad, and Elite Squad 2 are all pretty much the Sao Paulo sections of MP3 in movie form and they were rated R. Of course the slo mo headshots wouldn't be as "glorified" on film though which is the only real "shocking violence" that we don't see much of.

I think the violence shown is necessary, honestly. Maybe not the graphic gun porn stuff (though I'll be honest, there's something visceral and satisfying about taking down the enemies in this game, it's brilliantly done), but some of the stuff in cutscenes. It is a very dark and grim and depressing tale in a place that is very... hostile. Life is not good in some areas of Sao Paulo. It's not like Max is deaf to these things, he narrates about it and mentions it to Passos occasionally ("Nothing like a view of poverty to class up the swanky party").
 
I think the violence shown is necessary, honestly. Maybe not the graphic gun porn stuff (though I'll be honest, there's something visceral and satisfying about taking down the enemies in this game, it's brilliantly done), but some of the stuff in cutscenes. It is a very dark and grim and depressing tale in a place that is very... hostile. Life is not good in some areas of Sao Paulo. It's not like Max is deaf to these things, he narrates about it and mentions it to Passos occasionally ("Nothing like a view of poverty to class up the swanky party").

I have no issues with the level of violence in this, personally. It's grisly but it's supposed to be, and not many game really go for the mood Rockstar went for in this game so it's not like Max Payne 3 is the "norm" for shooters. Also, as you say, the gang wars in the favela are very real occurrences.
 
I have no issues with the level of violence in this, personally. It's grisly but it's supposed to be, and not many game really go for the mood Rockstar went for in this game so it's not like Max Payne 3 is the "norm" for shooters. Also, as you say, the gang wars in the favela are very real occurrences.

I have no problems with it either. If he's shocked, that's good... cause I was shocked too. We're supposed to be shocked at some of the stuff that happens.
 

soultron

Banned
It's strange to me that I don't find MP3 disturbing at all. It's very excessive in its violence and the final kill cam stuff is extremely graphic and masturbatory in affording the player the chance to continue shooting someone who's already dead. Totally agree.

Personally, I find stuff like the new God of War game to be more startling. Cutting a cyclops's jaw open and seeing it split and gush blood. Then later stabbing it in its eye as it wildly dilates is disgusting to me. I could never bring myself to curb stomp enemies in Gears of War games either. To me, it's so much more personal doing those things than it is aiming a gun at someone/thing and pulling a trigger. It's also much more graphic in games like Gears/God of War, in my opinion. (I couldn't bring myself to play God of War 3 because I saw a bit in a trailer where you struggle with a guy as you fucking rip his head off.)
 

Papercuts

fired zero bullets in the orphanage.
I find a lot of the stuff that happens hilarious(shootdodge backwards down steps, shooting a guy in the head and having his dead body roll over me as I lay down). But I may be in the minority there. I also may be incredibly fucked up in the head, but that's okay.
 

Sojgat

Member
I actually like the level of gore, it's a little closer to what getting shot actually looks like and the damage it does to a person, which is a healthier depiction than what most games or films present.

Edit: Max walking around full of bullet holes in cutscenes is hilarious though, reminds me of the blood covered characters in Dragon Age
 
Great story but I'm disappointed with multi. For all its similarities to Kane & Lynch, that's one thing those games - or at least Dead Men - did much better.
 

Fjordson

Member
Was anyone else reminded of the RDR OST when playing this game? Not because of the stems, but because of the actual tone and instruments used? Some of the sections in the songs realllllly remind my of RDR.

I <3'd the RDR soundtrack so much because I'm a huge Western buff. :p
Yeah, I actually do get get some RDR vibes from the OST at times.

I love their method of using certain stabs of instruments or musical cues based on what's happening on screen. It works so well.

It makes me wonder if they could fit in some more instrumental music into GTA V during missions. The series hasn't really had much since the radio is such a big part of those games, but using that sort of thing when on foot at key moments could add a lot.
 

LEGGZZZZ

Member
Even if you can stand waiting 2 minutes between matches the answer is still no. I have no idea why Rockstar are so invested in the multiplayer because it isn't very good.


This what I thought while first playing multiplayer. I didn't think it was bad at all, just kinda decent/fun at times. But nothing that would steal time away from me. That was until I unlocked Gang Wars. I sat through four matches and had a crazy amount of fun. It completely shits on all the other modes, and borrows the same idea of Warzone in Killzone: Randomized multiplayer objective modes played in rounds, the first team to win 3 rounds wins. I can only imagine playing it with a proper gaf squad. Just when I thought I got burned with buying the game, purchase redeemed! :D
 

_woLf

Member
I'm getting fucking sick and tired of shooting people and watching their health go all the way down, and them falling to the ground, just to see them get back up and their health go all the way up.

I was just in a game with 3 other GAF people and it caused both my xbox and a friend of mine's box to freeze.
 
Yeah, not really getting why the multiplayer is so buggy. It's really fun when it works but there are some crippling bugs. I've shot people to death, seen them fall over with no health, and then see them pop back to live or do that model-loading Christ-pose and warp around.

Also, a hard freeze tonight. It's really weird. The campaign is so polished, in my experience.

Whos Pchu pchu?

Dat's me!
 
It's strange to me that I don't find MP3 disturbing at all. It's very excessive in its violence and the final kill cam stuff is extremely graphic and masturbatory in affording the player the chance to continue shooting someone who's already dead. Totally agree.

Personally, I find stuff like the new God of War game to be more startling. Cutting a cyclops's jaw open and seeing it split and gush blood. Then later stabbing it in its eye as it wildly dilates is disgusting to me. I could never bring myself to curb stomp enemies in Gears of War games either. To me, it's so much more personal doing those things than it is aiming a gun at someone/thing and pulling a trigger. It's also much more graphic in games like Gears/God of War, in my opinion. (I couldn't bring myself to play God of War 3 because I saw a bit in a trailer where you struggle with a guy as you fucking rip his head off.)

Heh, it's the exact opposite for me. Though I'm not disturbed by the violence in MP3, it's way more impactful than God of War or Gears because all these enemies are real people. Killing giants and mythological deities in GOW, or stomping parody sized characters in Gears is just mindless, especially with the lack of physics and ultra floppy Unreal Engine physics, respectively.

In Max Payne 3, for example, I "shootdodged" the last enemy in a section with a shotgun, and since none of the buckshot hit him in the head because of how far I took the shot from, he collapsed in front of me reaching up for mercy before dying. It was way more realistically graphic than anything I've seen in the aforementioned games.

EDIT: And I've yet to see that "get back up" bug in multiplayer you guys are describing. Have people broken the game already?
 

cluto

Member
Well, I like the multiplayer quite a bit, but it's been a nonstop shitstorm of messages and hate every time I do well -- more so than any other game I've played. Tons of bitching about me dual wielding pistols; correct me if I'm wrong, but isn't dual wielding and shootdodging the bread and butter of this game? If you're sitting behind cover, picking people off with an assault rifle, you're missing the point of the game.
 

soultron

Banned
Call me stupid for just realizing this, but gold guns give you more ammo, if I'm correct.

Just completed Ch1 on Hard and got the golden PT92. IIRC it carries 15 rounds stock, 21 if it's gold. Do they do more damage though?

If I didn't like the story and cinematics as much as I do, I'd really hate that you can't skip into the game until the game decides it's done loading. (Yes, I have it installed.)
 

Teknoman

Member
Well, I like the multiplayer quite a bit, but it's been a nonstop shitstorm of messages and hate every time I do well -- more so than any other game I've played. Tons of bitching about me dual wielding pistols; correct me if I'm wrong, but isn't dual wielding and shootdodging the bread and butter of this game? If you're sitting behind cover, picking people off with an assault rifle, you're missing the point of the game.

Imo its about the same as grenade launcher, rocket launcher, or shotgun complaints in any other game.
 
Anyone thinking about getting this from redbox should refrain from doing so. You can only rent the first disc and can't play through the entire story.
 
Let me preface this by saying that I'm a but under the weather, so that may be exacerbating things, but I just played a bit into the Favela area (Chapter VI?)... And I've come to the realization that the game is boring the shit out of me, either due to the "fun" being too infrequent or being outweighed by the game's niggling issues.

I found the Docks to be very tiresome and the closed corridor layout of a lot of the Favela areas only serves to highlight the mediocrity of the movement controls. Actually, I think I can confidently attribute 90% of my lack of enjoyment to the janky movement that has basically plagued every Rockstar game ever; only in MP3, it stands out a lot more because everything else is - for the most part - polished. It's a shame, then, that these polished aspects somewhat rely on smooth controls and that's something that really isn't given to the player.

Now, you'd have every right mind to rebut the above and assert that the jank is nowhere near bad enough to detract from everything else that you love about MP3, but the thing is, the core mechanic is just too simple. It's now bordering on tedium for me. It's the kinda game I'd rather watch someone play than play myself, because there's no denying that it is one panache-filled, visual extravaganza of a game, but that's not cutting it for me right now.

Again, let me reiterate that it's a GOOD GAME, but it's obviously not as amazing for some as it is for others (thanks, Captain Obvious).

TL;DR - I loathe the way Rockstar does third-person movement, basically.
 

soultron

Banned
This is mental. I'm shootdodging more now that I'm playing Hard and I've not died once. Chapter 3 now. I know it's easy goings in the first few chapters, but now that I've gotten used to Max's new move set, I know when to shootdodge, when to roll, when to take cover, and so on.

Painkillers also fully heal you in Hard, which is awesome! I find they're much more plentiful now as well. I finished the Moderno rooftops with 6 PKs. That's more than I ever had in the entirety of my Medium playthough.

I've found that you can roll out of cover, and then chain that into a shoot dodge, which is very helpful.

For instance, in cover, point out of cover, double tap sprint to roll out of cover, and then in the middle of the roll, tap shootdodge and Max will transition straight into a shootdodge (in the direction that you were pressing the stick in the roll) which makes moving around much safer.

I'm blown away. This game is almost playing better now, on the Harder difficulty. It probably has a lot to do with the fact that I know when and where enemies are coming from, but still. I've mastered the controls and Free Aim is really showing how much more of a badass you can be when you take the training wheels off. I used Free Aim on my first playthrough, but now that headshots are even more important, I can see how someone starting on Hard with any assits would find this game to be really, really hard.
 
"Love, save us once
We'll fall from where we crawled
Trust us now, it's time to let me go
Give up on&#65279; us, I know what you want
Trust us now, it's time to let me go
Give up, give our soul away..."

This song is good for so many things.
 

jonno394

Member
I would search but Im just about to leave for work. Can someone confirm the requirements for unlocking gang wars and payne killers modes?
 
After being completely blown away for the first two and a half chapters I am really starting to cool on this game. It's turned into gears of war kill 10,000 dudes, oh my guy is drunk because his life sucks, go kill 10,000 more dudes. Really a bummer because I thought the setup was amazing. Honestly I am getting many flashbacks to Kane and Lynch 2, which if you played it know is not a good thing...


I feel the same way about online. It's ok. Not terrible by any stretch of the imagination, but it also doesn't seem to do anything better than any other game. Cover system isn't as good as Gears or UC3. Gun play is worse than just about anything other than Rockstar's other games (it is an improvement over RDR and of course GTA4). The level design is blah (oh look, an office building... sigh). The slow-mo in the MP is the only thing that really stands out as original but even that isn't all that great.


I guess it's probably a sign when they split the MP up between autoaim on and autoaim off that the controls aren't great. I refuse to play with autoaim on because my aim moving without me doing it drives me nuts - but the game controls like a wet bag of dicks with it off.


I'm just bummed I guess. I had high hopes for this one. Maybe the single player will come back around as i near the end.
 

kyo27

Member
Let me preface this by saying that I'm a but under the weather, so that may be exacerbating things, but I just played a bit into the Favela area (Chapter VI?)... And I've come to the realization that the game is boring the shit out of me, either due to the "fun" being too infrequent or being outweighed by the game's niggling issues.

I found the Docks to be very tiresome and the closed corridor layout of a lot of the Favela areas only serves to highlight the mediocrity of the movement controls. Actually, I think I can confidently attribute 90% of my lack of enjoyment to the janky movement that has basically plagued every Rockstar game ever; only in MP3, it stands out a lot more because everything else is - for the most part - polished. It's a shame, then, that these polished aspects somewhat rely on smooth controls and that's something that really isn't given to the player.

Now, you'd have every right mind to rebut the above and assert that the jank is nowhere near bad enough to detract from everything else that you love about MP3, but the thing is, the core mechanic is just too simple. It's now bordering on tedium for me. It's the kinda game I'd rather watch someone play than play myself, because there's no denying that it is one panache-filled, visual extravaganza of a game, but that's not cutting it for me right now.

Again, let me reiterate that it's a GOOD GAME, but it's obviously not as amazing for some as it is for others (thanks, Captain Obvious).

TL;DR - I loathe the way Rockstar does third-person movement, basically.

I agree, this game is very repetitive and becomes boring. The more I play it, the less I like this game. Oh and the last stand thing is absolute shit. Half the time I am either blocked by cover or need to reload which you cant do so I end up dying. And why the eff is the reticle so small?
 
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