I'm just bummed I guess. I had high hopes for this one. Maybe the single player will come back around as i near the end.
Chapter 4 will blow you away. Seriously. Especially if you've played any past Max Payne games.
I'm just bummed I guess. I had high hopes for this one. Maybe the single player will come back around as i near the end.
Holy hell that burst that makes the opposing team's teammates appear as enemies is fucking obnoxious. There needs to be some type of team cooldown on that shit. People are spamming the hell out of it.
I feel like every TPS ever should have physics like this game.
I disagree. A game like Vanquish should move at lightning speed.
A game like this is much more grounded in reality, so the heft given to the animation makes sense, given the context.
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Moving at lightning speed doesn't mean the game shouldn't have heftier physics.
Anyway, just my opinion.
It really is a more polished GTA. Attach to cover, roll, run thats never as fast as you need it to be when you're in the shit (read: way too fucking slow), and no smooth way to move from cover to cover, although rolling and then attaching is your best bet most of the time.It just doesn't feel very much like Max Payne to me. The cover plus the euphoria floatyness makes it feel MUCH more like GTA4 than MP2. But I understand some people really liked how that felt. Max does not turn like a boat (like Niko), but Max almost glided in the old PC versions. It felt TOO GAMEY I guess
I have a feeling this game is going to be vastly improved on PC given it's a decent port. 60FPS would make a big difference and the aiming on mouse would be more suited to the need for head shots.
I had to max out all the sliders before aiming felt right for me. Might be worth a shot, especially if you find yourself aiming far too slow in what goes for QTEs in this game.I bit the bullet on this one and bought it and am disappointed with the controls. As others have said, it is better than GTA4 and RDR but still always behind the standards of the current year it seems. I am only two chapters in but so far playing it with anything other than hard lock is intolerable to me. There's just something about the way Rockstar designs third-person gunfights, AI, enemy numbers, etc + the way they control that makes it feel like free aim doesn't work or is just tedious. I can't determine what it is exactly. Sort of like trying to control GTA4 with free aim didn't work (at least for me). Much of my experience so far reminds me of my time spent with GTA4 + episodes, in a tight corridor with dudes getting right in my face while I fight with the controls and lose a ton of health.
Also don't like how much you have to depend on cover generally because the game/gameplay just feels kind of standard that way and because the cover system has issues of its own (its not good).
You can change the reticle in the options. You can also choose a control scheme where (X) is reload and (B) is attach-to-cover, thank the gods....And why the eff is the reticle so small?
Me too. I want to get it on xbox, as I have MP 1&2 on my HDD, but I'd rather have the PS3 version if it's superior.So, any face-off/tech breakdown yet of the game? Wanna see how the PS3 version actually stacks up.
BTW - Whoever said that the enemies aren't bullet sponges is completely fucking wrong. Flak vests either have absolutely nothing to do with it or aren't required at all for enemies to just shrug off your rifle bursts. I've fought plenty of half naked dudes (like bare chested, shorts and sneakers only) that have taken burst after burst of rifle fire center-of-mass only to keep picking themselves back up off the ground after I was certain they were toast.
No, I know about the X. I'm talking more about the audio/visual feedback, flinches, animations and common sense expectations from that feedback.Is the "X" that marks a kill off by default and people aren't turning it on? Or are people not taking notice of how the screen kind of flashes when you kill someone? I really don't understand how some of your think just because someone is down that they're dead when the game gives you 2 distinct notices of when the person IS actually dead.
I bit the bullet on this one and bought it and am disappointed with the controls. As others have said, it is better than GTA4 and RDR but still always behind the standards of the current year it seems. I am only two chapters in but so far playing it with anything other than hard lock is intolerable to me. There's just something about the way Rockstar designs third-person gunfights, AI, enemy numbers, etc + the way they control that makes it feel like free aim doesn't work or is just tedious. I can't determine what it is exactly. Sort of like trying to control GTA4 with free aim didn't work (at least for me). Much of my experience so far reminds me of my time spent with GTA4 + episodes, in a tight corridor with dudes getting right in my face while I fight with the controls and lose a ton of health.
Also don't like how much you have to depend on cover generally because the game/gameplay just feels kind of standard that way and because the cover system has issues of its own (its not good).
No, I know about the X. I'm talking more about the audio/visual feedback, flinches, animations and common sense expectations from that feedback.
Big half naked dude in the favela takes a burst of fire to the chest from my AK and drops. Moments later he gets back up firing at me like I just annoyed him with the several bullet holes across his ribs. So I give him another burst and drop him again. Now imagine my shock, surprise and dismay when he pulls himself up yet again and opens fire like nothing happened.
That's textbook bullet-sponge in action, and I just don't want people to get the wrong idea. Armored foes are just that much tougher.
But don't get me wrong - I could write an essay on all the things this game gets wrong, but all the same I'm going to play the unholy shit out of it, just for the moments where it all comes together, both gunplay and character/world building.
No, I know about the X. I'm talking more about the audio/visual feedback, flinches, animations and common sense expectations from that feedback.
Big half naked dude in the favela takes a burst of fire to the chest from my AK and drops. Moments later he gets back up firing at me like I just annoyed him with the several bullet holes across his ribs. So I give him another burst and drop him again. Now imagine my shock, surprise and dismay when he pulls himself up yet again and opens fire like nothing happened.
That's textbook bullet-sponge in action, and I just don't want people to get the wrong idea. Armored foes are just that much tougher.
But don't get me wrong - I could write an essay on all the things this game gets wrong, but all the same I'm going to play the unholy shit out of it, just for the moments where it all comes together, both gunplay and character/world building.
Just happened about 10 minutes ago and to be fair it was the most egregious example so far (and the guy was built like Thor as opposed to the other rag tag enemies), but it does illustrate the point. I just don't want people to get the idea that this is one of those one-or-two shots to down an enemy games when it really isn't. Thats all.I've never had anyone get up a third time. Rarely a second time. You can pump a few extra into them when they go down to make sure, too. Sometimes I'm not sure if they're getting back up or if it's euphoria working it's magic. Like the time in the stadium I thought a dude was rolling towards me, then I realized he was dead and just rolling down the stairs......all the way to the bottom. Awesome.
I ask this as nonconfrontationally as possible:
Is there much more to this game other than moving into new rooms and shooting a bunch of guys? Everything I've seen about this game gives me major K&L2 vibes.
I enjoyed, for example, The Darkness II, but when I finished I realised I was kind of done with A to B shooters.
What's the hook? What makes this different from your standard shooter?
Bullet time, intense combat, satisfaction from shooting enemies, a great story, replayability. At least that's why I love it.I ask this as nonconfrontationally as possible:
Is there much more to this game other than moving into new rooms and shooting a bunch of guys? Everything I've seen about this game gives me major K&L2 vibes.
I enjoyed, for example, The Darkness II, but when I finished I realised I was kind of done with A to B shooters.
What's the hook? What makes this different from your standard shooter?
I ask this as nonconfrontationally as possible:
Is there much more to this game other than moving into new rooms and shooting a bunch of guys? Everything I've seen about this game gives me major K&L2 vibes.
I enjoyed, for example, The Darkness II, but when I finished I realised I was kind of done with A to B shooters.
What's the hook? What makes this different from your standard shooter?
I ask this as nonconfrontationally as possible:
Is there much more to this game other than moving into new rooms and shooting a bunch of guys? Everything I've seen about this game gives me major K&L2 vibes.
I enjoyed, for example, The Darkness II, but when I finished I realised I was kind of done with A to B shooters.
What's the hook? What makes this different from your standard shooter?
Pretty much. If you're not in love with the gunplay, story, or just Max's persona, then there's not much beyond what Raptomex has listed here. Also, killer soundtrack.Bullet time, intense combat, satisfaction from shooting enemies, a great story, replayability. At least that's why I love it.
I ask this as nonconfrontationally as possible:
Is there much more to this game other than moving into new rooms and shooting a bunch of guys? Everything I've seen about this game gives me major K&L2 vibes.
I enjoyed, for example, The Darkness II, but when I finished I realised I was kind of done with A to B shooters.
What's the hook? What makes this different from your standard shooter?
I'm enjoying the way this feels more than most it seems. Controls feel pretty good to me and I can only hope GTA V feels at least as good (sans bullet time and the kill can stuff of course).
But like NullPointer said, it does have some flaws. I do feel like the game is unsure of itself based on how some of the encounters are designed. Sometimes I'm flying through the air, capping dudes left and right and it's quintessential Max Payne. Other times I feel like I'm being punished for leaving cover and end up getting torn up quickly. Even then I don't totally hate it, the gunplay is satisfying for me either way, but I would have liked to have spent less time in cover.
Also ran into a few atrocious checkpoints. Red Dead and Ballad of Gay Tony had pretty good ones, both huge improvements over GTA IV in that department, not sure why these are so bad.
Only have one more chapter to go, it's been a pretty great game for me all in all. Flawed but a lot of fun. I'm pretty impressed considering this is their first linear shooter and I'd imagine things would be much improved if they ever make another one. Also, I should note that Rockstar's writing and atmosphere really helps in driving me forward despite the above issues. Both are in fine form here, especially with Max. He has a lot of great lines and McCaffrey does a bang up job.
Though I have to say, playing this has reminded me of how much I can't wait for R* to return to an open world setting. Houser and company's writing gets better and better with each game, and RAGE and Euphoria look better than ever before, but their open world settings add so much to their games. So much detail and character and charm that doesn't really come across in a linear setting. All that, plus the mechanical improvements they've made means GTA V should be dope as hell.
I believe you just need to be rank 4 or have 100 kills. I can't remember which it is. Sorry.
Is that kills in multiplayer mode or doe single player kills count?
Im going to buy the superior pc version, but out of curiosity: how is the console version regarding framerate, resolution and general IQ?
Did Rockstar have SP DLC planned, or was it just MP?
Does this game continue the Rockstar tradition of the 360 version being better than the PS3? I'm thinking of picking the game up this weekend.