SafeinSound
Member
Yeah, you have to go out of your way to get a lot of the achievements. I think I've only unlocked one without actually trying.
Super impressed with the multi. I normally hate TPS multiplayer (Gears of War excluded) but Max Payne 3 has me playing. It feels natural, I had a match on the bus depot map and it was like a proper shoot out, both teams sticking to their spawn side of the map taking shots at each other. It feels realistic.
Tried the arcade mode. hmm...well ...unskippable cutscenes are killing this mode. there's at least one in every level.
good work, rockstar.
How do you melee someone online?
Sounds like a mad boring game you had there.. both teams sticking to their spawns shooting across the map? That's not how this game is played .
They are there to hide the loading. Almost all movies can be skipped in Arcade mode bro.
Sounds like a mad boring game you had there.. both teams sticking to their spawns shooting across the map? That's not how this game is played
Finished the game. Rather mixed on the experience as a whole. Favela part was pretty clearly the worst bit and reminded me of Mexico in RDR although I do like the small little culture bits.
Gameplay is another mixed bag all over the place. The game is primarily a cover shooter with bullet time certainly being most useful in cover to peek out and get a quick headshot. The game mechanics doesn't feel as smooth as say Uncharted and the fights themselves are rather boring.
Gameplay is another mixed bag all over the place. The game is primarily a cover shooter with bullet time certainly being most useful in cover to peek out and get a quick headshot. The game mechanics doesn't feel as smooth as say Uncharted and the fights themselves are rather boring.
Wrong wrong wrong wrong wrong soooo wrong.
Guess if you played it that way the gameplay would seem like a mixed bag. Stop using cover so much... I only use it to catch my breath for less than 2/3 seconds and then I pop out bullettime on, shooting dudes in the head left and right and ending it off with a shootdodge.
Eh I guess if you play this like a cover shooter only popping out to give dudes a headshot in bullettime and then staying in cover, man that sounds boring as shit.
Also how can the favela's be the worst part?
Beat the game on hard, you can't run out in the open. Hell even in cover your health gets ripped to shreds. You can mess around with it a little bit but due to the damage, movement system, way the encounters/levels work, and enemy AI, the game plays out primarily as a cover shooter.
The favelas had the least interesting scenario encounters and dragged on for much longer than I would have liked.
On 360 do you only have to switch out discs for the story campaign or do you have to switch out the discs for arcade mode too.
I though I heard somewhere that arcade mode would not have all the cutscenes so I was kinda hoping it would eliminate the need for disc 2.
Beat the game on hard, you can't run out in the open. Hell even in cover your health gets ripped to shreds. You can mess around with it a little bit but due to the damage, movement system, way the encounters/levels work, and enemy AI, the game plays out primarily as a cover shooter.
The favelas had the least interesting scenario encounters and dragged on for much longer than I would have liked.
Yeah, I don't find myself using cover all that much either.Wrong wrong wrong wrong wrong soooo wrong.
Guess if you played it that way the gameplay would seem like a mixed bag. Stop using cover so much... I only use it to catch my breath for less than 2/3 seconds and then I pop out bullettime on, shooting dudes in the head left and right and ending it off with a shootdodge.
Eh I guess if you play this like a cover shooter only popping out to give dudes a headshot in bullettime and then staying in cover, man that sounds boring as shit.
Also how can the favela's be the worst part?
Beat the game on hard, you can't run out in the open. Hell even in cover your health gets ripped to shreds. You can mess around with it a little bit but due to the damage, movement system, way the encounters/levels work, and enemy AI, the game plays out primarily as a cover shooter.
The favelas had the least interesting scenario encounters and dragged on for much longer than I would have liked.
You're playing Max Payne like your playing as a soldier on mass effect 3.
Your doing it wrong. Jesus.
If your not diving all over the shop sliding across the floor backwards or flying down stairs headfirst john woo style. I really dont know why you bothered to be honest.
Well I'm glad I started on medium. I barely ever use cover. I'm pretty sure once I finish that and move onto hard, I still wont be using as much cover.
There's a reason there's an old school mode that takes cover away.. it's very much possible to finish the game without using it ( probably... I HOPE? )
Campaign is spread over two discs.
Maybe that would work on easy, but on hard you wont last long out in the open.
I started the game on hard and am currently on the last chapter and cover is a big part of the game. I dont mind Max Payne 3 as a cover based shooter though, it's a feature that should really be in all TPS shooters that are somewhat grounded in reality.
I do shootdodge alot in this game but most of the time it's to take the last 2 or 3 guys in a room.
So I can play the entire arcade mode and new york minute without switching out discs?
As much as it pains me to say it I highly doubt diving everywhere plus running and gunning would be a viable tactic in this game on hard. I'm doing it on medium and it's already a pain in the ass.
It depends on how open the environments are, but I've been doing it fairly well. You end up using more painkillers, but it's much more rewarding than just hiding in cover using bullet time.
Hurry up PC release!
Chapter 12 help:
Am I missing something with the heavy gunner during the roof tremors? It's impossible to shoot him without getting hit and dying. God, I hate these fucking guys, especially with how awful the checkpointing is for that section (why yes, I really do want to play that first part OVER AND OVER AGAIN).
Are you going for the headshot...thats all you can really do.
I generally like to think I'm good at games. I mean, by no means am I anything to brag about, but I enjoy games that are specifically made to be tough- your Demon's/Dark Souls, and STALKERs, and indie stuff like Day Z.
This is just horseshit though. It seems people are having a tough time on medium, but hard is poorly balanced at best. Difficulties should scale without compromising the core conceits intended in a game's design. This reminds me of playing the early hours of Skyrim on the harder difficulties, where scaling would cause bears and sabrecats to dominate dragons. Obviously there's nothing quite analogous in this, a linear shooter, but it's that sort of goofy difficulty scaling that seems to plague it.
But then, maybe I'm just a bitch. Or getting old. Or both.
I really love this game, but the controls just aren't as snappy as I'd like. I can't find a sensitivity that I like, it always feels sluggish or too fast.
Have you tried 8/8/5 for the sensitivity settings? Im using type 4 controls so you have reload on square and cover on circle.
One of the hardest things about hard is that it burns bullet time way faster... so far it's the only difference I've noticed (still early in my hard playthrough) but it's a pretty significant difference.
If you played medium you'd have the same challenge from enemies, but more bullet time to help in the really tough moments.
Never once in my first playthrough did I feel like the game was unfair. Even though I replayed sections over and over sometimes. Always my mistakes.
Chapter 12 help:
Am I missing something with the heavy gunner during the roof tremors? It's impossible to shoot him without getting hit and dying. God, I hate these fucking guys, especially with how awful the checkpointing is for that section (why yes, I really do want to play that first part OVER AND OVER AGAIN).
shootdodge over and over again, have at least a rifle and go for the head
it took me a fucking long time as well. the checkpoints in that area needs a patch its ridiculous
Well the soundtrack is up, but you can't have the email verification sent to download it because the stupid game banner is in the way of whatever youre supposed to click.
Edit: nevermind it's fixed.
http://www.rockstargames.com/maxpayne3/soundtrackdownload/en
Hard really isn't that bad if you know what you're doing. I beat the first disc last night in what felt like 3 hours and was having a blast.
I play recklessly now more than I ever did on Medium. I've died less for it and have had 6 PKs on hand at most times. It's not like some people are making it out to be. Enemies may do more damage, but PKs also fully heal you in Hard; they only heal 50% in Medium.
And yeah, if you try and play it like a cover shooter, you're going to get a bad cover shooter because MP3 isn't good at that.
I've not played enough MP to even get dual-anything, but why do people seem to have such a problem with it? It's part of the game.
Back to SP, I'll say this: having some of the golden guns when you go to play Hard will help. They give you extended clips!
You know what you're doing on Hard because you already know what's coming from beating it on Medium. I highly suggest against anyone starting their first playthrough on Hard; it will sour you on some of the experience.
Yeah, it's pretty awesome. He fits well in the Hoboken chapters.I just realized you can play as Old School Max in Arcade Mode, and by Old School Max I mean with the Sam Lake face and everything.
This game is hilarious man.