Stallion Free
Cock Encumbered
The game looks awesome in the screenshots though.
Dennis saving games, one screen at a time.
Dennis tricking people to buy games with pretty screens
The game looks awesome in the screenshots though.
No, there's nothing wrong with that but had you actually read the thread it's the end all argument that is constantly presented: but Call of Duty. Whenever you say this game is bad, "But Call of Duty". Apparently Call of Duty is the only game in existence and any shortfalls of that game will make everything in this pile of wank a-okay. I didn't say there was anything wrong with it but now I just need a reason for the constant mentions of Call of Duty ... Because now there's no comparison points presented or parallels drawn, it's just "But Call of Duty".
People can use it all they want. I'd just like to see people present a counter-argument for this game not being bad that isn't "But Call of Duty".
And where did I say they can't talk to me unless they agree? Sounds more like the other way around, "Oh you're being negative - Go away".
They are both modern military shooters. One being the most popular game in existence in these recent years. That's reason enough for the comparisons. It's also been compared to Battlefield 3, as well as MoH 2010. Why WOULDN'T you compare it to these? Which games exactly would you "feel better" about it being compared to?
And to me, "ignore me if you don't like my opinion." sounds like "agree with me or don't reply to me."
Still better than Call of Duty. Unless of course you're determined to shit on this game at every turn regardless. There's fun to be had if you know what to look for. You apparently do not. So quit being a drama queen and just saying the game is bad. If that's all you have to say about it, then don't say anything at all. It gets tiring, and the scores tell enough as it were.
The people that don't care for this style of game are going to be far more negative towards it than those that enjoy it. It makes it difficult to contextualize the feedback. People are coming down harder on Warfighter than Homefront.
People are coming down harder on Warfighter than Homefront.
I'm mostly talking about the press. I'm well aware that I'm the only GAFfer that enjoyed Homefront (for the MP).I take it you haven't seen anyone speak of Homefront in the Steam thread. That game gets dog-piled like no other.
Who gives a fuck if it's better than Call of Duty. Call of Duty isn't the only game in existence. Why are people constantly harping on about Call of Duty whenever someone mentions this game is bad? Some sort of inferiority complex? Sure it's riding off the back of CoD but still isn't the only comparison point.
I still disagree however, this campaign takes the cake as the worst FPS campaign I've played in years. BF3 had that honour before but this just swept in and stole it away. Pure and utter garbage.
And this is a discussion forum, ignore me if you don't like my opinion.
If that's true... man, fuck EA and their marketeers. Those guys are responsible for pretty much every bad marketing campaign, every sin against literature, every bad turn of a good franchise. These guys just do not know how to do their job well. It's like they're stuck in 90s marketing sensibilities with massive commoditization and no respect for the intelligence of their consumers. They are everything wrong with the industry made manifest, which is sad because they have some of the most talented developers in the industry. For them to be the source of the woes with this game makes all too much sense.Its my understanding that the SP campaign suffered from some major, last minute edits forced on Danger Close by EA that reordered several missions (thereby disjointing the plot) and added the first two levels ostensibly to put more action upfront.
The action as originally written set in a fairly intricate story of how the heroes were unravelling the enemy network from two ends -- the overt end with TF MAKO and the covert end with TF BLACKBIRD. (It was a parallel to the way the MOH2010 story was told from the dueling points of view of recon-focused WOLFPACK and the assault-focused NEPTUNE.) This was meant to emphasize what the military advisors said about counterterrorism being a combination of complex analysis and rapid action and give the SP a sort of "military detective thriller" feel.
I guess EA didn't think that would compete with CoD, but I would have liked to have played that game.
And before anyone asks, no I don't work for EA. Its all just friend-of-a-friend rumors. I do think it makes sense given what so many people are saying about how they enjoyed the SP in the middle of the game and how the first two missions don't feel like MoH. I also think it makes sense if you look at the link chart on the wall in the background of the Dusty scenes and watch the cutscenes like the ones before and after the Bosnia mission -- there seems to be a lot of story that was crippled in editing.
Take it for what its worth. I don't disagree with people who liked it and I don't disagree with people who hated it. There are alot of reasons to do both with this game.
I'm not saying they can't be compared, I'm saying people are brushing off opinions with that argument. When someone calls this game bad, the reply seems to be "But Call of Duty". How in the heavens is that any sort of defense for this game sucking ass? It's like a scapegoat of sorts or some butthurt attitude towards another game that somehow excuses this one. I've barely seen any positive arguments for this game that didn't include a moot comparison to another game, as this game can apparently not stand on its own two feet.
You use comparisons when you want to make a point. Just saying a game name constantly isn't making a point.
Because Call of Duty SP gets praise from reviewers despite being roughly the same sort of progression. But if you really think that MoHW's campaign is worse than BF3's, you either have some pretty sweet rose tinted glasses or people really shouldn't be listening to you. These levels are much more interesting, and you're forced out of stealth MUCH less. I actually managed to get through most of "Bump in the Night" without the crew knowing I was even there. I'm not saying the game doesn't have problems. There are definitely alot of bugs in MP that need to be addressed, but those are bugs, things that fight AGAINST the inherent gameplay. There are balancing issues as well, but every every multiplayer game has those. Do you remember BF3 early on? Well now it's almost perfect
Its my understanding that the SP campaign suffered from some major, last minute edits forced on Danger Close by EA that reordered several missions (thereby disjointing the plot) and added the first two levels ostensibly to put more action upfront.
The action as originally written set in a fairly intricate story of how the heroes were unravelling the enemy network from two ends -- the overt end with TF MAKO and the covert end with TF BLACKBIRD. (It was a parallel to the way the MOH2010 story was told from the dueling points of view of recon-focused WOLFPACK and the assault-focused NEPTUNE.) This was meant to emphasize what the military advisors said about counterterrorism being a combination of complex analysis and rapid action and give the SP a sort of "military detective thriller" feel.
I guess EA didn't think that would compete with CoD, but I would have liked to have played that game.
And before anyone asks, no I don't work for EA. Its all just friend-of-a-friend rumors. I do think it makes sense given what so many people are saying about how they enjoyed the SP in the middle of the game and how the first two missions don't feel like MoH. I also think it makes sense if you look at the link chart on the wall in the background of the Dusty scenes and watch the cutscenes like the ones before and after the Bosnia mission -- there seems to be a lot of story that was crippled in editing.
Take it for what its worth. I don't disagree with people who liked it and I don't disagree with people who hated it. There are alot of reasons to do both with this game.
This is another issue I have with the reception of the game, and this isnt just me saying oh, your opinion doesnt match mine, how dare you. The multiplayer was often called generic, yet it actually features one of the most unique mechanics in a first person shooter of any genre the forced use of the buddy up fire-team system that breaks squads into 5 teams of two, whereby forcing two players to make much more tangible decisions when it comes to support. Looking out for your buddy is much easier than looking out for an entire team, and with teams split up this way, everyone is accounted for. This means that theres never an ugly duckling of the group, left to his own devices. Your buddy being a rambo? No problem. Support that rambo. Spot for him; heal him. Stay safe, let the rambo spawn on you. Your buddy timid and shy? Scared to get into the nitty gritty? No problem, sit back with him, pick things off together, support each-other - complement each-others gameplay. Danger Close have basically fixed the problem with generic first person shooting in multiplayer, and guaranteed that your actions will always be watched and appreciated by someone else. Theyve essentially created a seating arrangement, like bloody school teachers, that maximize the efficiency of the class. It was a subtle and genius move that sets Warfighter apart from the other MMS. Aside from that, theres no ridiculous IR scopes that make enemies glow bright green, and no dogs or heart-beat sensors that destroy any element of skill. Its subtle, well crafted, well created back to basics. Did anyone bother to look at this properly? No
I'm not sure I follow you. People are comparing this game to COD (and other games) because they are trying to make a point as to how and why MoH is bad. It's easy to understand. MoH does almost everything wrong, while COD does those same things in a much, much better way. Comparisons are inevitable.
And you're right. This game can't stand on it's own two feet. Hence the reviews.
Found a nifty article, not sure if it was posted yet. This part about multiplayer is what's really been bugging me with industry criticism.
THIS is what I was looking forward to with the game. Out of everything, THIS is what got me excited. Bugs and balance aside, it delivers. All it needs now is the ability to switch buddies and teams plus some balancing for Pointman, and I'll be a happy rusher. The game is solid and fun when it works, but it does need support. Let's see the support, then it'll be one of the top games of the season as far as I'm concerned.
In this post, I complain about the problems with every other scripted modern military shooter ever.
I think you just proved my point. Those are all valid complaints, but change "Medal of Honor" with "Call of Duty" or "Battlefield" or any other scripted modern military shooter, and they'd fit perfectly. This sounds more like a genre complaint put upon MoH because of the bugs and in-going skepticism. I mean, you're welcome to dislike the game, but I just have to ask you again, what else were you expecting?
Found a nifty article, not sure if it was posted yet. This part about multiplayer is what's really been bugging me with industry criticism.
THIS is what I was looking forward to with the game. Out of everything, THIS is what got me excited. Bugs and balance aside, it delivers. All it needs now is the ability to switch buddies and teams plus some balancing for Pointman, and I'll be a happy rusher. The game is solid and fun when it works, but it does need support. Let's see the support, then it'll be one of the top games of the season as far as I'm concerned.
Yeah, maybe you should read the damn post instead of that lazy reply.
Don't for a second think Warfighter is just completely identical with all the other military shooters and thus must be equal.
It's nice to know, as bad as the game is in every facet of the game, in both the single & multiplayer, there is the buddy system to save it.
Now, wanna be my buddy?
- Multiplayer is let down by poor balance, garbage maps and game-modes that doesn't work for the maps or just aren't thought out.
Jumping the gun a bit aren't you? Honestly how long have you been playing multiplayer? You cannot start claiming balancing issues and broken maps when the game has only been out for a few days.
Learning how to play multiplayer in games takes time. You do not just jump from one game to the next, even in the same genre, and not need to spend a lot of time with each to fully understand the mechanics, the map design etc. To write multiplayer off so soon really stinks. You cannot do that in such a short amount of time.
I play with my nephew and notice he chooses the same spec ops class every one in the room is using, so I ask why. Low and behold it's because the specialty for the spec ops class is the ability to temporarily see through walls.
To be fair, there are some imbalances within the game, particularly with the pointman class. They need just a bit more power in their main rifles and maybe a bit greater effect with the flashbangs. Other than that, I'm pretty impressed with how well the game is balanced across the rest of the classes. The last server patch improved some things.
Multiplayer is a disaster. I've been playing since release and as of about Thursday I noticed everyone is the same damn class. I shrugged it off and thought it was because the spec ops class appeared to be fast, but I was growing suspicious from some shady deaths where it seemed like people knew precisely where I was when no UAV was present.
I play with my nephew and notice he chooses the same spec ops class every one in the room is using, so I ask why. Low and behold it's because the specialty for the spec ops class is the ability to temporarily see through walls.
Well, talk about OP. It makes sense in something like Blacklight Retribution when *everyone* can do it, but in the context of this game that's horribly, horribly overpowered.
Call of Duty isn't exactly praise worthy either
Signal scan is kind of useless IMO (or at least not OP). It's only really good for spotting campers (which is really needed). It's such a momentary flash that moving players will be gone by the time you're on them, and if they're right on top of you the static is disorientating and will work against you as well as the noise it gives off.
The signal scan has the potential to be powerful but it has downsides. It only lasts a short time, has a long cooldown, and emits a loud ass sound. If you use it in proximity to any enemy they're going to know you're around, and if they have a good sound system/headset they are going to know what direction. The SMGs the Spec Ops class uses are also only really effective at close to close-medium range. Beyond that and a number have horizontal recoil and damage dropoff issues that can cause you to be obliterated in a straight up fight, especially if the enemy is packing an assault rifle.
Edit: I think four of the six classes are fine. I think the Demolitions and Point Man classes need a little work. Demolitions are too slow to effectively use their weapon class, SMGs or AA-12 shotguns to full effect. Even if you use the ballistic armor power you still get it and your HP stripped way too quickly by pretty much any other class. So far that it's almost not worth it. I'm not looking for Call of Duty Juggernaut armor-level defense, but it does need some sort of buff to make it viable.
Point Man assault rifles, at least for the first few unlockable nations, seem to have much more recoil with their assault rifles than the Assault class. I'm fine with there being some tradeoff for their speed but the level of recoil they suffer seems pretty extreme.
The signal scan has the potential to be powerful but it has downsides. It only lasts a short time, has a long cooldown, and emits a loud ass sound. If you use it in proximity to any enemy they're going to know you're around, and if they have a good sound system/headset they are going to know what direction. The SMGs the Spec Ops class uses are also only really effective at close to close-medium range. Beyond that and a number have horizontal recoil and damage dropoff issues that can cause you to be obliterated in a straight up fight, especially if the enemy is packing an assault rifle.
Edit: I think four of the six classes are fine. I think the Demolitions and Point Man classes need a little work. Demolitions are too slow to effectively use their weapon class, SMGs or AA-12 shotguns to full effect. Even if you use the ballistic armor power you still get it and your HP stripped way too quickly by pretty much any other class. So far that it's almost not worth it. I'm not looking for Call of Duty Juggernaut armor-level defense, but it does need some sort of buff to make it viable.
Point Man assault rifles, at least for the first few unlockable nations, seem to have much more recoil with their assault rifles than the Assault class. I'm fine with there being some tradeoff for their speed but the level of recoil they suffer seems pretty extreme.
I didn't say that though. What I said was that the problems with Warfighter are the same as other games of the genre. Rather than point out how they're the same, I would rather point out how they're different. Clearly, that's where you start to dislike the game, but you haven't really discussed this. It's fine, I have no trouble with you disliking the game for these mechanics, but that's like your opinion, man. Complaining about AI and restrictive scripting is understandable, and my main complaint of the SP as well, it's also something that was in the last game and I expected to encounter it again. Tough enemies and bad friendly AI is about as stock standard in every game of this sort. I expected it. It doesn't revolutionize and sometimes frustratingly funnels you into one point, but that's what I expected. I understand and accept all of those complaints. I agree with them even. I don't think they take away from the game and they're not constructive because they're tropes of the genre. My question to you is what's bad about this game that you didn't see coming already, such as in mechanics and actual gameplay?
An example: This game has some strange hidden depth. Bump in the Night can be played ENTIRELY stealthily, but they don't tell you that. You sort of have to guess what you can do. This is actually my biggest problem. There's some depth there, they just don't fucking talk about it. All these attachments in the multiplayer that seem identical aren't identical, but they don't tell you about that in the stat changes, so it's tough to gauge in-game.
So, er, what linear military shooters do you like?
I mean, it is pretty obvious that this is an 'if you like call of duty, you might like this' game. If you don't like call of duty, why the fuck would you think you might like this?
Whoa, talk about spewing rubbish. I like Call of Duty but saying a game isn't praise worthy does not mean the game is bad, in my world. It means it works, can be enjoyable but not something you sit around having long conversations about or say to your friends "Oh holy shit, you need to try this!" They are just enjoyable campaigns, no more, no less.
I like(d) Call of Duty, I hate Warfighter.
The last few Call of Duty games were rubbish, they even managed to screw up the multiplayer golden recipe. Series has been on a steady decline since 4.
I just finished the campaign of Warfighter. I mean to read something about a 4 hour campaign. Those who said that (if it wasnt just a rumor) must have rushed through the game on easy. I started playing on hard and i guess i used about 8 hours to beat the game. A pretty good/standard length as FPS single players goes in my opinion. I didnt feel short to me.
I also think that the multiplayer is pretty decent. I dont like that there is a trophy connected to getting the highest killstreak however. But i find the gameplay to be fun enough
My opinions of MW3 were formed like 9 months before Spec Ops even came out. I put Spec Ops up as the best example of story telling in modern military shooters, but it's only 4 months old.I get it, you're riding that Spec Ops: The Line high. Great story. I played through it this year too. Better than MW3's.
But I don't think MW3's was bad. Totally serviceable story to wrap up the Modern Warfare storyline. I had no problems with it, and the gameplay itself was still great.
Rock Paper Shotgun has a funny "Wot I think" about this: http://www.rockpapershotgun.com/2012/10/29/wot-i-think-medal-of-honor-warfighter/
cracked up quite a few times while reading this.
Played through the singleplayer myself over the weekend and personally I'd give it a 6.5/10 the multiplayer is actually not terrible either if you have a decent player to team up with. I wonder how those "Osama" maps will be since some of the current maps are genuinely terrible and uninspired imo.
RPS said:Overall it’s yet another average corridor shooter, plagued with stupid glitches, terrible AI, murderous teammates, and a desperate, paranoid need to stop you from deviating from its cast-iron script. But its single player is not any worse than that in the rest of its ilk – the low marks this one’s getting are appropriate, but feel like an industry catching up to the tedium it’s been giving 9s for so long. There’s nothing more offensive here because it claims it’s based on real-life events – so were the first three Call Of Duty games, and that was often met with respect. It’s just dull. Noisy, constantly trying to disguise itself with exploding buildings and shouted intensity. But an obnoxiously noisy pub is no less a boring place to spend time in bad company than a quiet one.