gtj1092 said:
So how many of those new releases were mainline games.
That point sort of goes both ways.
gtj1092 said:
I mean that makes all the difference in sales right?
It usually doesn't hurt.
gtj1092 said:
Also clearly the DS and PsP are the two main systems in Japan. Are you trying to say that Ps2 is incapable of selling software, that the userbase isn't active?
That's ridiculous. The few bigger PS2 games that actually get made, though usually less than previous installments, are still being bought.
gtj1092 said:
If so then why do games released on both the Wii and Ps2 greatly favor the Ps2.
Other than the historically cultivated audiences on each, I'm really not sure why. Maybe a lot of people don't want to "upgrade" consoles at all in Japan, so they're just sticking to what they already have - PS2.
gtj1092 said:
I'm trying to understand your post and its implications.
You said the PS2 just needed releases to get its software sales back up. I pointed out that PS2 has had about the same number of releases as the Wii.
gtj1092 said:
I don't maintain a database but from reading these threads whenever a semi big game has released for the console it has sold well.
Again, usually less than its previous iteration, but I'd still agree and say it sold "well," in the big picture of where the console is at in its lifespan.
gtj1092 said:
Do you not think MH3 would of sold well on Ps2?
As well as on Wii? Not particularly. If third-parties had made a conscious effort to keep the PS2 well alive and Capcom had groomed the console to be the home for the next Monster Hunter? Maybe. However if third-parties had made a conscious effort to support Wii
along with Capcom's grooming of the console to be the home for the next Monster Hunter, I think we would be asking when it was going to hit 2 million instead of wondering if it is going to hit 1.