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Media Create Sales: Week 10, 2013 (Mar 04 - Mar 10)

big youth

Member
So here's a question.
Why did Vita sell 63,581 units this week?
The results of the price drop were seen last week and Senran Kagura sold more than Soul Sacrifice (at least in its standalone SKU), so why did Vita sales go up this week?

days 4-11 of price drop
SS and Tales
SS bundle and new Vita color(s)

no mystery here.
 

Lexxism

Member
Oh whoops, thought you guys were talking about the double pack. The bundle is included in the normal SKU I presume. Pretty sure they count bundles as part of the normal SKUs.

Wait.. So the 105k on famitsu, the double pack is not yet included? So the total sales are 149k(105k + 44k)?
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
I've been wondering, I know that Tales of Hearts R is not good due to cut content and probably presentation but will it be good enough for those people who have never played it yet (like if it gets localized)?
 
So here's a question.
Why did Vita sell 63,581 units this week?
The results of the price drop were seen last week and Senran Kagura sold more than Soul Sacrifice (at least in its standalone SKU), so why did Vita sales go up this week?

It's possible that Senran Kagura sold more to the existing userbase than Soul Sacrifice did, making SS more of a system seller. It's also possible that last week didn't show the full extent of the price drop and that many people were willing to wait just a week to get the SS bundle instead. But it's all conjecture - it's hard to pinpoint exactly what caused the slight increase and the majority of sales-agers were not even expecting an increase over pricedrop week.
 

Maedhros

Member
I've been wondering, I know that Tales of Hearts R is not good due to cut content and probably presentation but will it be good enough for those people who have never played it yet (like if it gets localized)?

No. And don't worry: it won't get localized.
 

Skyzard

Banned
Possible theories:
1) Statistical noise
2) It had one of the biggest games for 2013 released
3) The price drop carried over to this week too

Or some combination.

We'll never know. -__-

It will carry over for a few weeks yet I bet with the poorer gamers (likely the majority) probably being reluctant until now. If stores still have stock then hopefully 35K+ for a few more weeks. Probably closer to 45K.
 

DR2K

Banned
So here's a question.
Why did Vita sell 63,581 units this week?
The results of the price drop were seen last week and Senran Kagura sold more than Soul Sacrifice (at least in its standalone SKU), so why did Vita sales go up this week?

More people could have been picking up PO2, it's free 2 play afterall.
 

teiresias

Member
Given 3DS's precipitous drop, the logical conclusion is that Wii-U is now toxic and poisoning the entire Nintendo brand and not just that one product. Iwata had better do something to turn around that machine's fortunes lest it bring the entire company and every product it makes down with it.
 
It will carry over for a few weeks yet I bet with the poorer gamers (likely the majority) probably being reluctant until now. If stores still have stock then hopefully 35K+ for a few more weeks. Probably closer to 45K.

Most certainly it won't be back to sub-10K next week. I would guess it would be a drop of 20K, but we'll see. After this week, I'm even willing to entertain the notion that it will rise.

Given 3DS's precipitous drop, the logical conclusion is that Wii-U is now toxic and poisoning the entire Nintendo brand and not just that one product. Iwata had better do something to turn around that machine's fortunes lest it bring the entire company and every product it makes down with it.

Careful, some people will think you're being serious./
 

Shaanyboi

Banned
Wii U is really on a shitty situation right now.

The bold is kinda the key part to me. I firmly believe it can turn this around once it has games with a real draw for the gaming audience. Thing is, I don't know that it'll be any sooner than this fall, and a lot can happen in-between now and then. I mean LEGO City Undercover could be a huge hit, I dunno, but I feel the people that want one for that or Monster Hunter or whatever have already bought the console.

It's a sad state of affairs for that system. And I really like the console, too.
 
Probably repeating many others when I speculate that the reason Vita increased in sales wasn't just the release of SS, but the release of the special edition SS console bundle. I expect many decided to wait another week to get the new model, rather than just buy a standard one as soon as the price drop came into effect and then pick up the game separately the following week. So I fully expect a drop next week but not back to the pre-price-drop levels.
 

Skyzard

Banned
Why would it rise?

People getting round to picking one up (saving up as well as likely reluctancy up until now due to 3DS ownership + poor for the majority of gamers). Hopefully there is still stock and they aren't shy of taking SS to school over there :p Nothing major coming out for a little while to take away focus right?

I think these numbers will encourage Sony if they were ever doubtful to put more of their classic Playstation games on it, seeing what high profile games can do with and for the system.
 

Sandfox

Member
People getting round to picking one up (saving up as well as likely reluctancy up until now due to 3DS ownership + poor for the majority of gamers). Hopefully there is still stock and they aren't shy of taking SS to school over there :p Nothing major coming out for a little while to take away focus right?

What are the chances of enough people waiting a week after the game and bundle to make the numbers rise?
 
Most certainly it won't be back to sub-10K next week. I would guess it would be a drop of 20K, but we'll see. After this week, I'm even willing to entertain the notion that it will rise.

Unless SS really is the new MHP that Sony is clearly praying it is, Vita hardware is not gonna rise.
 

guek

Banned
Possible theories:
1) Statistical noise
2) It had one of the biggest games for 2013 released
3) The price drop carried over to this week too

Or some combination.

We'll never know. -__-

Eh? SS did alright but that's a bit too generous.

I think we really need to wait a week and see what the drop is like before anyone can come up with a clear analysis of what's going on.

Judging by what we know is coming for the foreseeable future for Vita, there's still plenty of reasons to be potentially concerned. Despite outselling 3DS this week, it's nowhere close to where it needs to be, trend wise, to even begin a proper comparison as rival products. 3DS has MH4 and Pokemon coming out this year, Vita isn't even in the minors in comparison, it's practically PeeWee, so I don't know why so many people want to compare the two platforms so soon.

As it stands, it looks like Vita is at least capable of becoming a viable niche product. Of course, there's always the possibility that it could keep growing to reach PSP-like levels but that's so far ahead from what we can project, trying to map out such a scenario isn't really worthwhile. These last two weeks have been pretty good for it though. After all, niche is better than dead. It can start from niche and work up from there.
 
Given 3DS's precipitous drop, the logical conclusion is that Wii-U is now toxic and poisoning the entire Nintendo brand and not just that one product. Iwata had better do something to turn around that machine's fortunes lest it bring the entire company and every product it makes down with it.

that's what this thread should be about.
 

allan-bh

Member
Soul Sacrifice did worse than a port of Persona 4 for Vita. I don't understand why some people are excited with these sales.

I know it's a new IP, but for months has been expected as a great launch, system savior, etc...and was far from it.
 

guek

Banned
By biggest I meant one of th most hyped and marketed.

Ah gotcha

Given 3DS's precipitous drop, the logical conclusion is that Wii-U is now toxic and poisoning the entire Nintendo brand and not just that one product. Iwata had better do something to turn around that machine's fortunes lest it bring the entire company and every product it makes down with it.

Careful, some people will think you're being serious./

that's what this thread should be about.

rB7qWdX.gif


I just hope that those were both jokes
 
It will carry over for a few weeks yet I bet with the poorer gamers (likely the majority) probably being reluctant until now. If stores still have stock then hopefully 35K+ for a few more weeks. Probably closer to 45K.

I won't say that's impossible but i really don't see it happening.
 

donny2112

Member

leave-britney-alone_o_gifsoup-1-com.gif


The PS3 got Resurrected because Sony worked their ... off to make sure the console succeeded, third parties abandoned the system in its first year out.

"In times of great crisis, rewrite history to make your point for you."

Top 10 PS3 games @ end of 2007 in Japan (Famitsu)
Note: Third-party games are bolded.

1. Minna no Golf 5 (SCEI) - 373K
2. Shin Sangoku Musou 5 (Koei) - 332K
3. Gundam Musou (Namco-Bandai) - 306K
4. Winning Eleven 11: PES 2008 (Konami) - 239K
5. Gran Turismo 5 Prologue (SCEI) - 158K
6. Ridge Racer 7 (Namco-Bandai) - 150K
7. Gundam: Target not in Sight (Namco-Bandai) - 146K
8. Resistance: Fall of Man (SCEI) - 136K
9. Bladestorm (Koei) - 118K
10. Virtua Fighter 5 (SEGA) - 97K

not really, just a way of saying that first parties worked a lot harder to make the system attractive. Over-exaggeration basically.

First-parties work harder does not equal third-parties abandoning the system. There is no "exaggeration" going on. They are not mutually exclusive and saying third-parties did such is outright lying. It'd be like saying "third-parties carried the Wii" or some other ridiculous nonsense.

In Japan I would say that 3rd parties were overwhelmingly responsible for the PS3's recovery.

You would say that because that is reality. Good reason to say something.

I don't see Sony "desperate" at all...

And that's a big reason why most don't expect a real Vita recovery in the foreseeable future after these two weeks.

Keep in mind that you need to add 10 to 20% for the digital sales.

No, you don't. For any system.
 
The bold is kinda the key part to me. I firmly believe it can turn this around once it has games with a real draw for the gaming audience. Thing is, I don't know that it'll be any sooner than this fall, and a lot can happen in-between now and then. I mean LEGO City Undercover could be a huge hit, I dunno, but I feel the people that want one for that or Monster Hunter or whatever have already bought the console.

It's a sad state of affairs for that system. And I really like the console, too.

Yeah, Luigi's Mansion will cater to the current crowd, which is fantastic, but it won't win any new audiences. And it'll get a gigantic lol from casuals who currently only own a 360 or PS3.
 
leave-britney-alone_o_gifsoup-1-com.gif




"In times of great crisis, rewrite history to make your point for you."

Top 10 PS3 games @ end of 2007 in Japan (Famitsu)
Note: Third-party games are bolded.

1. Minna no Golf 5 (SCEI) - 373K
2. Shin Sangoku Musou 5 (Koei) - 332K
3. Gundam Musou (Namco-Bandai) - 306K
4. Winning Eleven 11: PES 2008 (Konami) - 239K
5. Gran Turismo 5 Prologue (SCEI) - 158K
6. Ridge Racer 7 (Namco-Bandai) - 150K
7. Gundam: Target not in Sight (Namco-Bandai) - 146K
8. Resistance: Fall of Man (SCEI) - 136K
9. Bladestorm (Koei) - 118K
10. Virtua Fighter 5 (SEGA) - 97K

Rewriting history? If anything that chart proves his point. 3 of the top games were all Koei-developed Musou style games. There was literally nothing at all from Square for more than 3 years for the PS3, let that one sink in. Capcom too didn't release it's first PS3 game until 2008. When you compare the release calendars of the 360 and the PS3, you'll see that the Japanese game industry banked on the 360 and banked hard, this is arguably one of the biggest reasons for why they struggled to catch up for so long, they didn't really make the transition to the PS3 until late 2008, arguably even 2009. Even companies like Namco who as your chart shows had early success on the PS3 barely supported the platform in the early years. Eternal Sonata, Tales, Katamari Damacy, Ridge Racer, and Ace Combat represent most of the biggest releases from them from that period, and all premiered on the Xbox first, and in some cases the games never got ported at all.
 
Rewriting history? If anything that chart proves his point. 3 of the top games were all Koei-developed Musou style games. There was literally nothing at all from Square for more than 3 years for the PS3, let that one sink in. Capcom too didn't release it's first PS3 game until 2008. When you compare the release calendars of the 360 and the PS3, you'll see that the Japanese game industry banked on the 360 and banked hard, this is arguably one of the biggest reasons for why they struggled to catch up for so long, they didn't really make the transition to the PS3 until late 2008, arguably even 2009. Even companies like Namco who as your chart shows had early success on the PS3 barely supported the platform in the early years. Eternal Sonata, Tales, Katamari Damacy, Ridge Racer, and Ace Combat represent most of the biggest releases from them from that period, and all premiered on the Xbox first, and in some cases the games never got ported at all.

You mean 360 got a few exclusives because MS went out and outright bought them? That's not the same as 3rd party devs banking on the 360.

Square is a terrible example. They announced FFXIII exclusively for the PS3 before launch didn't they? That move alone pretty much just left the 360 out to dry.
 

Nirolak

Mrgrgr
So within the past few weeks there was an argument made that the PlayStation 4 could cause higher developer costs for smaller developers to the point where companies like Tecmo Koei and Nippon Ichi could not afford to develop for the system.

I would like to submit Drakengard 3 as a counter argument that states the location of a game's target audience is most important determinant of platform, so even if the developer can't live up to the hardware of a platform, they can still release a visually lower end game there: http://www.neogaf.com/forum/showthread.php?t=523710
 
So within the past few weeks there was an argument made that the PlayStation 4 could cause higher developer costs for smaller developers to the point where companies like Tecmo Koei and Nippon Ichi could not afford to develop for the system.

I would like to submit Drakengard 3 as a counter argument that states the location of a game's target audience is most important determinant of platform, so even if the developer can't live up to the hardware of a platform, they can still release a visually lower end game there: http://www.neogaf.com/forum/showthread.php?t=523710
I thought this was kind of obvious, tbh. I mean, it's not like Atelier or Disgaea games pushed the PS3 as far as I'm aware.

Presumably, if developers want to make lower visual quality games on the PS4 they can; while still reaping the benefits of real-time rendering replacing what used to be iterative processes to improve workflows.

Ergo, I've never really gotten the whole argument some put forward premised around improved hardware mandating high fidelity graphics and expensive production values. The marketplace and target audience are really what dictate the level of production values.
 

Nirolak

Mrgrgr
I thought this was kind of obvious, tbh. I mean, it's not like Atelier or Disgaea games pushed the PS3 as far as I'm aware.

Ergo, I've never really gotten the whole argument some put forward premised around improved hardware mandating high fidelity graphics and expensive production values. The marketplace and target audience are really what dictate the level of production values.

I definitely agree with you, but I feel this is an especially nice sample case since it's the end of the generation (so it reflects current market conditions) and it's quite the distance from what people think of as a PS3 game.
 
So within the past few weeks there was an argument made that the PlayStation 4 could cause higher developer costs for smaller developers to the point where companies like Tecmo Koei and Nippon Ichi could not afford to develop for the system.

I would like to submit Drakengard 3 as a counter argument that states the location of a game's target audience is most important determinant of platform, so even if the developer can't live up to the hardware of a platform, they can still release a visually lower end game there: http://www.neogaf.com/forum/showthread.php?t=523710

I would imagine they would just shift to Vita and 3DS
 

Nirolak

Mrgrgr
I would imagine they would just shift to Vita and 3DS

Right, I mean the upper limit of a platform is only relevant to those who feel it's important for their business model to be near or hit that upper limit.

How many Japanese developers hit the top of the PS3, but can't afford to/wouldn't want to do so for the PS4?
 

Snakeyes

Member
These sales are actually refreshing to see, even for a huge 3DS fanboy. Not much fun in beating on a saggy punching bag anyway.

Hopefully Sony has more relatively high-profile exclusives up their sleeve to regain a bit of momentum.
 

donny2112

Member
Rewriting history?

Yes, he was, and so are you. It was well-known that Microsoft was "incentivizing" heavier Japanese support in the early years to try to gain a foothold in the region. That's why 360 had the support it did.

Square had far from "abandoned" PS3 by announcing FFXIII and FFXIII Versus pre-PS3 launch for the system, and FFVII: Advent Children on Blu-Ray had a PS3 bundle with FFXIII demo in April 2009. They waited so long seemingly because they were waiting for the userbase to expand enough to support a mainline Final Fantasy. However, they also helped expand that base themselves with the multiple Final Fantasy XIII announcements and Advent Children bundle, all within the first three years in which you agree they "abandoned" PS3.

Edit:
As AdventureRacing already pointed out. :)
 
Rewriting history? If anything that chart proves his point. 3 of the top games were all Koei-developed Musou style games. There was literally nothing at all from Square for more than 3 years for the PS3, let that one sink in. Capcom too didn't release it's first PS3 game until 2008. When you compare the release calendars of the 360 and the PS3, you'll see that the Japanese game industry banked on the 360 and banked hard, this is arguably one of the biggest reasons for why they struggled to catch up for so long, they didn't really make the transition to the PS3 until late 2008, arguably even 2009. Even companies like Namco who as your chart shows had early success on the PS3 barely supported the platform in the early years. Eternal Sonata, Tales, Katamari Damacy, Ridge Racer, and Ace Combat represent most of the biggest releases from them from that period, and all premiered on the Xbox first, and in some cases the games never got ported at all.


Lets get 1 thing right. Squareenix (JAP) isn't supporting shit. They're now a joke - if it won't for the enix arm + their western purchases, Square is garbage.

As for the fact that those games hitting XBOX360 first? Money. Hats. as is, You rarely see them anymore. MS doesn't need the japanese dev/market anymore.
 

Bladenic

Member
So within the past few weeks there was an argument made that the PlayStation 4 could cause higher developer costs for smaller developers to the point where companies like Tecmo Koei and Nippon Ichi could not afford to develop for the system.

I would like to submit Drakengard 3 as a counter argument that states the location of a game's target audience is most important determinant of platform, so even if the developer can't live up to the hardware of a platform, they can still release a visually lower end game there: http://www.neogaf.com/forum/showthread.php?t=523710

Is Tecmo Koei really in the same league as NI? I know they aren't AAA developers but don't their games sell really well in Japan and they have a few WW franchises (DoA and NG, although I have no idea how the latest games in those series did).
 
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