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I thought that tweet was a hoax, but unfortunately I was wrong. This really happened....
At the Game Developers Conference, the Games Industry Really Needed a Good Scream - IGN
Today, over 50 game developers met in a park across the street from Moscone Center where the annual Game Developers Conference (GDC) was taking place. They had one objective: to scream as loud as possible.
www.ign.com
Today, over 50 game developers met in a park across the street from Moscone Center where the annual Game Developers Conference (GDC) was taking place. They had one objective: to scream as loud as possible.
The event, known as "GDScream," took place in an open area in the middle of Yerba Buena Gardens, where event organizers assembled the crowd by holding up pieces of paper with "SCREAM" scribbled on them. One of the organizers wore a shirt printed with Munch's The Scream; another participant wore a shirt printed with an ice cream cone. At exactly noon, the cluster of individuals from all corners of game development let loose a loud scream that lasted for several seconds. As it trailed off, the group broke into relieved laughter and applauded before slowly dispersing.
The scream was organized by Scott Jon Siegal and Caryl Shaw in response to growing discontent among game developers in the face of ongoing industry mass layoffs, as well as coordinated harassment campaigns against marginalized individuals and overall fears of worsening industry conditions..
I asked Siegal why they, personally, were screaming. Siegal replied, noting that while they had had a "very blessed" 16-year career in games, they were struggling to recommend aspiring game developers to even enter the industry due to the current conditions, which they said was "tragic."
"I'm always slightly screaming inside for a lot of personal reasons, but this is an industry that is built on passion," they said. "I entered the games industry in my early 20s because I loved games so much and I found that I had this passion for building them and building experiences that brought delight to other people. It's an industry that really feeds on that passion and takes advantage of that passion, and that's broken my heart over and over again...and I just wanted to scream about it."
Dara Insixiengmay, 3D artist at Tender Claws, added, "The state of the industry has been at such, such a low point. And screaming out our frustrations, our anger, but also channeling that into something where we together, working together, as a community, we can empower ourselves to fight back and to stand up for our rights, our jobs, our livelihoods."
As the crowd dispersed, I asked Siegal if the scream had helped them at all.
"Aside from how my throat will feel tomorrow, it helped me," they replied. "Not enough opportunities in life to scream."