Meta Quest 3 | OT + Review Thread |

The screen he is using just seems small in the video. Why not fill it up. I know a game not designed for VR will not look great in VR.

Basically every app has an adjustable screen like this. A quick AI search says you can make it larger in Fluid.
 
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Promising!



Beardo says it might be the best racer on Quest



Very nice, reminds me suddenly of my very first "wow" moment in VR, which was playing Incell (lol, the word "incel" that we know today hadn't blown up online yet, unfortunate naming) on Google Cardboard circa 2015



At this time, this was amazing.
 
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The reviews really favor this game


It really is a great racing game. I know it's not exactly in the same genre but I prefer it over the other bike game that released a while back and just recently on PSVR 2. I think it's called VRider.

This is much closer to Wipeout but has bike controls. I've been following it for years on Steam and for some reason never bought it there but the Quest port is phenomenal. I was skeptical it would have a great sense of speed but I'm happy to report it looks great and runs well (a few drops on framerate if you don't use QGO).
 
Endless stream of stuff VR & general gaming outlets don't report. Tiny sample, mix of the latest promising reveals/updates/mods (I see talk of no games/content/dead VR but it's a frustratingly lazy/random lack of coverage outside what they can benefit from via exclusives/showcases/paid shilling):​


 
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Played a bit of Assassin's Creed Nexus which I bought on the last sale finally as it was over 50% off, the parkour feels pretty nice now I got in the first area you can flex a bit.

Though I should look at the controls options a bit, maybe there's auto/always sprint cos having to click in the stick every time to run after each stop/bump etc. was a bit eh. Also sprint could have been like pressing A to parkour at the same time I guess. But other than that, it's smoooth.

They could make the climbing more freeform like Stormland instead of only grab on the specific little rocks and bricks and such protruding from the surfaces. But maybe that way it has some skill to it, maybe it'd be too automatic and easy if you can just grab on anywhere (though I still mean only restrict it to walls with such protrusions but just grab on any part of them like in Stormland with the magnetic arms on metal surfaces instead of just the actual bricks etc.). For now that I'm a noob it kinda kills my momentum when sprinting and jumping on stuff then reaching a point you have to grab and climb up. Though it does have the Stormland thing where you push down hard and release so that you launch up rather than only pull up slowly, which is nice, but I can't do it as freely here with having to grab the points, in Stormland you alternate each arm and launch up way fast.

It also looks good and runs smooooooth but there are some minor annoyances/glitches they could have avoided. Like the pickaxe models in villager hands pop in like 5m ahead and otherwise you see them doing their animation with clearly nothing in their hands. Other objects like brooms they're sweeping with are visible much further away so, weird. There was a guy npc but he had woman audio cues when bumping into him or otherwise approaching too. Not game breaking obviously but come on. At least it's Assassin's Creed so you can chalk such issues up to animus simulation errors.

Anyway, I think I'll be pretty happy with this if I get to play more, it definitely shows a lot of effort and polish despite minor issues.
 
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Yeah. I need to fire up the Quest 3 again. Play some Half Life Alyx and The 7th Guest. I lost my save to The 7th Guest and it pissed me off.
 
Still Waiting for Ghost Town to come to Steam. Is this game timed Meta Exclusive or something?
They wrobably wanted to focus on the Quest version first. The Steam page has no release date yet. I've played the demo, not my type of game but it looked really good. Wishlisted.
 
Having the Quest 3 is one of the biggest blessings and curse. So much of what I experienced with the device seem so far ahead in the future while everyone else is still trying to squeeze upgrades from traditional flat displays and graphics. Just have 3D depth does way more for me than raytracing.

Having the ability to have multiple full mini golf courses, a bowling alley, a table tennis table, a pool table, and a movie theater is still nuts to me even after the honeymoon of VR settled down. I have been dabbling more into the media side of the device and going to concerts and using sites like Theater Elsewhere and Photon are really fun to watch. Batman Arkham Shadows is still one of the most impressive gaming experiences I've had since Baldur's Gate 3.

I still enjoy flat games and media, but still waiting for this technology to take off is frustrating. It has so much potential in education, training, psychology, and being used for assistive technology.
 
I started playing Arkham Shadow (had a 30% off coupon) but had to put it down so I dont get motion sick but damn this game is awesome. It's crazy how they translated all the Arkham stuff into this. I dare say - the best VR game yet?
 
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Never heard of this game (Hidden Memories of The Gardens Between) before the UploadVR Showcase yesterday, but this was a pleasant surprise. I loved the first game and the "format" fits perfectly for VR.

 
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