Part 3 of my playthrough while knowing nothing of the series beforehand:
Metal Gear Solid
Oh boy. This game was fucking awesome. I can definitely tell why this is the one that really brought the series to the spotlight. Even with the outdated graphics and the gameplay that's surprisingly nearly identical to the almost decade older Metal Gear 2, this one just seemed to be an extremely well-crafted experience.
On the gameplay side of things, they finally consolidated all of those key cards into one, and that is muuuuch appreciated, and the cones of vision were nice to have after the nearly impossible to avoid guards of Metal Gear 2, even if I may have gotten too dependent on the radar instead of the environment at times. But the boss fights were memorable, the stealth was enjoyable, and the environments were nice and varied. One thing that I did not like at all was the fetch quest at the very end of the game with the launch codes - I actually am a fan of backtracking in games when it's implemented well - it just seemed extremely boring when the progression went
Code:
First Key: M.G. REX hangar -> Control Room -> M.G. REX hangar -> Control Room
Second Key: M.G. REX hangar -> Freezer -> M.G. REX hangar -> Control Room
Third Key: M.G. REX hangar -> Freezer -> Furnace -> Freezer -> M.G. REX hangar -> Control Room
without
any changes in gameplay throughout this stretch, unless I missed a shortcut or something. I liked all of the unique and clever ideas that were present beforehand though. Sadly, I had already heard about the Psycho Mantis boss trick, but it's still a fantastic fight in its own right, and just one of dozens of moments that had me grinning. I just wish that the end section didn't feel like such obvious padding.
Speaking of the that fetch quest, I found it interesting how many things they borrowed from Metal Gear 2 and reused in this game: namely the already mentioned temperature keys, the women's bathroom segment, and the fist fight boss battle. Those must have just been ideas that Kojima really liked and wanted to use in this worldwide release, where MG2 was not.
The presentation is where this one really stands out. I can't even imagine what it was like back in 1998 to pop this in. I had skipped this gen so I was still playing on SNES, but I can't even imagine going from games like Mario 64 or Resident Evil 1 to something with production values like this game. Really impressive stuff. I do think that the huge emphasis on story and atmosphere may have caused the gameplay to "suffer" slightly, since it still feels like an arcade-y experience or something; it just feels odd that's it's basically identical to Metal Gear 2, which was released eight years earlier. I don't know, it's still fun, but it may not have felt as "next-gen" as something like Mario 64 in terms of gameplay, but the story and presentation must've been unprecedented.
As for the story itself, I really enjoyed it, especially as the layers unfolded. The whole nuclear missile plot thread by Liquid actually seemed fairly smart, and I liked the "you were actually helping
us the whole time!" reveal even if it's a bit cliche. In fact, this game seems to thrive on cliches and embrace them, and I'm all for that. The cornball post credits scene was just awesome - I love teases like that. Also, Solid Snake is an action hero straight out of the 80s, and it's an unique but interesting choice to have him be the vessel for the obviously "anti-war" message that the game has. I'm also glad that I played the MSX games first, because it gave more weight to the whole Big Boss and Gray Fox plots. I'd say that the entire Gray Fox death, Metal Gear REX, Solid and Liquid fist fight, final chase scene sequence was completely fantastic.
I am pretty confused on the whole FoxDie plot, but it was able to get us to the good stuff, so I'm okay with it. From what I got out of it, the US government wanted the rogue members of FOXHOUND dead, so they implanted Snake with the FoxDie virus and had him infiltrate Shadow Moses, infecting all of them in the process. They would then target each of the victims through the nanomachines in their blood and kill them based on their DNA sequences (I guess that FOXHOUND implants their members with the nanomachines to enhance their physical abilities? Which is why Meryl and Otacon didn't get affected?) Naomi then altered the virus so that Solid Snake would die at a random time as a "wild card" as revenge for Gray Fox. But since Liquid has the same DNA, it also affected him in this way, so his random death switch was turned on at the end of the game because he's really unlucky I guess. And Solid was fine because his random death switch didn't activate yet because of plot armor, while Ocelot survived because he was actually a mole from the President so never was a target in the first place? I'm also confused about the second guy that died from the virus - the guy strapped to the C4. He wasn't in FOXHOUND but died: how was he implanted with the nanomachines that were used to kill him? If it were FOXHOUND, then shouldn't they have sniffed the whole "Snake's gonna infect you all" plot coming?
Oh well, I'll just stick with the nuclear missile storyline because that one was simple enough! Though it was pretty funny to hear Snake shocked at the nuclear abilities of Metal Gear, when he's clearly already fought two before, but such is the case with this game needing to reach a much larger audience!
Wall o' text is done! Now I just gotta figure if I want to play VR Missions or MGS2 next...