Muchi Muchi Pink
Member
Only in the US.Doesn't the PS3 version have exclusive content? I didn't see it mentioned in the OP.
Only in the US.Doesn't the PS3 version have exclusive content? I didn't see it mentioned in the OP.
oh so you don't like the fact the cyborg parrys back? haha deal with it. I'm ready for a goddamn challange. Demo was far too easy.
I'm saying you should have to do the counter yourself.
I'm talking about Raiden.
I'm saying you should have to do the counter yourself.
What you're saying makes no sense though. The whole point of going for a "perfect parry" is that you want that counter attack. So I don't get the problem you have with the attack coming out automatically. If you don't want it to come out you can just block regularly. There'd be no point at all to a perfect parry if the follow up attack was a command. It'd be a completely different type of system
This is what happens when you just block that enemy
He gets staggered after blocking the 4 hits regularly. Instead if being put into an execution state
What you're saying makes no sense though. The whole point of going for a "perfect parry" is that you want that counter attack. So I don't get the problem you have with the attack coming out automatically. If you don't want it to come out you can just block regularly. There'd be no point at all to a perfect parry if the follow up attack was a command.
This is what happens when you just block that enemy
He gets staggered after blocking the 4 hits regularly. Instead if being put into an execution state
When you execute the parry with perfect timing, Raiden automatically attacks (and sometimes misses). Presumably Akainu would prefer that the game communicated to you that you parried perfectly and then you have the option of inputting a command to counterattack. Personally, I don't know if that's mechanically feasible given how fast it all happens.
This is easily my most anticipated game of the year. Next week can't get here soon enough.
But there are ways to not autoattack after, which even he states.
And does anyone know what triggers the extra slow-mo(that serves no purpose since its almost complete stoppage of the game) in the middle of a blade mode combo? You can see that in that video too.
I am, but I dont think this one is done by Future PressOk, who else is getting the limited guide? I got the limited Bayonetta, Vanquish, and madworld guides so I got to get this one.
where did you get monsoon's theme preview?
That attack after the perfect parry is automatic. Sure there are ways to get out of it but it shouldn't happen in the first place is what I'm saying.
I'd love to, but it's not made by futurepress this time.Ok, who else is getting the limited guide? I got the limited Bayonetta, Vanquish, and madworld guides so I got to get this one.
I'd love to, but it's not made by futurepress this time.
Yeah I understood you
Could you make some pics, when it arrives? Thanks!True but Piggyback is known for quality guides especially Metal Gear ones.
Blocking leaves you too open for other attacks.
Heydog: There already seems to be points where the game slows down for you. Like that sweeping attack so I don't see why it can't do that.
Blocking leaves you too open for other attacks.
Heydog: There already seems to be points where the game slows down for you. Like that sweeping attack so I don't see why it can't do that.
yeah not asking about rising, i'm wondering what mgs4 actually did to ruin canon.
I'd love to, but it's not made by futurepress this time.
But that's the whole point, if you make a perfect parry, you're rewarded with a counter attack, while if you just use a regular block you won't even have enough frame advantage to do one, and you'll pushblock against your will.
If you think they should just give you the frame advantage to counter yourself, SF III style, I can see your point, but I don't see the way it works as bad.
That's true. I don't mind slowdown effects for the most part, but I think a fair number of people do mind and feel it ruins the flow of combat.
And does anyone know what triggers the extra slow-mo(that serves no purpose since its almost complete stoppage of the game) in the middle of a blade mode combo? You can see that in that video too.
The amount of slow motion, the variable frame rate and unskippable crap bother me a lot more than the parry.
Blocking leaves you too open for other attacks.
are you talking about the part where he's in blade mode wildly slicing the guy then stops a moment to realign the camera marker to actually hit the target box?
The enemy being in a state that is vulnerable to Zandatsu
Here you see Raiden performing "stinger" on this enemy without triggering the pause meaning to the player that he can not yet cut this enemy to pieces in blade mode
here he cuts the enemy's protective shields off, then immediately performs stinger afterwards, yielding the blue pause.This signals to the player that it is possible to go into blade mode and cut this enemy at this time.
Basically special attacks can all be cancelled into Blade Mode, and the blue pause is the game's way of signaling to the player that this is an effective action vs this enemy at this time.(which is why those moves always trigger the pause on grunts in the demo, whom are always vulnerable to blade mode)
I imagine these cues will disappear on higher difficulties, but I think on normal they'll be an essential tutorial mechanic for learning about the enemies on a player's initial run.
It would be interesting if Revengeance difficulty (or equipping a certain sword) took away the stunning counter off a perfect parry, like how Bayonetta treats Witch Time. The counter is strong but it doesn't look like it's critical for beating any of the enemies shown so far, even bladewolf if you are good with evades.
I hope it's just a feature of the basic difficulty levels to show players optimal times for blade mode. It's definitely distracting and so far seems unnecessary after a couple hours of experience with the moveset.
I imagine these cues will disappear on higher difficulties, but I think on normal they'll be an essential tutorial mechanic for learning about the enemies on a player's initial run.
And being staggered. Unless the enemies are considerate and just stop attacking afterwards.It doesn't though
because you're blocking them
And being staggered. Unless the enemies are considerate and just stop attacking afterwards.
And being staggered. Unless the enemies are considerate and just stop attacking afterwards.
Can you not interrupt a stagger with another block if you have good timing? I haven't played the demo in a while.
Your arguing that they liked bayonetta because of 3 combo's they stuck to, yet they will be maddened into boredom by blade mode?
Playing in the club was awful. Dante was colored by the lights to the point that it was difficult to make him out from the environment, and especially on the final boss where it was so dark that you could barely see him.
I'm not saying you don't have a point here, because the club itself was pretty, but it boggles my mind how they thought it was good to set it up the way they did.
Fuck dude this is not what I'm talking about at all.
And being staggered. Unless the enemies are considerate and just stop attacking afterwards.
If people get tired of Zan Datsu you can just cut the core and wait until the spine thing drops to the floor and take it that way.
Personally, I've zandatsu'd hundreds of times and somehow it hasn't become tired. It's definitely a lot better doing it than watching someone else do it. I imagine it'll be a lot better with the ability to do multiple zandatsus in a row unlocked.
Man I'm playing the demo again and these guys constantly getting into a loop of throwing grenades is annoying.
What was the break down on enemy bp? 100 for each body part and destroying them? Does the head count?
Oh speaking of it, a protip: manually zandatsuing is a complete waste of time. Horizontally adjusting with the left stick and slicing with square or triangle is the right way to do it. At least, so far, THANKFULLY, I haven't seen anything that requires diagonal slices.
Personally, I've zandatsu'd hundreds of times and somehow it hasn't become tired. It's definitely a lot better doing it than watching someone else do it. I imagine it'll be a lot better with the ability to do multiple zandatsus in a row unlocked.