After playing the demo several times I know that I'll never get this one. I'll never get this.
After playing the demo several times I know that I'll never get this one. I'll never get this.
First part of the prologue got posted on youtube. Mostly just a cutscene and thefight.Metal Gear Ray
http://www.youtube.com/watch?v=nwjqWzWM9RM
If this is a retail copy then goddamn, they still haven't fixedanimations.MG Ray's
He just snaps into position after Raiden. I love you Platinum but how could nobody not notice that?catches the blade
Super hyped. Just wish this didn't release & ship so close to a bunch of midterms...
First part of the prologue got posted on youtube. Mostly just a cutscene and thefight.Metal Gear Ray
http://www.youtube.com/watch?v=nwjqWzWM9RM
After playing the demo several times I know that I'll never get this one. I'll never get this.
After playing the demo several times I know that I'll never get this one. I'll never get this.
Subscribe to Saur's yt channel. He wrote the Bayonetta guide and did some anarchy reigns stuff.I hope someone uploads their playthrough, because I'd love to watch somebody skilled enough tear through the game flawlessly.
Subscribe to Saur's yt channel. He wrote the Bayonetta guide and did some anarchy reigns stuff.
welp, off to watch those AR vids lolSubscribe to Saur's yt channel. He wrote the Bayonetta guide and did some anarchy reigns stuff.
Behind the Scenes at Platinum Games
http://www.ign.com/articles/2013/02/12/behind-the-scenes-at-platinum-games
Building Metal Gear Rising
http://www.ign.com/videos/2013/02/12/the-building-of-metal-gear-rising-revengeance
When Metal Gear Solid: Rising fell into the hands of Platinum Games, director Kenji Saito chucked most of its original ideas in the trash. Saito killed Kojima Productions’ original script. He aborted all of the complete boss concepts. He left behind the finalized level designs, came up with his own new direction for the music, and abandoned gameplay concepts.
“We use those for motion capture,” he explains, so his animators can improvise and implement movements on the fly without leaving their work space. This is the only team separated from the rest of Platinum Games. “One of the reasons this area is away from the core team is that this team makes the cutscenes for all of our games,” Saito explains, “They work on everything. What we've found is that by having them work on everything and stay in their one discipline all the time, we're able to up the quality of the cutscenes we produce.”
Can we finally stop the bullshit that this isn't a PG game through and through? Is there anyone that still believes the plot is all KP and PG only handled the gameplay?
After playing the demo several times I know that I'll never get this one. I'll never get this.
That... kind of makes me think that the Kojima Productions team working on Rising probably don't like him very much, but I guess it is their fault that it shifted to Platinum.
Anyways, has anyone who has seen all of the trailers (I've been on a bit of a blackout) heard this piece of music anywhere in them? It's Raiden's theme in PlayStation All Stars that plays during the intro and outro in Arcade mode (as well as when you activate his level 3 super):
http://www.youtube.com/watch?v=MjowmP7J-IA
It may have simply been made for PlayStation All Stars, but it is so good.
That... kind of makes me think that the Kojima Productions team working on Rising probably don't like him very much, but I guess it is their fault that it shifted to Platinum.
Anyways, has anyone who has seen all of the trailers (I've been on a bit of a blackout) heard this piece of music anywhere in them? It's Raiden's theme in PlayStation All Stars that plays during the intro and outro in Arcade mode (as well as when you activate his level 3 super):
http://www.youtube.com/watch?v=MjowmP7J-IA
It may have simply been made for PlayStation All Stars, but it is so good.
i just listened to that song and god DAMMIT
this is pretty obviously supposed to sound like the mgs theme that fucking kojima won't let anyone use anymore
Any word on difficulty level locking? I want to start on the hardest.
You unlock a harder that goes above Hard after beating the game once.
That issue seems to be a lot more complicated than that. With that said, the MGS theme is basically dead at this point.
Inaba said:We have a had a very limited amount of time to create something for a specific deadline. In order to make this game within our allotted time our studios had to make a few sacrifices. If we were to work with Kojima studios in the future, We would like a little more time to show the things that platinum excels at
since kojima still has yet to really directly address it, i've always been under the impression kojima was ashamed that the song was plagiarized under his nose without knowing. so when he found out, he just stopped using it even though he could probaby just license the original or work out some sort of agreement with whoever owns the rights it
Lmao did the author just call Wonderful 101 a strategy game?Behind the Scenes at Platinum Games
http://www.ign.com/articles/2013/02/12/behind-the-scenes-at-platinum-games
Building Metal Gear Rising
http://www.ign.com/videos/2013/02/12/the-building-of-metal-gear-rising-revengeance
I thought that was evident from the beginning. I think I've been saying it for the longest.Can we finally stop the bullshit that this isn't a PG game through and through? Enough about KojiPro having handled the cutscenes and PG only the gameplay.
They were useless fools that couldn't make good when left to their own devices. I would have fired them. So who cares about their feels.That... kind of makes me think that the Kojima Productions team working on Rising probably don't like him very much, but I guess it is their fault that it shifted to Platinum.
Can we finally stop the bullshit that this isn't a PG game through and through? Enough about KojiPro having handled the cutscenes and PG only the gameplay.
They were useless fools that couldn't make good when left to their own devices. I would have fired them. So who cares about their feels.
100BP for each limb. Head gives you nothing. The easiest and quickest way to get the BP points is to zandatsu someone after a parry. Slo-mo will be even slower, making the process easier. First you cut off the legs, slightly above the knee. After that the solider contorts in a way that makes it really easy to cut off his left arm, slightly below the shoulder, around a white emblem on their jacket. Getting the right arm too is almost impossible so forget about it. Unfortunately I haven't found a sure-fire way to get BP points without waiting for a solider to attack you.
Right right, I'm mistakenly using zandatsu for entire blade mode process.
So the script was scrapped, but this game is 100% cannon. Platinum didn't rewrite the script did they? KojiPro wrote a new one right?
So the script was scrapped, but this game is 100% cannon. Platinum didn't rewrite the script did they? KojiPro wrote a new one right?
I know we all speculated this but its nice to see it confirmed. Rising is a low-budget title made to an extremely tight deadline that probably still will compete with the best in the genre. This game while amazing, still isn't the best platinum can do.
Me too.I, for one, welcome our new Platinum overlords.
Right. At least I know Konami can at least still pay their bills.Oh good
If a Metal Gear game didn't get a 39 or a 40 in Famtisu that's when you'd know something was wrong
Can we finally stop the bullshit that this isn't a PG game through and through? Enough about KojiPro having handled the cutscenes and PG only the gameplay.
Pressed for specifics, Korekado tells of Etsu Tamari, the KojiPro staffer who is writing the game's story, and frequently found himself at loggerheads with the game director, Platinum's Kenji Saito. The solution, Korekado explains, was to lock the pair away until they sorted it out.
"We put them in a room for three continuous days, and they discussed from morning til night what the writer wanted to create for a story and what the game director wanted to create as a game," he tells us. "And after those three days, it seemed like they had been good friends for a very long time. So we sorted that."