Mistral using Dwarf Gekko's as a chair whereby they are grabbing her arse (@3@)
A statue of that would would be awesome.
Very happy to see Mistral get more time in the DLC, she was so underused.
Mistral using Dwarf Gekko's as a chair whereby they are grabbing her arse (@3@)
I'm confused. Your save file is never screwed since you can always replay a chapter over again at any time for an S rank. If you mean that getting an A rank in a fight screws up that attempt of an S rank on a particular chapter maybe? You can always hit RESTART right before it saves the stats for that fight, though.
Don't play via "Continue", hit "Story" then "Chapters" to play via chapter select. Its pretty much like Devil May Cry and Bayonetta in this regard, you can play any chapter and select the difficulty.
Its safer to play this way as well since you won't risk losing everything by accidentally starting a new game or something.
I know about using Chapter Select, but wait - why were people maintaining three separate S-Rank save files if getting anything less than an S was an issue for the whole save file then?
As in, one for a proper, continuous S Rank per level, one for S Rank per fight, and one that you play and restart on every time you mess up, then if you succeed with an S Rank, you save over the proper backup file.
Anyone else feel like they are gearing up to make ZOE the future of the MGS world?
The thing with the power source kind of reminded me of Metatron.
Also, they would refer to Raiden's body as "frame" sometimes.
Probably just wishful thinking on my part but would be pretty damn cool.
Now said:
I looked at the results screen and my S wasn't blacked out like other people have posted. Does it have to do with beating the game without a recorded death, or like Hypron theorized that you need to get the completion time down too, basically get the in-game title as well?
Ok this is a really dumb ass question, but when you are grappled/held and it asks you to shake the L stick ..... do you rotate or flick it wildly? I am not sure which lol.
Also what is best rating, A I presume? Someone told me S.
I haven't read through thread because I haven't finished yet, didn't want to spoil anything!
Well I beat the last boss. He was pretty tough and it took me around an hour and a half. I did fine up until:
He throws the first rock. I could easily cut through the first part of the rock. The second part I simply could not cut diagonal right to diagonal left for some reason. I swear I would die on the part 9/10 times. When he healed that was another issue until I figured out I had to hit him in the back.
Once I finally got past the above part I figured out how to beat the guy.
Great game and tons of fun. Seemed short but it did take me 10 hours to complete. Have not played a game that tough in a while though.
I just got to the last boss fight as well (after having to put the game down for awhile).
The sheer scale of MGE is pretty nice, and I was riding a combat high up until the dreaded rock section. Do you have to let the blade mode button go or something before the second one? I can line up the first one ok (i guess it doesnt have to be all 4) but the second one...its like its too far?
You need to use both sticks to be able to line the second rock. Otherwise, you can just ninja run towardsand the rocks will miss you.Armstrong
I don't really know, after I posted my last message I went through the DLC on Very Hard, finished in 50 minutes and didn't die once, and the S rank stayed blacked out. And the worst thing is, the S-ranked I had in Hard became blacked out as well, even though I didn't even play on this difficulty. I really have no idea how this rank system is working.
I meant to ask this last week, but has anybody here who finished the game gone to see Iron Man 3...?
I meant to ask this last week, but has anybody here who finished the game gone to see Iron Man 3...?
I dunno if it's the same for the difficulties Easy~Hard, but on my Very Hard run when I was at the final boss, I was quitting out after deaths and reloading from the title screen, and only when I noticed the accumulated time count was going up did I realize that the game was autosaving every time that I died. I was like HELL NO and redid the whole chapter, making sure to duplicate saves so I wouldn't have the have to get that death on record?
Anyone else feel like they are gearing up to make ZOE the future of the MGS world?
The thing with the power source kind of reminded me of Metatron.
Also, they would refer to Raiden's body as "frame" sometimes.
Probably just wishful thinking on my part but would be pretty damn cool.
http://www.youtube.com/watch?v=Op8mjKZxccM
Man, Kojima's trailer for the game is so damn good.
As much as I loved the soundtrack for Rising, I can't help but feel curious now as to how the experience would have ended up had they went for a more MGS4 style epic soundtrack.
Not sure if this was mentioned or not, but the official lyrics booklet has been uploaded to the P* website. There are some real surprise lyrics in there; I always thought Red Sun was saying "Machines come to transform me" instead of "Machines come to transform Eden."
Find the Montenegro track in the Rising OST. Close enough for me, and very awesome track imo.
http://www.youtube.com/watch?v=50Nkq98XNEw
http://www.youtube.com/watch?v=KiiwetRC0e4
Clearly, we have been playing the game wrong.
That is a good track but nowhere near the awesomeness and power of the Love Theme, Old Snake theme and many more imo.
Be thankful there was never a barrel achievement like that if you were trying to get all of them.
And you're right about the trailer songs being closer to "Love". Old Snake's theme might be my favorite in MGS4, and that's more in-line with Montenegro for me in atmosphere, with Montenegro definitely being more fast-paced, yet still Liquid Sun (MGS4 Act 1) inspired. To me, they're about equal for awesome. Other MGR tracks that lack lyrics, I might agree with you, but would need to listen to 4's ST again to fully compare.
Still surprises me how that trailer can make me forget about Rising's soundtrack for it's duration.
Finished the game on Very Hard using NG+ and it didn't feel much harder than Hard on a new game.
Found a piss easy way to take down Sundowner, method works on Normal, Hard and Very Hard (haven't tried Revengeance mode yet):
Equip the polearm, jump above him and do the Triangle, Triangle air attack. Raiden dive bombs straight down on the second attack. Since Sundownder has no shields above him you can just do it over and over and never have to worry about his attacks or shields.
The attack usually either staggers him or knocks him down so you can just keep doing it over and over. You can also evasive dodge out of the move's recovery frames for safety if need be.
Are there going to be more trophies and achievements for the bladewold DLC? I would think we would have heard about them by now?
That's actually a pretty interesting technique, I never thought of doing that. Although, if you want to S-rank the fight, you actually need to cut his shields for him to get his reinforcements, so this prevents you from killing him by just hitting his back (which you can also do by using offensive defense to defuse his shields without getting hit by them).
That's actually untrue. I've S-ranked Sundowner multiple times on various difficulty settings and not once have I cut his shields to initiate the second phase of the fight. At the start of the battle, I use a Stinger to take down the helicopter that spawns and then I start to wail on Sundowner to build up a combo (50+ hits). I rack up a few additional kills by destroying the gliders that fly towards you during the glider part of the battle and that usually suffices for an S-rank.
That's actually a pretty interesting technique, I never thought of doing that. Although, if you want to S-rank the fight, you actually need to cut his shields for him to get his reinforcements, so this prevents you from killing him by just hitting his back (which you can also do by using offensive defense to defuse his shields without getting hit by them).
Fuck Yeah,No dmg'edwith Sam and beat rev in less than 1 hr.That boss fight was so good,you get practically no time to breathe.Senator
For the quick draw achivement do you have to kill people with the base y attack or does any y attack work?
Does the quick draw achievement total carry over, or does it have to be done all in one run?
Carries over.
Speaking of quick draw, is Raiden's any good?
Does it have any invincibility upon release like the charge attack for Sundowners weapon? How about the damage? Like if there is an opening would it be better to get a quick chain in or use the quick draw instead?
Speaking of skills, what purchasable skills do you guys tend to favor or use often (aside from the obvious dodge)? Even though I've purchased them all, aside from the dodge, I mostly use the command launcher (fwd, fwd Square). Not sure what else is good.
Raiden's quickdraw is essentially worthless, from what I can tell. Only to be used for style. It certainly doesn't do much damage. Not sure about armor, but I doubt it.
Stinger, Killerbee, Command Launcher. Some people really like the Palm Strike, too.
I don't use it that much though, outside of some ridiculous waves that are close quarters with alot of armored enemies.(and they're spawning in allowing you to actually charge it)
I like Raiden's lightning kick alot. The tracking on it is really good making it one of the best ways to close the gap on enemies in the air or that you can't see.
The tracking is actually too good imo. The move is useless for platforming and covering ground when there's any enemy on the field. Even if you're nowhere near them and miles outsideof the moves range, Raiden will always kick in the direction of an enemy.
Lightning Strike/Stinger is also useful in a similar way and has more range, but it being ground only makes it a bit less useful to me. Especially when you can't see because of the camera.
I don't use the rest of the moveset myself really. Alot of filler moves in this game
Quick Draw is ok. It's good for charging during enemy spawning and it does alot of armor damage, especially when enhanced with Ripper mode.(probably not true but I think I've seen it do more damage if you time the ripper mode trigger to when the shockwave actually connects)