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Metal Gear Rising: Revengeance |OT| A Blade Forged In Platinum [LAW OF THE WILD]

R

Retro_

Unconfirmed Member
:eek: I'm currently playing through the DLC on Very Hard, and after a short while I just couldn't get bothered no-damaging every single fight anymore, so I started going for the no-kill bonuses instead, and it makes a lot of the fights a lot more manageable. I should have done that way earlier. It's a lot more fun to play that way as well, I don't have to restart every 10 seconds anymore.

Yep. I pity anyone trying to no damage VR 4. Much easier to no kill since only like 2 waves have human enemies.

Probably one of the design decisions I really liked in the dlc. More robots than humans so S ranks are actually alot easier than the main game. Going for no kill doesn't hurt your rank in other areas as much as it does in the base game
 

CorvoSol

Member
Also the Distopia is a useless, crap weapon. The polearm and the Scissor blades are way better. This is because Mistral and Sundowner are better bosses than Monsoon.
 
R

Retro_

Unconfirmed Member
Also the Distopia is a useless, crap weapon. The polearm and the Scissor blades are way better. This is because Mistral and Sundowner are better bosses than Monsoon.

Dystopia is probably the most useful. Especially for some of the VR missions.
 

Hypron

Member
Dystopia is probably the most useful. Especially for some of the VR missions.

Definitely. It's awesome to stunlock big enemies and it's very useful against flying enemies. The polearm is probably the least useful one imo. I almost never use it.
 
R

Retro_

Unconfirmed Member
Definitely. It's awesome to stunlock big enemies and it's very useful against flying enemies. The polearm is probably the least useful one imo. I almost never use it.

It's pretty good if you use the right strings. Especially in Ripper mode with its AOE attacks

but yeah compared to the utility of Dystopia's stun and Bloodlust's super armor, L'Etranger's full moveset doesn't really stack up.
 

CorvoSol

Member
It doesn't even hit anything half the time, and when it stuns enemies, they're stunned for no time at all. I'm incapable of attacking for more time while standing there waiting for the stupid thing to come back to me than the enemy I just stunned. Plus, it has less reach than when Monsoon uses it, and he can all make it point different directions and stuff. I think I just hate it because it comes from Monsoon and I hate him.
 

Hypron

Member
It doesn't even hit anything half the time, and when it stuns enemies, they're stunned for no time at all. I'm incapable of attacking for more time while standing there waiting for the stupid thing to come back to me than the enemy I just stunned. Plus, it has less reach than when Monsoon uses it, and he can all make it point different directions and stuff. I think I just hate it because it comes from Monsoon and I hate him.

You need to wait until it glows purple to use it.
 
R

Retro_

Unconfirmed Member
To his credit though, Monsoon is easily the worst boss in the game.

An action game boss seemingly designed in the image of the Warioware games
 
R

Retro_

Unconfirmed Member
But the parry system is awesome and Monsoon demands the most parries of any boss...

You mean he demands you to mash it more than any boss. or in the case of the smoke bombs forces you to stop the fight no matter what and play his parry minigame.(One of many in the fight)

If anything he exposes the flaws of the system. You're punished for perfect parries most of the fight in that they cause him to increase the distance between you and him. In order to kill him quickly you basically have to trap him against a wall in a way that he still gets hit by the followup after the backjump as he has no where to go.

That's what's so frustrating to people about Monsoon I think. Just about every Monsoon S rank looks the same because you're in control of so little of it. It's just an endurance test of being able to clear all his minigames consecutively without taking a hit with no midfight checkpoints.
 

Hypron

Member
You mean he demands you to mash it more than any boss. or in the case of the smoke bombs forces you to stop the fight no matter what and play his parry minigame.(One of many in the fight)

If anything he exposes the flaws of the system. You're punished for perfect parries most of the fight in that they cause him to increase the distance between you and him. In order to kill him quickly you basically have to trap him against a wall in a way that he still gets hit by the followup after the backjump as he has no where to go.

That's what's so frustrating to people about Monsoon I think. Just about every Monsoon S rank looks the same because you're in control of so little of it. It's just an endurance test of being able to clear all his minigames consecutively without taking a hit with no midfight checkpoints.

I pretty much agree with all this. Most of his attacks are just annoying and have you sit there waiting for him to finish. Once you have the technique (with the pincer blades) it's possible to kill him without him ever doing anything else than throwing shit at you... It's not even really hard it's just annoying.

Talking of annoying, I think the final boss of the DLC is very badly balanced. The fight is way too random. I don't think it's normal for a boss to be beatable in like 20 seconds if you're lucky (if he goes for the attack that makes cracks in the ground in taunted mode you can basically take him to the next phase of the fight), while if you're not lucky you might barely even be able to hit him a couple of times in more than a minute (I've had him do his flaming dash punch attack 6 times almost in a row yesterday... That's just ridiculous).
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
That's what's so frustrating to people about Monsoon I think. Just about every Monsoon S rank looks the same because you're in control of so little of it. It's just an endurance test of being able to clear all his minigames consecutively without taking a hit with no midfight checkpoints.

You could say the same thing for Sam's DLC final bossfight. So stupid random. Hopefully Bladewolf is better balanced if they're going to have the AI be that aggressive and random.
 
I think Monsoon has interesting mixups and variations on the higher difficulties, but I believe his role is to be one of the easier bosses mechanically that looks more difficult than he actually is, so that the player feels like they've mastered parrying enough to defeat a really tough enemy. Mashing parry to beat that multi-hit sai string is pretty braindead but it feels skillful. Hell, I got beat up repeatedly trying to parry the kick sequence via audio cues when just mashing it quickly is more consistent because the delay on the third kick isn't actually a delay. I just wish there were more options when fighting him once you're familiar with the system, outside of the corner perfect parry schenanigan which isn't even really that good. Doing a perfect parry on the smoke bomb attacks should really bring him out of the sequence, or the evade should be able to stagger him out of an attack sequence like it does against sword cyborgs. I don't mind if they buff him up to compensate, but as is he's the least replayable boss because there's nothing especially cool you can do in the fight.
 
R

Retro_

Unconfirmed Member
Talking of annoying, I think the final boss of the DLC is very badly balanced. The fight is way too random. I don't think it's normal for a boss to be beatable in like 20 seconds if you're lucky (if he goes for the attack that makes cracks in the ground in taunted mode you can basically take him to the next phase of the fight), while if you're not lucky you might barely even be able to hit him a couple of times in more than a minute (I've had him do his flaming dash punch attack 6 times almost in a row yesterday... That's just ridiculous).

Yeah DLC Armstrong is a weird fight. I'm not quite sure what they were thinking with him.

He seems all about recognizing the right move and meeting it with the correct response, which to be interesting needs to be randomized. I understand that much and I think that's a good concept to design a boss fight around

but I think the frequency with which he spams certain moves sort of makes that not fun. For the longest time fighting him my problem wasn't that he wasn't giving me the moves I wanted, or that I wasn't lasting until he did them, but that I was so trained to dodging dash punches that when I finally does something else I can punish I don't react to it fast enough, because I'm waiting for more dash punches/grabs lol.

It's like it demands your constant full attention while seemingly hypnotizing you through repeating the same move for an extended period of time. Or at least that's the effect brought about by multiple retries. When I finally S ranked him it was at the end of my Revengeance speed run after deciding to do that instead of continuing to retry that fight.

At the very least it's something I've never seen before in an action game.
 

GuardianE

Santa May Claus
Just picked this game up, parrying tips would much appreciated.

One common mistake is that people don't realize they have to parry each individual hit. If an enemy is doing a combo or a multihitting move on you, you'll need to tap towards+weak attack for each hit. Generally, if your timing sucks, you'll want to parry earlier rather than later... this way, you'll just get a block and take no damage (except in rare circumstances). The parry window is pretty generous, moreso on the easier difficulties and it gets stricter on the harder ones. If you parry the attack at just the right time, you'll get a perfect parry which will lead into a crippling counterattack and often an instant Zandatsu opportunity on a lot of enemies.

Alternatively, there's also a dodge move with generous invincibility frames called Offensive Defense. You have to buy it for 2000BP in the Customize Menu. It's a really good tool, and you can choose which direction you wish to dodge. The dodge even incorporates a slash in the middle of it so that you remain offensive. Both the dodge and the parry have their advantages and can/should be used in combination in the middle of fights.
 

Hypron

Member
Following from my earlier post:
1367409771-photo-on-2013-05-01-at-23-59.jpg

Does anyone know what the different shades of S mean? I just s ranked the DLC on hard (after this picture was taken) and the s is glowing like all the other ones, but the very hard one has a different colour and the revengeance one doesn't glow at all... Are there different types of s rank?

I used continues during my revengeance run, so that might explain the difference, however, I didn't use continues during my very hard run so I am a bit confused.
 

katkombat

Banned
Following from my earlier post:


Does anyone know what the different shades of S mean? I just s ranked the DLC on hard (after this picture was taken) and the s is glowing like all the other ones, but the very hard one has a different colour and the revengeance one doesn't glow at all... Are there different types of s rank?

I used continues during my revengeance run, so that might explain the difference, however, I didn't use continues during my very hard run so I am a bit confused.

Wow that's really weird. Never seen that anywhere before.
 

Hypron

Member
Wow that's really weird. Never seen that anywhere before.

Yeah...

I might have a theory though: the rank might be linked to the completion time. Revengeance took me around 1:30', Very Hard 1:12' and hard 59'20". Maybe the cutoff time to get a proper s rank is an hour.
 

Coconut

Banned
One common mistake is that people don't realize they have to parry each individual hit. If an enemy is doing a combo or a multihitting move on you, you'll need to tap towards+weak attack for each hit. Generally, if your timing sucks, you'll want to parry earlier rather than later... this way, you'll just get a block and take no damage (except in rare circumstances). The parry window is pretty generous, moreso on the easier difficulties and it gets stricter on the harder ones. If you parry the attack at just the right time, you'll get a perfect parry which will lead into a crippling counterattack and often an instant Zandatsu opportunity on a lot of enemies.

Alternatively, there's also a dodge move with generous invincibility frames called Offensive Defense. You have to buy it for 2000BP in the Customize Menu. It's a really good tool, and you can choose which direction you wish to dodge. The dodge even incorporates a slash in the middle of it so that you remain offensive. Both the dodge and the parry have their advantages and can/should be used in combination in the middle of fights.

Thanks, I was having trouble with Chain Saw Dawg on normal cuz I wasn't getting the parry system now that I get I feel like I should bump up the difficulty.
 

GuardianE

Santa May Claus
Thanks, I was having trouble with Chain Saw Dawg on normal cuz I wasn't getting the parry system now that I get I feel like I should bump up the difficulty.

I think that Hard is the recommended starting difficulty for people to have some experience with action games, personally. Check back here if you're having any issues. Have fun! The first playthrough is an amazing one.

Something else I forgot to mention, but may have already been obvious. There are certain unblockable attacks that must be dodged. Those are usually indicated by the enemy glowing yellow.
 

Coconut

Banned
I think that Hard is the recommended starting difficulty for people to have some experience with action games, personally. Check back here if you're having any issues. Have fun! The first playthrough is an amazing one.

Something else I forgot to mention, but may have already been obvious. There are certain unblockable attacks that must be dodged. Those are usually indicated by the enemy glowing orange.

That explains why I can't parry the gekkos kick.
 

Hypron

Member
How on earth is this ranking system working, part 3:

Okay so that's what I had 2 days ago:


And that's what I have today:

1367578543-photo-on-2013-05-03-at-22-51.jpg


As you can notice, the very hard S rank stopped glowing... So would that actually mean the ranks displayed are relative to each other? Ie. the game calculates some sort of average of your ranks and if one of them is lower than x% of this average, it stops glowing? Or something like that.
 
R

Retro_

Unconfirmed Member
Yes the existence of George is still the most baffling thing about Rising's script
 

Coconut

Banned
Yes the existence of George is still the most baffling thing about Rising's script

Ok good, I was worried I'd missed something. Sorry if y'all have gone over this and I'm beating a dead horse, but I mean some how a fat guy on roller blades makes more sense then George.
 
Ok good, I was worried I'd missed something. Sorry if y'all have gone over this and I'm beating a dead horse, but I mean some how a fat guy on roller blades makes more sense then George.

In 10 years we'll be playing a George-centered spinoff game on PS5 and we'll all wonder why we ever hated him.
 

GuardianE

Santa May Claus
Ok good, I was worried I'd missed something. Sorry if y'all have gone over this and I'm beating a dead horse, but I mean some how a fat guy on roller blades makes more sense then George.

It didn't for me. And that's one of the reasons why I loathe the characters in MGS2.

Anyway, George's inclusion and execution is questionable in the plot of MGR, for sure.
 

neojubei

Will drop pants for Sony.
Yes the existence of George is still the most baffling thing about Rising's script

Ok good, I was worried I'd missed something. Sorry if y'all have gone over this and I'm beating a dead horse, but I mean some how a fat guy on roller blades makes more sense then George.
George is awesome I don't know why anyone would hate him. He isn't the typical character you see in video games which I like
 
George is awesome I don't know why anyone would hate him. He isn't the typical character you see in video games which I like

I liked George too. He was among the last thing I was expecting from Rising. A Guyanese street kid who was short of becoming a child soldier like Raiden; at worst, he's new to me. I am glad he didn't need to be escorted anywhere, and that his speech was translated for us.

He was almost as surprising as my now favorite Metal Gear easter egg: the indestructible cat.
Did JP or anyone give that cat a name btw?
 

Coconut

Banned
I hate him because he's fucking annoying. No amount of retro TMNT references will make me like him.

Question: is that actually in the Japanese script or was that TMNT stuff added by the English translators?


As far as the statement of him 'not being a typical character' that's not true their are tons of annoying characters in video games. Honestly I don't get why he's here if you have another child character of the same age, George is just stealing time from adorable and likable Sunny.


Also it's so far in the future and he's supposed to be from a third world country why does he know TMNT and not just that he knows TMNT 2: secret of the ooze and can quote Vanilla Ice song lyrics from the movie.
 

demidar

Member
Question: is that actually in the Japanese script or was that TMNT stuff added by the English translators?


As far as the statement of him 'not being a typical character' that's not true their are tons of annoying characters in video games. Honestly I don't get why he's here if you have another child character of the same age, George is just stealing time from adorable and likable Sunny.


Also it's so far in the future and he's supposed to be from a third world country why does he know TMNT and not just that he knows TMNT 2: secret of the ooze and can quote Vanilla Ice song lyrics from the movie.

I think it's only present in the localized version but don't quote me on that.
 

Catalix

And on the sixth day the LORD David Bowie created man and woman in His image. And he saw that it was good. On the seventh day the LORD created videogames so that He might take the bloody day off for once.
JP, if you're still reading, can you personally thank whoever was responsible for creating George.

Regardless of how I feel about the English voice acting itself (c'mon now... a grown-ass man poorly imitating a child, doing an accent bordering on parody), I never thought I'd actually ever see a GUYANESE character in a video game. Ever. Let alone a METAL GEAR game of all places. My favorite series giving a surprise shout out to my mostly obscure heritage. Still blows my mind.

My cousin and I lost our goddam shit when that character popped up. "Mi a Guyanese!" lolz fah days
 
R

Retro_

Unconfirmed Member
George is awesome I don't know why anyone would hate him. He isn't the typical character you see in video games which I like

I made a post about why I think he's dumb and makes no sense in the spoilers thread:

I think the funniest thing is that they acknowledge that he's speaking unintelligible gibberish by giving him subtitles, but every character in the game seems to understand him perfectly as if he's speaking normally

So I don't get what the purpose is of having him speak that way.

It's like the opposite of how MGS3 handled language, where they acknowledge that everyone is speaking Russian in dialogue while they're really speaking a language the audience understands. Adding a layer of authenticity to the game's scenario

George for all intents and purposes is speaking perfect English in the context of the game, but for some reason he's speaking in a way that the audience needs subtitles to understand.(Like even if you're able to understand the words he says, you still need the subtitles to understand how the other characters interpret the meaning of them. Like the "hot fa days" comment towards Sunny at the end of the game.)

It's weird. Not a fan.


Question: is that actually in the Japanese script or was that TMNT stuff added by the English translators?

He speaks normally in the japanese version
 
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