Here's my review of the game... I hope GAF is merciful. I tried to tie my review into the action of the game, the speed of everything.
"One sword keeps another in the sheath." - Raiden, "The Best Game Ever Made."
Platinum Games, the insane-offshoot of fired Capcom employees, have outdone themselves. It turns out that "Bayonetta," the 2010 action-masterpiece, was some sort-of deranged precursor towards what they had always strived for. Slow-motion, fetishistic-animation, and extreme violence punctuated the title, and the niche that craved it loved it for everything it was. SEGA, the publisher of said title, was dazed and confused as to what to do with it, dumping it here in the states in January, hoping that such a bold move would lead to decent sales.
Cut-to the year 2013, when something amazing happened. Picking up the pieces of a failed concept that Kojima Productions could not crack, Platinum releases "Metal Gear Rising: Revengeance," fanfare and sound at a minimum. Picking up the extreme-slack of KP's home-base, Konami, Platinum utilized only one concept from the original idea: A free-motion cutting concept, giving players full control over a katana's steely gaze. Then they decided to release it on Steam.
With this design, and tons of work, they created what is, in my mind, the best game I've ever played.
"You deny your weapon its purpose!" - Jetstream Sam, "You Need to Buy This Game."
"MGR:R," as I will comfortably refer to it, starts fairly simply. You, the player, as Raiden, cyborg-ninja and philanthropist extraordinaire, comfortably escort an African diplomat in a limousine. The player is treated to an extended cut-scene, an expected trait of anything in this series. You're stopped by an overpowered Brazillian-Samurai. You meet a Kentucky-Fried cyborg. And then you start playing.
You start playing and you realize that you can do some crazy shit.
It's simplistic enough... You have a "light attack," and you have a "heavy attack," and that colors your initial time with the game. You may recognize elements of "Devil May Cry," and, to some extent, "Ninja Gaiden" (the XBOX remake, not the NES personal-Hell).
Odd note... You encounter not one, but TWO "Shit-Eating Grins" within ten-minutes... This is played for "bad-ass-ness" and laughs.
And then you fight, grab, and suplex a fucking giant robot. Then you begin to see how this is the best thing ever.
"I lost my whole family, everything... But I butchered those fuckers. My family's killers. That's when I realized... I am a killer too and a good one at that." - Mistral, " SOOOOOO GOOD."
"MGR: R," as it is designed, is one of the simplest action games designed. Third-Person in perspective, you the player as Raiden the cyborg-ninja, navigate through narrow areas and tear everything to pieces. Except there is a trick to all of the bloodshed... And that's patience.
Parrying enemy attacks, having patience, waiting until the last possible moment... This actually colors the entire game. And as odd as the idea comes accross, it is AMAZING. Waiting, being patient, staring intently to see a sign of attack... This game is all about THAT.
You're not a demon-hunting immortal or a long-haired witch... You're a ninja, and you need to be smarter and better than all those that stand in your way. So patience, waiting, understanding the motions and attacks of enemies are paramount to the experience of being a bad-ass in this game.
Which leads to the other action-half of this game... "Free-Blade" Mode. I could give a lecture on the aspects of this concept, but I'm not going to, and I'll simply say this: You can cut anything into any number of pieces. Objects within the world, basic enemies, even the Bosses of the game... You can cut simply anything into hundreds of chunks. And with the added CPU power of PC's (PS3 and XBOX 360 SUCK LOL WHATEVER SHITTY HARDWARE), you can cut things into thousands of chunks, husks, and peels.
Gameplay in this is defined by how much you as the player enjoy being insane... That is, how much you enjoy twitch-skilled gameplay and extended satisfaction through interaction with a fucking katana.
"You can't fight nature, Jack... Wind blows, rain falls, and the strong prey upon the weak." - Monsoon, "When I Leanred to Actually Play the Game."
Let's take a moment to talk about "Boss Fights," in video games... Usually, you work your way to a specific end-point, and then you go toe-to-toe with an extremely resilient enemy who takes pattern-recognition and skill to defeat. You win, you feel good, and you continue. This has been the norm for so many years.
In "MGR: R," the "Boss Fights" are way more than that. They are designed not only to challenge you, but to make sure you're understanding the game. When you fight Metal Gear Ray within the first 15-minutes, it's more about making sure you understand how to move. When you fight the Blade Wolf, it's about making sure you understand the "Parry" technique.
When you fight Mistral, the first true "Boss" of the game, it's to make sure you're enjoying and understanding this experience.
And Monsoon... Well, I will simply say that, if you've stuck with this game until this point, you better understand the "Parry"... You will lose if you don't.
"Metal Gear Rising: Revengeance," with all of it's over-the-top excitement and fantastic gameplay, is all about learning the ropes. When should I dodge? What's a "perfect" parry? Can this combo destroy this "Boss"? These are questions that will skip over your mind when playing, but you'll eventually run on muscle impulse. Your hands will simply "do" what they are supposed to, and, like playing a piano, this game will begin to open up and show you how amazing YOU can be, even if you're just pressing buttons and moving sticks.
"All we are saying... Is give war a chance!" - Sundowner, "Why Aren't You Playing This Yet?"
Beyond cutting down lesser-enemies and laying into big-bads, "MGR: R" is all about presentation. The user-interface is extremely simple... You've got a Soliton-Radar map, a health-bar, a fuel-cell energy gauge (for extreme cutting), and that's it. Effinciency is paramount to understanding what you're doing at any time here. This is not a "Baby's First Action Game"... You are expected to understand and react to everything this game throws at you.
You the player are treated to accents and stylish-flourish based around gameplay. You parry an attack just-so... Things slow down... You enter "Free-Blade" mode and cut heads, arms, legs, and torsos into shreds. You are rewarded through skill in aesthetic... Time stops while you prepare a surgical removal of limbs and rewards (40 enemies in the game reward the player with developer-info, achieved through successful clean-cuts of left-arms). This is simple video game philosophy... Be skillful, and be rewarded.
Nanomachines, Son." - ___________________ , "Won't Spoil the Fun, but Please Play."
I won't attempt to explain the narrative of "MGR: R" at this point. To do so would be tacky, crappy, and stupid. Instead, I will attempt to give an impression of what I experienced... Ninja bad-ass-ery, Lucho Libre, understanding on the battlefield, PHILOSOPHY, Samurai-Code, a duel, rivalry, "Teenage Mutant Ninja Turtles 2,", Denver, Colorado, PMC's, "Slam Dunk, organ trafficking, Mexico, "Michael Jackson's 'Moonwalker'", Werner Herzog, Casshern, the War on Terror, "9/11".
Though the cut-scenes will seemingly take away from the gameplay, they will add so much texture and nuance, if only you pay attention. Watch them if you play... They have a LOT TO SAY, if you simply watch and listen. Admittedly, this may be one of the most prescient video game narratives I've ever experienced. Between the approach to war, the increase in PMC activity, and the utilization of locations real (Abkhazia is real,under-presented, and destroyed), and the end-game of the big-bad, "MGR: R" presents a world not so far-removed from our own, defined more by realisim than cyborgs.
"You're not greedy... You're bat-shit insane!" - Raiden, "FOR THE SEQUEL."
I'll end my rant with this: "Metal Gear Rising: Revengeance," though I struggled with it, is one of the best games I've ever played. This is not hyperbole rising, I can assure you... This is simply one of the purest experiences I have ever had with the medium. If you are completely comfortable with classic-NES games, this is for you. If you are confident in your abilities in action games, this is for you.
And most importantly... If you are disenfranchised by the cookie-cutter nature of the industry here lately, and if you are looking for an experience that rewards smarts and punishes the unskilled, THIS GAME, "Metal Gear Rising: Revengeance," is for you.