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Metal Gear Rising: Revengeance PC Version |OT| Violence Breeds Violence

demidar

Member
I did, but only on Normal. Been working my way up through difficulties in the PC version. And getting the unlockables.

I kind of hope I get to try Revengeance mode, but I want to unlock it the normal way, meaning beating Very Hard.

I look forward to your progress. If worst comes to worst you can always buy the FOX Blade.

You're just jealous because you're not hot fuh dayssss...

That sent shivers down my entire body. Ugh.
 
Here's my review of the game... I hope GAF is merciful. I tried to tie my review into the action of the game, the speed of everything.

"One sword keeps another in the sheath." - Raiden, "The Best Game Ever Made."

Platinum Games, the insane-offshoot of fired Capcom employees, have outdone themselves. It turns out that "Bayonetta," the 2010 action-masterpiece, was some sort-of deranged precursor towards what they had always strived for. Slow-motion, fetishistic-animation, and extreme violence punctuated the title, and the niche that craved it loved it for everything it was. SEGA, the publisher of said title, was dazed and confused as to what to do with it, dumping it here in the states in January, hoping that such a bold move would lead to decent sales.

Cut-to the year 2013, when something amazing happened. Picking up the pieces of a failed concept that Kojima Productions could not crack, Platinum releases "Metal Gear Rising: Revengeance," fanfare and sound at a minimum. Picking up the extreme-slack of KP's home-base, Konami, Platinum utilized only one concept from the original idea: A free-motion cutting concept, giving players full control over a katana's steely gaze. Then they decided to release it on Steam.

With this design, and tons of work, they created what is, in my mind, the best game I've ever played.

"You deny your weapon its purpose!" - Jetstream Sam, "You Need to Buy This Game."

"MGR:R," as I will comfortably refer to it, starts fairly simply. You, the player, as Raiden, cyborg-ninja and philanthropist extraordinaire, comfortably escort an African diplomat in a limousine. The player is treated to an extended cut-scene, an expected trait of anything in this series. You're stopped by an overpowered Brazillian-Samurai. You meet a Kentucky-Fried cyborg. And then you start playing.

You start playing and you realize that you can do some crazy shit.

It's simplistic enough... You have a "light attack," and you have a "heavy attack," and that colors your initial time with the game. You may recognize elements of "Devil May Cry," and, to some extent, "Ninja Gaiden" (the XBOX remake, not the NES personal-Hell).

Odd note... You encounter not one, but TWO "Shit-Eating Grins" within ten-minutes... This is played for "bad-ass-ness" and laughs.

And then you fight, grab, and suplex a fucking giant robot. Then you begin to see how this is the best thing ever.

"I lost my whole family, everything... But I butchered those fuckers. My family's killers. That's when I realized... I am a killer too and a good one at that." - Mistral, " SOOOOOO GOOD."

"MGR: R," as it is designed, is one of the simplest action games designed. Third-Person in perspective, you the player as Raiden the cyborg-ninja, navigate through narrow areas and tear everything to pieces. Except there is a trick to all of the bloodshed... And that's patience.

Parrying enemy attacks, having patience, waiting until the last possible moment... This actually colors the entire game. And as odd as the idea comes accross, it is AMAZING. Waiting, being patient, staring intently to see a sign of attack... This game is all about THAT.

You're not a demon-hunting immortal or a long-haired witch... You're a ninja, and you need to be smarter and better than all those that stand in your way. So patience, waiting, understanding the motions and attacks of enemies are paramount to the experience of being a bad-ass in this game.

Which leads to the other action-half of this game... "Free-Blade" Mode. I could give a lecture on the aspects of this concept, but I'm not going to, and I'll simply say this: You can cut anything into any number of pieces. Objects within the world, basic enemies, even the Bosses of the game... You can cut simply anything into hundreds of chunks. And with the added CPU power of PC's (PS3 and XBOX 360 SUCK LOL WHATEVER SHITTY HARDWARE), you can cut things into thousands of chunks, husks, and peels.

Gameplay in this is defined by how much you as the player enjoy being insane... That is, how much you enjoy twitch-skilled gameplay and extended satisfaction through interaction with a fucking katana.

"You can't fight nature, Jack... Wind blows, rain falls, and the strong prey upon the weak." - Monsoon, "When I Leanred to Actually Play the Game."

Let's take a moment to talk about "Boss Fights," in video games... Usually, you work your way to a specific end-point, and then you go toe-to-toe with an extremely resilient enemy who takes pattern-recognition and skill to defeat. You win, you feel good, and you continue. This has been the norm for so many years.

In "MGR: R," the "Boss Fights" are way more than that. They are designed not only to challenge you, but to make sure you're understanding the game. When you fight Metal Gear Ray within the first 15-minutes, it's more about making sure you understand how to move. When you fight the Blade Wolf, it's about making sure you understand the "Parry" technique.

When you fight Mistral, the first true "Boss" of the game, it's to make sure you're enjoying and understanding this experience.

And Monsoon... Well, I will simply say that, if you've stuck with this game until this point, you better understand the "Parry"... You will lose if you don't.

"Metal Gear Rising: Revengeance," with all of it's over-the-top excitement and fantastic gameplay, is all about learning the ropes. When should I dodge? What's a "perfect" parry? Can this combo destroy this "Boss"? These are questions that will skip over your mind when playing, but you'll eventually run on muscle impulse. Your hands will simply "do" what they are supposed to, and, like playing a piano, this game will begin to open up and show you how amazing YOU can be, even if you're just pressing buttons and moving sticks.

"All we are saying... Is give war a chance!" - Sundowner, "Why Aren't You Playing This Yet?"

Beyond cutting down lesser-enemies and laying into big-bads, "MGR: R" is all about presentation. The user-interface is extremely simple... You've got a Soliton-Radar map, a health-bar, a fuel-cell energy gauge (for extreme cutting), and that's it. Effinciency is paramount to understanding what you're doing at any time here. This is not a "Baby's First Action Game"... You are expected to understand and react to everything this game throws at you.

You the player are treated to accents and stylish-flourish based around gameplay. You parry an attack just-so... Things slow down... You enter "Free-Blade" mode and cut heads, arms, legs, and torsos into shreds. You are rewarded through skill in aesthetic... Time stops while you prepare a surgical removal of limbs and rewards (40 enemies in the game reward the player with developer-info, achieved through successful clean-cuts of left-arms). This is simple video game philosophy... Be skillful, and be rewarded.

“Nanomachines, Son." - ___________________ , "Won't Spoil the Fun, but Please Play."

I won't attempt to explain the narrative of "MGR: R" at this point. To do so would be tacky, crappy, and stupid. Instead, I will attempt to give an impression of what I experienced... Ninja bad-ass-ery, Lucho Libre, understanding on the battlefield, PHILOSOPHY, Samurai-Code, a duel, rivalry, "Teenage Mutant Ninja Turtles 2,", Denver, Colorado, PMC's, "Slam Dunk, organ trafficking, Mexico, "Michael Jackson's 'Moonwalker'", Werner Herzog, Casshern, the War on Terror, "9/11".

Though the cut-scenes will seemingly take away from the gameplay, they will add so much texture and nuance, if only you pay attention. Watch them if you play... They have a LOT TO SAY, if you simply watch and listen. Admittedly, this may be one of the most prescient video game narratives I've ever experienced. Between the approach to war, the increase in PMC activity, and the utilization of locations real (Abkhazia is real,under-presented, and destroyed), and the end-game of the big-bad, "MGR: R" presents a world not so far-removed from our own, defined more by realisim than cyborgs.

"You're not greedy... You're bat-shit insane!" - Raiden, "FOR THE SEQUEL."

I'll end my rant with this: "Metal Gear Rising: Revengeance," though I struggled with it, is one of the best games I've ever played. This is not hyperbole rising, I can assure you... This is simply one of the purest experiences I have ever had with the medium. If you are completely comfortable with classic-NES games, this is for you. If you are confident in your abilities in action games, this is for you.

And most importantly... If you are disenfranchised by the cookie-cutter nature of the industry here lately, and if you are looking for an experience that rewards smarts and punishes the unskilled, THIS GAME, "Metal Gear Rising: Revengeance," is for you.
 

McNum

Member
I look forward to your progress. If worst comes to worst you can always buy the FOX Blade.
Actually, I'm trying to avoid using the DLC items if I can.

I'll break out the cheese if I really do get stuck. It's why I'm building up the Armor Breaker on the side while playing. That and the Blade Mode Wig will do pretty much the same as the Fox Blade... except I'll have an upgraded Armor Breaker to use when I don't want to cheese it.

Also getting the White Armor for 10 Nanopastes. Not all DLC armors are made equal...
 

zhorkat

Member
In "MGR: R," the "Boss Fights" are way more than that. They are designed not only to challenge you, but to make sure you're understanding the game. When you fight Metal Gear Ray within the first 15-minutes, it's more about making sure you understand how to move. When you fight the Blade Wolf, it's about making sure you understand the "Parry" technique.

When you fight Mistral, the first true "Boss" of the game, it's to make sure you're enjoying and understanding this experience.

And Monsoon... Well, I will simply say that, if you've stuck with this game until this point, you better understand the "Parry"... You will lose if you don't.

Maybe it's just me, but I don't get this sentiment. Sure, Blade Wolf makes sure you understand the parry technique. Sure, if you don't know how to parry Monsoon you're going to have a rough time. However, I don't find it astounding that a game that has parrying as a central mechanic has boss fights that are going to suck if you don't know how to parry. I don't think Mario games are amazing because you're going to die in a boss fight if you don't know how to run and jump.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Maybe it's just me, but I don't get this sentiment. Sure, Blade Wolf makes sure you understand the parry technique. Sure, if you don't know how to parry Monsoon you're going to have a rough time. However, I don't find it astounding that a game that has parrying as a central mechanic has boss fights that are going to suck if you don't know how to parry. I don't think Mario games are amazing because you're going to die in a boss fight if you don't know how to run and jump.
Personally Monsoon was the moment I discovered you could parry, and needed to. Parry defense in most games has seemed to me to be an advanced technique, not a necessity as it is here.
 

Sub_Level

wants to fuck an Asian grill.
Just beat Revengeance. Wow that playthrough was quick. Absolutely feel no shame in the lightest at using the Fox Blade considering the insane damage enemies do. Its more Heaven and Hell or KH Critical Mode than Master Ninja. I would say Very Hard is the best difficulty thats just right. For some reason that holds true in other action games as well, difficulty right below max is best. I consider that to be true for NGB's Very Hard and Bayonetta's Hard.

Dunno if im gonna do dlc and vr missions. A little burnt out. Have like 25 hours played...
 
So I just spent almost four hours listening to all the Codec calls in File 01 alone. I skipped a lot that were just about the local politics of this game's made-up Eastern European country that you never see again after the first chapter, but I was totally fascinated by most of it. The crazy level of research that goes into Metal Gear games has always been one of my favourite things about the series, and Revengeance is no different in that regard. I've played the game about ten times through now, but I'd never taken the time to listen to all the Codecs until now because I'm always so hyped up while playing.

I love that the writers have spent time thinking about just how all the crazy sci-fi technology in the Metal Gear universe would actually progress over the years. This is a fictional universe that had one-man hovering platforms in 1964, and now in 2018 it's all carbon nanotubes and holographic data storage. I'm beside myself with excitement for GZ and MGSV, of course, but I'm still really looking forward to more Metal Gear games set in the future. The Solid games might not return to the future any time soon, but I'd love to see Rising becoming its own series if it meant more Platinum brilliance and near-future craziness.
 
Just beat Revengeance. Wow that playthrough was quick. Absolutely feel no shame in the lightest at using the Fox Blade considering the insane damage enemies do. Its more Heaven and Hell or KH Critical Mode than Master Ninja. I would say Very Hard is the best difficulty thats just right. For some reason that holds true in other action games as well, difficulty right below max is best. I consider that to be true for NGB's Very Hard and Bayonetta's Hard.

Dunno if im gonna do dlc and vr missions. A little burnt out. Have like 25 hours played...

Nope. Revengeance is best. Especially going for those all s-rank chapters.
Foxblade + revengeance is missing the point. :p



That crazy parry damage... that's what really makes the game fun. Very hard isn't as to me because you don't get as big of a reward for being able to perfect that skill.
 

Jintor

Member
To the person talking about how fucked up the courtyard garden is on very hard: you were right. That shit is WHACK. Two hardcore pepped up mastiffs with 50% unblockables that run at you, 20% off-screen plunging attacks from who-knows-what-direction, and shit that tracks and hits you midair, not to mention the armoured custom cyborg with a sword thrown in for laughs. Fuck my life.

The real boss of that level isn't sundowner, it's those fucking mastiffs
 
The real boss of that level isn't sundowner, it's those fucking mastiffs

I actually beat Sundowner by accident on Very Hard. I'd cut all his shield bits off and I just happened to get him into a rhythm where he kept doing that dash to the side attack and I kept perfect parrying him, and before I even knew what was going on he was dead. I took him from about 43% to 0 with nothing but perfect parry counter attacks, which I didn't even realise were hitting him :p

But yeah, File 04 is the biggest pain in the arse for me. Right from that first fight in the lobby with four Fenrirs, I have trouble with practically every part of the level. That bit where you're trying to disable that security door before the elevator is so long, with no checkpoints, and then the elevator is a damn nightmare, and the Japanese garden with the rocket guys hiding behind rocks and the surprise Mastiffs. The boss gauntlet at the end is a cakewalk compared to all that.
 

Hypron

Member
To the person talking about how fucked up the courtyard garden is on very hard: you were right. That shit is WHACK. Two hardcore pepped up mastiffs with 50% unblockables that run at you, 20% off-screen plunging attacks from who-knows-what-direction, and shit that tracks and hits you midair, not to mention the armoured custom cyborg with a sword thrown in for laughs. Fuck my life.

The real boss of that level isn't sundowner, it's those fucking mastiffs

When the mastifs are about to arrive, throw a RP grenade and use ripper mode to cut them to pieces. Easy S-rank :)
 

Mupod

Member
About the Sam DLC:

FUCK YOU ARMSTRONG. FUCK YOU SO DAMN HARD. I ALMOST BROKE MY CONTROLLER FROM THE RAGE. FUCK.

this was me playing that DLC last night

jbeCIyTXYnPbQ0.jpg
 

Mupod

Member
I must be the only guy who did as they wanted you to. Good practice for final boss (though you can skip that too).

yeah, I did it the intended way my first time and if I hadn't I might have had a lot more trouble on the end boss.

however on my PC playthrough I knew all about the broken part of the fight, so I actually went out of my way never to hit him in the back so as to extend the second half of the fight. He's still pretty easy but a lot more fun.

as for skipping the debris throw with ninja run, I never do that. It feels so good cutting everything right at the end of the fight and then finishing him off. Maybe if I was actually trying for a no-damage run but I haven't really tried playing the game for score. And I won't for a while because I have tons of VR missions to do...I can finally play the ones that weren't on 360 in NA.
 

Catalix

And on the sixth day the LORD David Bowie created man and woman in His image. And he saw that it was good. On the seventh day the LORD created videogames so that He might take the bloody day off for once.
Well, here's the thing: We see the upperbody of George. Doktor says he didn't need a complete body (IIRC, paraphrasing) just one or two limbs replaced.

Raiden doesn't give a damn after George confirms that he's fine with being taken out if it means "that asshole" that is holding him hostage is taken out as well, but factor in George's body/replacements and the survival rate of being cut in half as a human and... yeah... I don't think Raiden cut George in half.
It's pretty easy to miss (and hard to believe) but George's lower body really was chopped off completely, diagonal across his torso. He also lost his right arm/shoulder in the process. He's like 2/3, or maybe even 3/4, cyborg now.

Pretty crazy that the hero of the story managed to get away with doing that to a kid. The only reason George survived is because Raiden immediately plopped his body parts into that cryo-preservation chamber located in the previous room. His lower body was also independantly preserved, so the poor guy can still have children of his own in the future lol
 
I have to wonder if the George thing was some kind of holdover from the original KojiPro version of Rising, or something they just didn't have time to explain given the game's shortened development time, because that shit's insane. Raiden cuts a kid in half! He even signalled to George to duck, and George did duck, and Raiden had a totally clear shot at killing the doctor guy no problems, but he still chose to cut both of them in half.
 

DieH@rd

Banned
Armstrong is incredibly easy on Normal. Just attack him in total defense/running away mode, and cut those things he throws at you. He will shower you with health regen after that. I have beaten him twice on Normal with 4+ health packs with me.
 
Armstrong is incredibly easy on Normal. Just attack him in total defense/running away mode, and cut those things he throws at you. He will shower you with health regen after that. I have beaten him twice on Normal with 4+ health packs with me.

I had no fucking clue how to stom his regeneration cycle the "right" way. I just went into blade mode and hit him to interrupt, but that causes you to take damage. Still beat him because of the generous health boxes he throws at you, but it was messy.
 

zainetor

Banned
I have to wonder if the George thing was some kind of holdover from the original KojiPro version of Rising, or something they just didn't have time to explain given the game's shortened development time, because that shit's insane. Raiden cuts a kid in half! He even signalled to George to duck, and George did duck, and Raiden had a totally clear shot at killing the doctor guy no problems, but he still chose to cut both of them in half.


he could have chopped his head only. I gues they did that to put enfasis on the no fucks given, by raiden ripper persona.

He survived just because of the machine in the other room and dok managed to recover a bodyjust because he runs a lab.
 

DieH@rd

Banned
I had no fucking clue how to stom his regeneration cycle the "right" way. I just went into blade mode and hit him to interrupt, but that causes you to take damage. Still beat him because of the generous health boxes he throws at you, but it was messy.

The problem with his regeneration is that you cannot interrupt it immediately. You need to wait few seconds, which is enough time for many players to never notice appearance of GREEN and barely visible hitbox and get punished hard.

But after that hitbox is sliced, you can massacre him for 10 secs like a madman. :D
 
Just finished my first playthrough on hard and I was very satisfied. It wasn't too tough to make me quit playing, instead the difficulty was spot on.

I have to say, the entire fight with senator is probably my favorite boss of all time. I felt totally capable of handling him because the game prepares you for each mechanic. That isn't to say I breezed through him - it took me a ton of tries. But MGR never got in my way of learning by making me backtrack, instead you can just get up and try again (pretty close to where you failed). I'm also a sucker for one on one, human sized bosses. The cutscene interruptions were a gamble since I usually find them intrusive but in senator's case I enjoyed the breaks. I can't wait to go back and play more, which is a rarity for me. It's a short game but for me there was no padding. Very hard is going to be a blast.

One clarification on senator's last phase:
once you get sam's blade , you can't parry, right? I dodged the whole fight under that assumption but I could have sworn I saw raiden take a parry/block stance every once in awhile. what gives?
 

Majukun

Member
I had no fucking clue how to stom his regeneration cycle the "right" way. I just went into blade mode and hit him to interrupt, but that causes you to take damage. Still beat him because of the generous health boxes he throws at you, but it was messy.

defeated him at normal yeasterday..just attack him from behind with a strong attack to "destroy" his regeneration stance
 
R

Retro_

Unconfirmed Member
Yeah the George stuff sounds horrific if you think about it happening in real time.

No one is mad at raiden for it though. Not even George.

The only reason the audience is mad because he didn't finish the job. Fuck george

defeated him at normal yeasterday..just attack him from behind with a strong attack to "destroy" his regeneration stance

You have to get behind him and cut the target on his back in blade mode.

Cutting it not only stops his healing but stuns him for alot of free hits

Not many people figure it out though as it's one of the few times where manual blade mode is useful in the game.
 

KarmaCow

Member
Bah I just tried the DLC VR missions and I think I'm done with the game for now. I might go back later to try S-rank Revengeance but after 43 hours I think I'm worn out for now. I really hope there is a follow up to this where Platinum actually has time to make the game instead of working with the remains of a failed attempt/
 

Draft

Member
Bah I just tried the DLC VR missions and I think I'm done with the game for now. I might go back later to try S-rank Revengeance but after 43 hours I think I'm worn out for now. I really hope there is a follow up to this where Platinum actually has time to make the game instead of working with the remains of a failed attempt/
lol. This post cracks me up. Nothing personal. Simultaneously admitting to having played the game 40+ hours and then inferring it's a polished turd is hilarious.
 

KarmaCow

Member
lol. This post cracks me up. Nothing personal. Simultaneously admitting to having played the game 40+ hours and then inferring it's a polished turd is hilarious.

That's not what I meant, it's more like an uncut diamond. The game has great mechanics (though the camera is annoying) but the stuff at the periphery like the menu navigation is kinda jank.
 

Draft

Member
That's not what I meant, it's more like an uncut diamond. The game has great mechanics (though the camera is annoying) but the stuff at the periphery like the menu navigation is kinda jank.
I understand. Those posts still crack me up, though. Especially in MMO threads. Someone will write, after 100 hours, I've decided there are no redeeming qualities in this game. And my response is, shit, I don't think I've played any game for 100 hours, let alone one that I hate!

The menus are terrible, too! I was kind of blaming their slow response and mushy interaction on the terrible Xbox dpad.
 

Jintor

Member
I understand. Those posts still crack me up, though. Especially in MMO threads. Someone will write, after 100 hours, I've decided there are no redeeming qualities in this game. And my response is, shit, I don't think I've played any game for 100 hours, let alone one that I hate!

The menus are terrible, too! I was kind of blaming their slow response and mushy interaction on the terrible Xbox dpad.

For a game all about instant reactions there's a tonne of weird shit that really bugs me. Like the fact you can't instantly access your weapon submenu the moment you start a verse even though can actually be attacked before your UI boots up. The plethora of unskippable in-engine cutscenes or walking sequences like the shitty limping bit before Monsoon or Sundowner taunting you in the brain room, or even shitty little ones like the little camera zoom if you restart the Sundowner bossfight - YOU CAN BE CRUELER THAN THAT, JACK ad infintum. All that stuff.
 
I fucked up doing no damage on Monsoon at least 5 times now. The last time I need to get his emp purple glowy stuff off and charge pincers he seems to get up and do his 5 hit combo instead of getting knocked back. I'd blame my timing but I doubt I could consistently fuck up in the same way.

Doing the fight over so many times, I'm kind of over it. The first section is the only genuine fighty part. The rest is throw the sai/emp grenade, hit him a few times then get stuff hurled at you, rinse and repeat.
 

BadWolf

Member
For a game all about instant reactions there's a tonne of weird shit that really bugs me. Like the fact you can't instantly access your weapon submenu the moment you start a verse even though can actually be attacked before your UI boots up. The plethora of unskippable in-engine cutscenes or walking sequences like the shitty limping bit before Monsoon or Sundowner taunting you in the brain room, or even shitty little ones like the little camera zoom if you restart the Sundowner bossfight - YOU CAN BE CRUELER THAN THAT, JACK ad infintum. All that stuff.

Vanquish and Bayonetta have a lot of annoying stuff like that too.

No idea why Platinum does this when they know that their games are meant to be played over and over and mastered. They can't possibly think that shit like this is fun to do again and again and is anything but a waste of time.

I would also like to see them move away from the whole verse thing where there is a delay between sections because you have to wait for a score screen to pop up and go away before being able to proceed after almost every battle.
 

TnK

Member
What the hell is VR mission 18.....

The one thing that annoys me is that I have base stats sword, why? How am I supposed to PP gekkos? the keep on jumping back. Same thing about the raptors.
 
Doing the fight over so many times, I'm kind of over it. The first section is the only genuine fighty part. The rest is throw the sai/emp grenade, hit him a few times then get stuff hurled at you, rinse and repeat.

Yeah, I feel the same way. Monsoon's fight is amazing the first few times, but it's probably my least favourite of all the main bossfights after having played it so many times. I feel like the Sundowner fight got better the more I played it, whereas Monsoon got worse.

Mid-boss cutscenes/gimmick-y things are always a risky thing in these kinds of games, but I think Platinum usually does them pretty well. Leaping all over stuff in the Jeanne fights in Bayonetta was great, and I love some of the stuff the Revengeance bosses do. Knocking Sam's sword away and having him change up all his attacks (and have the vocals drop out of his boss theme) was fantastic. They just didn't get the balance right with Monsoon, though. It'd be great if you could knock him out of that stuff-throwing phase if you were quick enough, or maybe yank him back down to the arena with the Sai or something.
 

KarmaCow

Member
What the hell is VR mission 18.....

The one thing that annoys me is that I have base stats sword, why? How am I supposed to PP gekkos? the keep on jumping back. Same thing about the raptors.

Apparently air parries work for landing the counter attack on enemies that jump back but that's more trouble than it's worth most of the time. There are usually other attacks enemies have that are easier to PP.

Mission 18 is more about learning how to exploit the enemy AI than combat really.

For the first wave with the Gekko,
ninja run in and slash a bit and run out. That usually get it to charge which is basically a free kill. Try to lead it away from the Dwarf Gekkos as it charges because it can get caught behind them, making stall and ruining your parry timing.

For the second wave
an easy way to deal with the Mastiffs try to stand where you originally started. This causes both of them to wall jump onto you for an easy PP. This will stun both and if you do the QTE finisher on one, the animation will make you throw one Mastiff into the other, killing it as well.

The third wave is about using
the Blade Wolf to take out one of the Hammer Bros. The heat dagger attack will all but kill one of them so try to line it up. Either way if you manage to line it up or not, after that try to stick close to the Blade Wolf so it will do melee attacks instead of going into the laser spam. Once the Blade Wolf is down, you can cheese the Hammer Bro with the Pincer's charged version of the second attack. It will stagger the Hammer Bro out of anything, including it's unblockable attack.

For the final wave with the
GRAD, you can cheese it with the Sai. Equip it before the final wave (there is a wave of three dwarf gekkos as a breather) so you can let it charge up the stun and you can chain stun the GRAD once it spawns. By the time it gets out of the first charged hit from the Sai, your Sai will be charged up again.
 
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