Make that two .I want one!
I'm working in a texture pak for Metal Gear Rising
http://maldotex.blogspot.com.es/2014/01/metal-gear-rising-retextureance-and.html
You're doing the lord's work.Gifted Revengeance to a friend on Steam. He texted me yesterday saying he loved it so much that he bought Bayonetta
You're doing the lord's work.
I'm working in a texture pak for Metal Gear Rising
http://maldotex.blogspot.com.es/2014/01/metal-gear-rising-retextureance-and.html
S-rank Jetstream Sam's DLC on Revengenance and then say it wasn't long enough.I was aware that the dlcs were short but I didn't know they were THIS short. 50 minutes to beat the bladewolf dlc including a VR mission... And it's 99% recycled assets too. At least the characters are fun to play as but I'm glad I didn't pay for these on the PS3 version.
S-rank Jetstream Sam's DLC on Revengenance and then say it wasn't long enough.
S-rank Jetstream Sam's DLC on Revengenance and then say it wasn't long enough.
I'm working in a texture pak for Metal Gear Rising
http://maldotex.blogspot.com.es/2014/01/metal-gear-rising-retextureance-and.html
u guys remember this?
I'm working in a texture pak for Metal Gear Rising
http://maldotex.blogspot.com.es/2014/01/metal-gear-rising-retextureance-and.html
There's already something for that.Can you remove that low quality grain filter thing the game has?
That wall-run looks like it would have been super-wonky, considering how much trouble Raiden already has sometimes trying to flip over small objects 3 times. Would have at least looked cool.
And I'm missing a fight in R-01. Any idea what it might be? It's not the two helicopters. I didn't take a screenshot of my end grade, but I think it's in the middle somewhere.
That wall-run looks like it would have been super-wonky, considering how much trouble Raiden already has sometimes trying to flip over small objects 3 times. Would have at least looked cool.
And I'm missing a fight in R-01. Any idea what it might be? It's not the two helicopters. I didn't take a screenshot of my end grade, but I think it's in the middle somewhere.
Can someone link me that site with all the left hands and hidden IDs? I saw it once in this thread, but I forgot to save it.
Did they fix the HDMI 24 FPS thing yet or do I have to download radeon pro?
I'm working in a texture pak for Metal Gear Rising
http://maldotex.blogspot.com.es/2014/01/metal-gear-rising-retextureance-and.html
I'm working in a texture pak for Metal Gear Rising
http://maldotex.blogspot.com.es/2014/01/metal-gear-rising-retextureance-and.html
Doesnt look like it yet. The shrunken screen via HDMI full screen 1080p issue is still around as well.Did they fix the HDMI 24 FPS thing yet or do I have to download radeon pro?
Wow, that's great man. Show'em how it's done.I'm working in a texture pak for Metal Gear Rising
http://maldotex.blogspot.com.es/2014/01/metal-gear-rising-retextureance-and.html
Taro just submitted a massive list of issues to Konami for approval. Sounds like we are going to get a massive patch at one point.
That's good but bad for me! I'll try playing legitimately again! Still expecting many many more deaths ta follow.Mistral is nowhere near as aggressive as any other boss, is easily hitstunned, has no gimmicks or any real defence, and had no unblockables.
Half my attempts when I'd parry the thing it'd stay near me, the other half it'd like bounce far away giving no time to attack. Your codec team says ya can't outrun it so let it come to you and I do that and well can't really parry the whole combo attack nor get away from it in time. Never had a clue how to avoid the chainsaw to the gut move in its third phase! Plus that walking leg thing, I'm terrible against them so any health regain I'd gotten against the normal soldiers got wiped out by it time and time again. I'm just bad an incapable of getting better!Though I've never understood anybody having real trouble with wolfy
Mistral is nowhere near as aggressive as any other boss, is easily hitstunned, has no gimmicks or any real defence, and had no unblockables.
Though I've never understood anybody having real trouble with wolfy
Mistral is nowhere near as aggressive as any other boss, is easily hitstunned, has no gimmicks or any real defence, and had no unblockables.
Still can't skip Monsoon's dumb speech though.
I would call the army of geckos surrounding her a gimmick. They're more annoying than anything any other boss throws at you imo.
Congressmen threatens to break Journalist in half
Nano machines son
http://www.youtube.com/watch?v=425ysh-24wo
Headbutted in the back by dwarf gekko is the #1 cause of restarts against Mistral.
And you can skip all of the calls by mashing/ holding Y. They were unnecessary but it's hardly an issue after a while.
Still can't skip Monsoon's dumb speech though.
This one looks like a Dennis screenshot (the modded one of course).I'm working in a texture pak for Metal Gear Rising
http://maldotex.blogspot.com.es/2014/01/metal-gear-rising-retextureance-and.html
Good work, but do you honestly think the game needs it? For Crysis 2 it was much more appreciated since that experience was very visually driven and you could improve the performance and the visuals. It's your life though.I'm working in a texture pak for Metal Gear Rising
Why would it be game breaking in Revengeance?Wall runs are super hard.
I had a really good time drinking with Respawn friends talking about how awesome their wall run is and how crazy a game breaking mechanic it is in game.
Good work, but do you honestly think the game needs it? For Crysis 2 it was much more appreciated since that experience was very visually driven and you could improve the performance and the visuals. It's your life though.
Imagine how the camera would work during wall runs lolWhy would it be game breaking in Revengeance?
There will never be enough of these.
Imagine how the camera would work during wall runs lol