copelandmaster
Member
Sam's parry animation is ridiculously short bullshit, and his parry window is even shorter and bullshitier.
Jet Stream Normal it is.
Jet Stream Normal it is.
Sam's parry animation is ridiculously short bullshit, and his parry window is even shorter and bullshitier.
Jet Stream Normal it is.
Sam's parry animation is ridiculously short bullshit, and his parry window is even shorter and bullshitier.
Jet Stream Normal it is.
Sam's parry animation is ridiculously short bullshit, and his parry window is even shorter and bullshitier.
Jet Stream Normal it is.
The parry only does around 40%, so not fast enough.
You can always cheese the non-boss with Armor Breaker or FOX Blade. It's such a cheap fight with all of the exploding shit and random factors.
I took a break from the Monsoon fight, trying it again.
Yeah, this boss is fucking horrible.
VR Mission 18 is the bane of my entire existence.
I took a break from the Monsoon fight, trying it again.
Yeah, this boss is fucking horrible.
I did it!
Now I'm guessing that the next boss is even harder right?
Yay!
Oh and whats with these bosses? I died like 10+ times on the AI Dog legitimately trying to parry and generally not play like a spaz. So for Mistral I drop all pretense of "skill" and mash away and win without even dying once. Huh??!
Eeh, not really. The bosses after that one, though...I did it!
Now I'm guessing that the next boss is even harder right?
Yay!
can't bring myself to complete the bladewolf DLC. the base game was amazing but the jetstream sam one and bladewolf so far are pretty terrible
Either I've been exposed to too much Nintendo news, or too much MG Rising memes, now whenever I see Senator Armstrong, I see Iwata.
I can't figure out why I can't destroy the debris that give nanopaste in the armstrong fight. I simply can't slice it correctly. What am I doing wrong?
He throws debris.
Time slows down.
I press left trigger, and then I press X and Y to spam the attacks. Why do I fail??
im gonna try using defensive offensive and see if it helps. but Armstrong is frustrating
You have to the rocks with one slice each. You need to highlight every box, then cut. Kind of sucks.
I've parried all of Monsoon's attacks and never seen it happen on any no damage videos either. How do you damage him with the riposte?
Learn to parry, son. Monsoon's a great boss.
How did you even beat Sundowner?I can't figure out why I can't destroy the debris that give nanopaste in the armstrong fight. I simply can't slice it correctly. What am I doing wrong?
He throws debris.
Time slows down.
I press left trigger, and then I press X and Y to spam the attacks. Why do I fail??
no the amount of his cutscene interludes / smoke grenade attack usage drag the pace of the battle down, its a really dull boss on replays
no the amount of his cutscene interludes / smoke grenade attack usage drag the pace of the battle down, its a really dull boss on replays
Monsoon was amazing the first time, but when you try to no damage him on Revengeance you realise most of the fight is dodging crap he throws at you which takes ages and is tedious.Learn to parry, son. Monsoon's a great boss.
Yeah, for all the hype it got before release and the just plain awesome nature of Monsoon's ability I found him to be by far the most boring boss battle in the game. He also has the worst boss theme music.
How did you even beat Sundowner?
I can't figure out why I can't destroy the debris that give nanopaste in the armstrong fight. I simply can't slice it correctly. What am I doing wrong?
He throws debris.
Time slows down.
I press left trigger, and then I press X and Y to spam the attacks. Why do I fail??
im gonna try using defensive offensive and see if it helps. but Armstrong is frustrating
Eh, I think it's pretty obviously a [bad] design choice. Monsoon is the completely opposite where you can't skip phases at all because his health won't go past certain numbers.The Sundowner fight is one of several things in this game proves how rushed it is. You can so easily skip most of it without even trying.
Beating the game without dying, does it only count in ranked battles, or any situation in the game?
Any situation, you can't die at all. Last time I attempted it I got killed by one of Armstrong's debris D:
I'll probably make a back up save before the Part where you run up the building in chapter 4 and before armstrong. I don't want to die stupidly there (again).
It is if you do it right. If it's reliable enough to risk at the end of a live AGDQ speed run it's reliable enough for anyone.And don't say "just let go of the stick," because that's far from reliable for keeping your cut where it was supposed to be.
Sundowner would be a good fight if not for 1. The helicopters. Why are these here? They're basically no threat and just waste time running over periodically to destroy one when you're going for no damage, 2. The pointless slider section. Looks cool, not interesting to play and just makes the fight seem anti-climactic. And 3. The cutting system is too slow and awkward to bother making precise cuts, so you just use the sai against him, attack him from behind, or cut his shields off after blocking his ramming attack. Again, the game badly needs cut mapped to the triggers/ bumpers during blade mode, because it rarely stays in place when you move the stick in the opposite direction to cut, and gently letting go to press the face button is dumb, and not fast enough.
And don't say "just let go of the stick," because that's far from reliable for keeping your cut where it was supposed to be.
If you use control scheme B you can use the face buttons to cut stuff.
I'm about halfway thru the game on hard mode and I'm going to start over on normal. The combination of the terrible camera and my ability to not grasp how to play the game is killing me. Anyone who says hard mode is the way to go on your very first play thru is a liar. You are not even given a chance to even understand how the game works before they throw Mastiffs your way. I guess that's what normal mode is for, to understand how to play the fricken game. I never had nearly these problems playing any of the DMCs or Bayonetta. Sorry for the venting, but I'm mad at everyone saying how hard is the perfect starting difficulty when it isn't.
I've played 50 hours without even looking at the other control schemes, and I mainly use left analog to aim for the red square. What do?
I would only say to play on Hard because Normal and Hard are the same thing aside from damage.
And people who say to play on Hard are probably the sort of people who play a game once and then are done with it. If you're going to play this game repeatedly, I don't think it matters whether you do Normal or Hard. You won't understand anything your first playthrough anyway, and playing on Hard just makes it more frustrating.