mmm, might have to snag a DS4 first!BTW, I have to say. Dualshock 4 + Revengeance = heaven.
How do I get into the room on the right after you get off the freight elevator (right after beating two mastiffs)? The room seems to have an MIB in it.
I can't even get this game to run at 1080p fullscreen. All of the other resolutions work, but when I actually try to play the native resolution of my television the screen just fucking goes black...forever.
I can't even get this game to run at 1080p fullscreen. All of the other resolutions work, but when I actually try to play the native resolution of my television the screen just fucking goes black...forever.
Yeah same for me. Its a known problem.
I can't even get this game to run at 1080p fullscreen. All of the other resolutions work, but when I actually try to play the native resolution of my television the screen just fucking goes black...forever.
There will be 3 containers in the corner of the room, jump on top of those and use ninja run to slide through the gap
I started skipping the cut scenes about half way through the game. So boring and soooooo stupid.
Game play is great.
IT'S NOT EVEN WATER SURFACE HOW THE FUCK ARE THERE STRIDERS.
I DON'T GIVE A SHIT IF IT'S VR THAT ISN'T POSSIBLE ARGG
From what I read, some people got around this by adding a custom resolution of like 1919 x 1079 and runing with that instead.
You missed the ripper mode introduction and badass after that, then.
I started skipping the cut scenes about half way through the game. So boring and soooooo stupid.
Game play is great.
This game....
....INCREDIBLE
Is that why he went into Batman mode with his voice?
I started skipping the cut scenes about half way through the game. So boring and soooooo stupid.
Game play is great.
Give it a chance man, I was thinking of doing the same but then it clicked..
Metal Gear Rising, or "How I Learned to Stop Taking a Videogame Story Seriously and Love the Cheese"
Funny thing is, I absolutely hate the cutscenes in Bayonetta and Vanquish, I find them extraordinarily boring, but I absolutely love Rising's cinematics.
Funny thing is, I absolutely hate the cutscenes in Bayonetta and Vanquish, I find them extraordinarily boring, but I absolutely love Rising's cinematics.
I stick by my story. Metal Gear Rising is, BY FAR, Platinum's worst game.
What's so great about Anarchy Reigns? That game looks kinda janky, to me.I stick by my story. Metal Gear Rising is, BY FAR, Platinum's worst game.
The Armstrong battle is more about using offensive-defensive/dodge than parrying.
The cutscenes in MGR definitely are the best they've done so far and for the most part they are wildly entertaining.
Putting all the cheese and dialogue a side, the cutscenes are actually very well directed in Rising, from an over-the-top action perspective. They are actually really cool and well made!
Nah, learning how to parry that guy was some of the most fun I had during the game.
Funny thing is, I absolutely hate the cutscenes in Bayonetta and Vanquish, I find them extraordinarily boring, but I absolutely love Rising's cinematics.
ok, this port really good
I've finally out speed sun downer
sorry for the phone picture , after i took it i remember i have capture button
Was this before or after you realized you are cutting in half gigantic hulking mechs of doom?
It wears its sheer goofiness on its sleeve. How can you not tell?
What's so great about Anarchy Reigns? That game looks kinda janky, to me.
Try this, has worked for some of us. Windowed Borderless Gaming
If it works, just don't alt tab out of the game, screws up positioning for me. Steam Overlay is cut off a little at the bottom but game is correct unless you alt tab out and back in, then it too gets cut off at the bottom.
Edit: Some have used the method in TatteredHats post, unfortunately at least for, that screws up the brightness/gamma making everything much darker/blurrier.
I certainly think Rising is probably the most problematic and rushed of Platinum's games, though falls somewhere in the weird sludge that includes Max Anarchy and Mad World. But "worst Platinum game" is hard to complain about when "worst" still results in a game that I enjoy the shit out of.
And like all Platinum games, especially like The Wonderful 101, I kinda gotta put a filter on people complaining and in the same breath making it clear they're just not very good at a certain mechanic or game system that despite having a bit of a learning curve or requiring some investment is still perfectly functional, responsive, and useful.
I get that some people have a rough time with parrying and zantadsu. But if you do them right they both work 99% of the time and are well integrated into the gameplay formula. If I can die only once on the final boss fight on hard during this playthrough, with clear feedback of what does/does not work and how to best apply my skills and abilities, the mechanics aren't busted.
Thanks, this worked. Now if only there was a fix for the button prompts to actually match that of a controller instead of mouse/keyboard. It's silly too, because the game recognizes that you have a controller, and even has controller options in the options menu.
The problem MGR has over the other games that are just difficult to learn is that most of the design decisions the game has feel as if they're just promoting artifical difficulty, which is something that platinum games tend not to do. With W101, that game takes a ton of time to learn, but once you do, you feel like a ninja. Bayonetta's combat system feels overbearing, but once you figure out you're method of fighting, that game just flows. In MGR, most of the hard stopping points have nothing to do with you learning how to play, they're just poor design decisions. Should I sneak through this room or just fight? Should I play this from a distance or deal with the crowd control. There are too many instances in MGR where these decisions don't feel like player choices. The versatility that Platinum games usually have simply isn't here, and that sucks. And of course the camera is total shit and bosses being difficult because they can one shot you for being a frame off is pretty terrible.
Would very much like to know this as well.
I'm gonna go play Wonderful 101 again.
How to enable SGSSAA:
1) Create new profile in Nvidia Inspector, link to MGR exe
2) Enter 0x084012C1 in Antialiasing compatibility
3) Set Antialiasing Mode to 'Enhance'
4) Set Transparency Multisampling to 'Enabled'
5) Enable 2, 4, or 8x Sparse Grid Supersampling in Transparency Supersampling
6) Set the LOD Bias accordingly: -.500 for 2x, -1.000 for 4x and -1.500 for 8x.
7) Set the MSAA level in-game to the same as SGSSAA level.
The thing I agree with is the camera. Getting hit into a corner and the camera becoming sporadic isn't nice. Everything else you said though? Disagree completely. Rising is difficult because of the emphasis put on offense and defense, once you understand parrying you're in control of most situations. The only enemy type that throws you off balance are RPG dudes, which means you go after the RPG dudes first.
If Rising amounted to being a Bayonetta/DmC clone I would've been devastated. Rising has it's identity and soul, Rising won't be for everyone.
This sewer level was, hm, bad. Didn't like it much.
Stealth, really?
This sewer level was, hm, bad. Didn't like it much.
Stealth, really?
This sewer level was, hm, bad. Didn't like it much.
Stealth, really?