BeautifulMemory
Member
This sewer level was, hm, bad. Didn't like it much.
Stealth, really?
You know if stealth wasn't put it people would complain about it anyway
This sewer level was, hm, bad. Didn't like it much.
Stealth, really?
Stealth is optional.
Actually, its bad if you are going for a good rank.
You don't have to use stealth, but I found the enemies too difficult to engage in such a claustrophobic space.
The problem MGR has over the other games that are just difficult to learn is that most of the design decisions the game has feel as if they're just promoting artifical difficulty, which is something that platinum games tend not to do. With W101, that game takes a ton of time to learn, but once you do, you feel like a ninja. Bayonetta's combat system feels overbearing, but once you figure out you're method of fighting, that game just flows. In MGR, most of the hard stopping points have nothing to do with you learning how to play, they're just poor design decisions. Should I sneak through this room or just fight? Should I play this from a distance or deal with the crowd control. There are too many instances in MGR where these decisions don't feel like player choices. The versatility that Platinum games usually have simply isn't here, and that sucks. And of course the camera is total shit and bosses being difficult because they can one shot you for being a frame off is pretty terrible.
The camera is at its worst when you're in smaller corridors.
Especially with those 3 gorillas.
Yah, there is nothing cheap about Rising. Everything is manageable providing you learn how to manage.
The problem MGR has over the other games that are just difficult to learn is that most of the design decisions the game has feel as if they're just promoting artifical difficulty, which is something that platinum games tend not to do. With W101, that game takes a ton of time to learn, but once you do, you feel like a ninja. Bayonetta's combat system feels overbearing, but once you figure out you're method of fighting, that game just flows. In MGR, most of the hard stopping points have nothing to do with you learning how to play, they're just poor design decisions. Should I sneak through this room or just fight? Should I play this from a distance or deal with the crowd control. There are too many instances in MGR where these decisions don't feel like player choices. The versatility that Platinum games usually have simply isn't here, and that sucks. And of course the camera is total shit and bosses being difficult because they can one shot you for being a frame off is pretty terrible.
Sundowner was pretty lame. You could have every box highlighted, and the game would still inexplicably decide that the shields will explode anyway. Slash really needed to be mapped to right trigger or something during blade mode.
I never understood the criticism for the camera. What is the difference between this game and bayonetta? Both have the same camera.
@Shazoom: Try repeating the entire stage from the start again.
The shit camera and low FOV makes them even worse.Also, fuck mastiffs.
What's actually been hard for me to understand is a combat system that doesn't revolve around juggles.
Stealth is optional.
Actually, its bad if you are going for a good rank.
How the fuck do Iwhen the Dok tells you to? There's no prompt anywhere. I'm just jumping at invisible walls.get on the other platform
Kill the dwarf gekkos holding onto the rail and you'll eventually catch up to the other platform and be able to jump over
@Shazoom: Try repeating the entire stage from the start again.
That's not working. I don't understand. Can you miss the platform or something?
Is this a known bug? I just played Ch. 7 again on PS3 and there is definitely issue with the blade mode sequences (the Debris is considerably closer, and the part where he leaps at you and blade mode his head is missing in the PC version)
Is this a known bug? I just played Ch. 7 again on PS3 and there is definitely issue with the blade mode sequences (the Debris is considerably closer, and the part where he leaps at you and blade mode his head is missing in the PC version)
really? you can't see the problem people have with the camera? not sure why someone would care to downplay or defend the camera issues.
it can be worked around and if you're good at the game it won't hold you back all that much, but it's still a piece of shit, no doubt about it.
It should since it switches between keyboard and controller prompts instantly if I use either.
I honestly do not know why people have a problem with the camera. I am seriously asking this question btw, I want someone to explain to me why the camera is a problem. Then again, I played God Hand, and never had a problem with that game's camera, lol. It is all about knowing where your enemies are standing behind you, and when to expect their attacks.
Because the camera will swing around 180 degrees on a fucking whim and the game is heavily reliant on you knowing Raiden's position relative to his enemies? Because the camera doesn't clip through walls or properly transparentise objects so you'll just got a close up shot of Raiden's metal ass as a mastiff launches itself at you from an unknowable direction from off-screen? Because it's always just a little bit too close to Raiden so you can't actually see where you're about to be attacked from?
Though hearing these death counts on hard I think I've just become shit again, lol. Armstrong worked me over on Hard mode
It really bugs me that Sam doesn't have a good charging plunging attack.
You're on the section where the platform catches fire, correct? You'll get a cut scene where Dok tells you to stop the dwarf gekkos from slowing down the platform by attacking them. The longer they are holding the rail the more you fall behind the other platform. So long as you keep them away you'll eventually catch up to the second platform and once it's parallel, or close, you'll be able to jump over.
Any tips for him?
Aside from the stealth stuff, this game is so easy. I find it hard to believe people are having trouble with the game's combat system
His F,F,Heavy works similarly. If I need to get a good rush attack, I usually just Ninja Run + H, H. Sam just takes a little more thought with his charge mechanic. He can get huge damage from any distance, so it's not necessarily as important for him to immediately close the gap as it is for Raiden.
I mean if you're overhead, his heavy charge shoots forwards instead of plunging. It's a little irritating he doesn't have an overhead slam AOE or something.
Just press H in the air, don't hold it. That slam creates a lot of hitstun and is a giant hitbox. It's essentially an overhead slam.
Yeah the sewer part where if you alert them all and end up fighting 3 mastiffs is only artifically hard as balls because of the camera because you are in a tight-ass corridor. Double the space and it would've been fine. I mean, I would've still gotten my ass kicked a few times but wouldn't be calling out bullshit because off entirely offscreen kicks.I seriously have no gripes with this game other than the camera which is fucking awful. Combat is solid but you definitely need to play it on hard as normal is way too easy.
Just have a healthy stock of EMP grenades. He's the same as the fight before, but with less health, I think.
Just defeated Mistral.
This game is pretty awful. Really repetitive, boring gameplay and completely uninteresting story. Pretty damn soulless game, I feel nothing for any of the characters,
Just defeated Mistral.
This game is pretty awful. Really repetitive, boring gameplay and completely uninteresting story. Pretty damn soulless game, I feel nothing for any of the characters,