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Metal Gear Rising: Revengeance PC Version |OT| Violence Breeds Violence

Permanently A

Junior Member
My first time through I used up all my nanopaste on the fight before him, so I just had to sack up and get down to business. He'll do an attack about halfway through that'll give you more nanopaste drops, but getting to that point without any was a serious challenge. You can do it, though. I believe in you!

Nanopaste drops during the fight.

Guess I'll just have to buckle up and leave all my nanopaste behind.
 

zainetor

Banned
Consortium isn't runnin too good on my rig so doing a Hard playthrough now. It doesn't seem that much harder than Normal, I probably should've started with Hard in the first place. This is my favorite non-boss level in the game:


Uh, Sundowner I'm right behind you bro.

ripper mode exists to deal exactly with situation like that.
 

2San

Member
Completed the game (hard) I was disappointed with the Sam fight, he was pretty easy since you could parry everything he does. The final boss was pretty legit, it felt like a proper final exam where you need to have decent amount of mastery of all core mechanics.
When should I be parrying instead of defensive offensive?
I found this very helpfull:
Remember that you can click the thumbstick to recenter the camera, too. It's a way to quickly re-orient to where Raiden is facing.

Might be a bit late, but here are some general newcomer tips:

  • You can look at your movelist under HELP in the pause menu.
  • Set the camera sensitivity to setting 8 or so.
  • The Parry and Perfect Parry mechanics are the foundation of the entire game.
  • As soon as the store is available, purchase "Defensive Offense". This is a short dash slash with generous invincibility frames to avoid otherwise unblockable attacks (beams, fire, explosions, grabs/throws). The majority of attacks can be canceled into Defensive Offense, so you don't have to let up the offensive.
  • Zandatsu's restore all fuel cell gauge and health. The game is set up where you can Zandatsu every enemy in a engagement and recovery whatever energy you need.
  • Regular fodder enemies can be Zandatsu'd right away. Tougher enemies will either need to be stunned via Perfect Parry or you need to do enough damage to body parts (body parts will have a mild blue glow if they can be severed via Blade Mode).
  • Blade mode camera and the slice angle can be controlled with both thumbsticks. You can press an attack button to actually perform the slice - X for horizontal and Y for vertical. If you line up the initial cut with the sticks, just press an attack button for the surgical slice. Once you've hit the red box target, you can "let'er rip" with the slashes... they won't destroy the spine, but do add to your combo/score.
  • You can cancel anything into Blade Mode. This is useful for canceling the recovery on slower moves.
  • Sometimes certain moves will initiate a slowdown and there will be a blue haze over the screen. This usually indicates a good Zandatsu opportunity, since certain moves will line up easy Zandatsus. Examples are the full L aircombo or running H.
  • Falling Lightning, despite the name, is the easiest way to take out airborne opponents. Purchase it from the shop. This autotracking divekick sets up Zandatsus perfectly against the vulture-types.


The Parry Mechanic
  • A Parry is performed by TAPPING towards the enemy + light attack during the startup and active frames of an enemy's attack. Do not hold directions. Do start from neutral.
  • You must Parry in the direction of the enemy, not necessarily the direction of the attack.
  • You must press toward + light attack for EVERY hit. This means, if a move strikes Raiden three times, you must press towards + light three times, timed for each hit.
  • The Parry is simply a regular block if not timed perfectly. If you time the Parry with the very moment that Raiden will get struck, you'll get a Perfect Parry. Timing is less generous on the harder difficulties.
  • A Perfect Parry will result in a powerful auto-counter slash by Raiden that will typically stun enemies, setting them up for Zandatsu. While you're learning the timing of the Perfect Parries, the general rule of thumb is to attempt Parry earlier rather than later. If you make a mistake, you'll still get the block.
  • You can cancel almost any light attack into the Parry.
  • You can cancel a Parry with Defensive Offense.
  • Aerial Perfect Parries (must be bought in the shop) will hit enemies that otherwise dodge the the grounded Perfect Parry counterattack (such as Geckos).
 

Sinatar

Official GAF Bottom Feeder
A Stranger I Remain IS SO GOOD

This OT is legendary, we'll be telling our children's children about it.

Yea the soundtrack is fucking amazing. Cutting a 200 foot tall robot in half to these dudes screaming RULES OF NATURE is just amazing.

This game is something else. Please sell a billion jillion copies so Platinum supports PC more. Please.
 

FtsH

Member
4k display resolution with 1080p internal render resolution
ga5.jpg


4k display resolution with 4k internal render resolution
ha5.jpg


4k@60fps...but my soliton radar is broken...
ia5.jpg

ja5.jpg

ma5.jpg
 

jett

D-Member
Enemies rarely attack out of off screen in MGR as well. At the very least off screen enemies become very passive.

The problem is the camera itself. It will occasionally spaz out causing enemies to be on and off screen which results in some off screen attacks.

Speaking as someone that has platinum'd this game I declare this sentence to be complete bullshit.
 

Jintor

Member
1) Fighting all the bosses (DLC included) unlocks boss selection mode: CONFIRMED.
2) You can get the S-rank achievements if you chapter-select bosses: CONFIRMED.
 
A Stranger I Remain IS SO GOOD

This OT is legendary, we'll be telling our children's children about it.
You slide into your landing on the final area of the Mistral fight, explosions in the background, everything's on fire. Mistral's facing you with a few Dwarf Gekkos behind her, brandishing L'Etranger as a polearm.

"This ends now!"

She coils it then cracks it as a whip.

I finally found what I~ was looooooking for
 

TGMIII

Member
1) Fighting all the bosses (DLC included) unlocks boss selection mode: CONFIRMED.
2) You can get the S-rank achievements if you chapter-select bosses: CONFIRMED.

Do we know if you can get the codec achievement by listening to the calls via the main menu?

fuuuuck, I got Armstrong down to 103% and still no nanopaste. Do I have to do the truck slicing or can I just ninja run out of it?

You can ninja run past it but you'll be missing out on nanopaste drops from performing the cuts correctly.
 

Jintor

Member
The no damage achievement for Armstrong is just ridiculous.

The worst bit is when you're fist-fighting him on to of Metal Gear Spider. Trying to manually judge when his attack that will knock you into the next stage is going to do actual damage or just do cutscene damage is a real pain in the ass.
 

GuardianE

Santa May Claus
The worst bit is when you're fist-fighting him on to of Metal Gear Spider. Trying to manually judge when his attack that will knock you into the next stage is going to do actual damage or just do cutscene damage is a real pain in the ass.

Yeah, this was the worst, because the Checkpoint is as soon as the cutscene initiates... which means you have to restart the ENTIRE chapter over again. This changes in the PC version with boss select, though.
 

Nymphae

Banned
I finally caved and bought this last night. I don't know what took me so long, I love Platinum action games and am a pretty big Metal Gear fan.

I finaly got my Dualshock 3 up and running on my PC as well. It feels really strange to be playing a PS3 game on my PC, with button prompts for a 360 controller :p
 

Carm

Member
Thanks, this worked. Now if only there was a fix for the button prompts to actually match that of a controller instead of mouse/keyboard. It's silly too, because the game recognizes that you have a controller, and even has controller options in the options menu.

It should, but it doesn't for me. I have mouse and keyboard prompts for everything while using a 360 controller. Using wireless, so maybe that's it though. I'll try a wired and see if it changes anything.

I was having a similar issue. What seemed to fix it for me was, when you load up the game and Raiden is on the screen with the Press Enter/Press Start screen BEFORE the continue/story/options etc. screen, I'd flick a analog stick to get to say press start and then actually press start on the controller.

It seems button prompts are decided there and only there.
 
I am shocked at how many codec conversations there are in this game.

I replayed chapter 1 and there were like 2 new ones every checkpoint. There are so many cool MGS2 details in there too.
 

Uraizen

Banned
2) You can get the S-rank achievements if you chapter-select bosses: CONFIRMED.

Waaaait a minute, let me see if I'm understanding this one correctly. If you chapter select a boss on revengeance mode and beat them with an S-rank, you get an S-rank for the entire chapter?
 

Jintor

Member
Waaaait a minute, let me see if I'm understanding this one correctly. If you chapter select a boss on revengeance mode and beat them with an S-rank, you get an S-rank for the entire chapter?

No, just the S-rank cheevo for the boss.

I was having a similar issue. What seemed to fix it for me was, when you load up the game and Raiden is on the screen with the Press Enter/Press Start screen BEFORE the continue/story/options etc. screen, I'd flick a analog stick to get to say press start and then actually press start on the controller.

It seems button prompts are decided there and only there.

Strange, my 360 controller can drop-out and the prompts will imediately change to WASD and back when I power it on again.
 
R

Retro_

Unconfirmed Member
Are there S rank achievements for bosses?

I thought there was just No Damage ones
 

Hypron

Member
Oh my god I'm such a jackass... I was going for the title where you have to finish the game on hard without dying and without using nano-pastes. I got to the final boss without any problems. I was wondering whether I should play it safe or cut the debris... And ended up thinking "heh, what the hell, let's cut them"... Next thing I know I miss my second cut and get killed in one hit (150% health in one hit D:).

At least I got the title for finishing the game in less than 2 hours so I didn't entirely waste my time but still...
 

Carm

Member
No, just the S-rank cheevo for the boss.



Strange, my 360 controller can drop-out and the prompts will imediately change to WASD and back when I power it on again.

Yea, I dunno, it's odd, first few boots of the game after release it was always stuck on keyboard/mouse prompts for me, till I did that. I'm using wired dunno if that really changes anything, probably doesn't
 

Regiruler

Member
I thought that
Armstrong
was harder in Jestream then he was in the main campaign. I mean everything was harder in jetstream (fuck
Blade Wolf
), but I mean he gets a new
unblockable fire dash that you have to evade 3 times correctly in quick succession otherwise you lose about 50% health from it and his followup
, and he has fewer opportunities to take significant damage.
 

Hypron

Member
I thought that
Armstrong
was harder in Jestream then he was in the main campaign. I mean everything was harder in jetstream (fuck
Blade Wolf
), but I mean he gets a new
unblockable fire dash that you have to evade 3 times correctly in quick succession otherwise you lose about 50% health from it and his followup
, and he has fewer opportunities to take significant damage.

Yeah he's a real asshole in the DLC.
In Revengeance you have to avoid his dash up to 8 times in a row >.>
.
 

BONKERS

Member
Heck if you could just fix it so the game supports and doesn't downsample/upsample resolutions it'd probably make forcing HQ AA less of a hassle.

iDNTgNBxVgg47.png

iQcPKCdRJoeWx.png

0x084012C1

SGSSAA support is finicky because of whatever they have going on with the scaling and whatnot in fullscreen mode.


But it works if you simply enable MSAA in game with SGSSAA forced and then turn it off as far as i've seen.
 

Regiruler

Member
Yeah he's a real asshole in the DLC.
In Revengeance you have to avoid his dash up to 8 times in a row >.>
.

I know what I'm NOT doing in Reveangance mode then:
the entire game because I'd get creamed

Bladewolf mode is a bit of a bitch right now. It's a break from the smaller parry window of Jetstream (I think: I wasn't imagining it right?), but now instead you lose half your health with every hit.
What's a hunt kill?
 
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