• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Metal Gear Solid Community |OT4| God Bless the Chopper!

Chinner

Banned
nvWHEbe.gif
 
MGSV hit me really hard. Can't say I was ever more disappointed with a piece of entertainment.

And the worst is, that I think about it every day and it doesn't get better.

I really need Persona 5 now.
 
MGSV hit me really hard. Can't say I was ever more disappointed with a piece of entertainment.

And the worst is, that I think about it every day and it doesn't get better.

I really need Persona 5 now.

I feel you. For the last 3 years MGSV has been my most anticipated title (possibly) ever, and not in a totally unrealistic standards way. I had no doubt that the game would blow me away, it was just a case of surviving long enough to play it.

I think it kinda broke me. Pre-V I was playing anything I could get my hands on to tide me over, but now that I've finished it and feel so terrible about how it all turned out I can't get excited about anything else. Even Fallout 4, which I should be totally hyped for was eclipsed by V.

Damn you Kojimbo.
 
If your FOB is attached they could steal unprocessed materials(I think). You build the nuke with fuel and some kind of metal resource. There isn't any special resource you get online so you can build your nuke by farming the required materials in single player.

You should up security on your FOB though so you don't lose unprocessed materials.

Thanks.
 

Xieldos

Member
Just hit 150 hours and for some reason I'm still not getting bored of MGS V. Although I kind of feel like I'm in the minority at times.

Nevertheless I'm at 85% completion now and only Persona 4 has kept my attention for this long.

Man it's gona be a long time until a game gets it's hooks into me like this one has.
 

MajorTom

Member
MGSV is like getting addicted to abortions, and after you abort each fetus you store it in a little jar in a small room. and over time your collection grows and grows.

then, when you do have a child, whenever it is naughty you make them go into the fetus room just so that they know you could have aborted it too.
I feel bad about laughing at this
 
MGSV is like getting addicted to abortions, and after you abort each fetus you store it in a little jar in a small room. and over time your collection grows and grows.

then, when you do have a child, whenever it is naughty you make them go into the fetus room just so that they know you could have aborted it too.
What's the movie or TV show where the woman keeps her stillborn babies in jars?

Edit: I think it's Game of Thrones.
 

Alo81

Low Poly Gynecologist
What is the name of the song that plays in mission 45, when
you're battling alongside Quiet?
 

JayEH

Junior Member
I think I've gotten over my MGSV "hate". It wasn't that story I wanted it to be but what's there is still somewhat interesting. I finished up listening to all the tapes (most of it being boring codetalker stuff) which answered some questions I had. This game really just suffers from being positioned as a mainline title when it really is a side story when it comes down to it.

I guess I can sympathize with Kojima since I'm sure he knew people wanted something different but that just must have bored him to death. If you want the "missing link" it's MGS4. And we know how much of a bore fest MGS4 can be sometimes. He wanted to try something new (and bring back some old ideas/themes) and it worked in some ways and miserably failed in others. He's been working on the same series for almost 30 years, can't blame him for doing something new. I've also been paying attention to some old interviews and stuff he did from over the years. He kinda was positioning this a side story it seemed. He even said that Snake this game won't have much agency of his own and the characters around him would be pushing the story.

I think more importantly that Kojima and his team grew exponentially as game designers. MGSV is a blast to play. Hopefully he can bring some koji pro vets to his next project because they put everyone to shame when it comes to gameplay.

Anyway that's my random thoughts for the day :p
 

brau

Member
I think I've gotten over my MGSV "hate". It wasn't that story I wanted it to be but what's there is still somewhat interesting. I finished up listening to all the tapes (most of it being boring codetalker stuff) which answered some questions I had. This game really just suffers from being positioned as a mainline title when it really is a side story when it comes down to it.

I guess I can sympathize with Kojima since I'm sure he knew people wanted something different but that just must have bored him to death. If you want the "missing link" it's MGS4. And we know how much of a bore fest MGS4 can be sometimes. He wanted to try something new (and bring back some old ideas/themes) and it worked in some ways and miserably failed in others. He's been working on the same series for almost 30 years, can't blame him for doing something new. I've also been paying attention to some old interviews and stuff he did from over the years. He kinda was positioning this a side story it seemed. He even said that Snake this game won't have much agency of his own and the characters around him would be pushing the story.

I think more importantly that Kojima and his team grew exponentially as game designers. MGSV is a blast to play. Hopefully he can bring some koji pro vets to his next project because they put everyone to shame when it comes to gameplay.

Anyway that's my random thoughts for the day :p

I disagree. Kojima needed someone who could actually make sense and put some sense into his crazy story ideas. He has the mind to be awesome in gameplay, and bring a big wtf to characters, story plot and main themes. But he can't write for shit. Not even close, and you can tell he has a passion for it. He has mentioned it several times too. But some people have it, some people don't. If he has a good editor that can help reorganize and trim the fat that is useless, we might get something that would be amazing.

It really doesn't help that the game seems like its missing 2 thirds of its story.
 

JayEH

Junior Member
I disagree. Kojima needed someone who could actually make sense and put some sense into his crazy story ideas. He has the mind to be awesome in gameplay, and bring a big wtf to characters, story plot and main themes. But he can't write for shit. Not even close, and you can tell he has a passion for it. He has mentioned it several times too. But some people have it, some people don't. If he has a good editor that can help reorganize and trim the fat that is useless, we might get something that would be amazing.

It really doesn't help that the game seems like its missing 2 thirds of its story.

There's some interesting ideas deep deep deep down in MGSV. You really have to search for it but it's there. It's definitely a failure in the overall story for its pacing, Quiet's embarrassing presentation, missing content, etc. but I think there's still there's something fascinating to the whole thing. I do agree that he needs a good editor to help out him like in MGS1-3 though. The writing in general has gone down hill since 3.
 

brau

Member
There's some interesting ideas deep deep deep down in MGSV. You really have to search for it but it's there. It's definitely a failure in the overall story for its pacing, Quiet's embarrassing presentation, missing content, etc. but I think there's still there's something fascinating to the whole thing. I do agree that he needs a good editor to help out him like in MGS1-3 though. The writing in general has gone down hill since 3.

When you have to look to find it, or when people just have different interpretation of what is going on without any certainty its bad writing.

Thats MGSV in a nutshell.. ambitious project that has an amazing first impression, but the more you dwell in it, the deeper the cracks go.

The themes in the game are so interesting, and its just sad to see that they are touched superficially and most times not even developed. Just mentioned.

Also CodeTalker can go to hell and choke on a burger.

With that said :)

Like shooting fish in a barrel.
 

brau

Member
Souls fans may want to have a word with you :p

I love Dark Souls.

Its not trying to hide behind pointless narrative or a story that doesn't work... but it has a lot of story and lore within the game that is implied. I think its a more interesting approach.
 

BadWolf

Member
I love Dark Souls.

Its not trying to hide behind pointless narrative or a story that doesn't work... but it has a lot of story and lore within the game that is implied. I think its a more interesting approach.

I personally love the story for MGSV and don't find it to be any of what you mentioned but that aside, what you said earlier is exactly how story is presented in the Souls games.

You have to dig deep, real deep, to find it, to the point where most people just watch someone post a theory/summary on youtube. People are still theorizing about a lot of the aspects of the story. It's not a bad thing.
 

brau

Member
I personally love the story for MGSV and don't find it to be any of what you mentioned but that aside, what you said earlier is exactly how story is presented in the Souls games.

You have to dig deep, real deep, to find it, to the point where most people just watch someone post a theory/summary on youtube. People are still theorizing about a lot of the aspects of the story. It's not a bad thing.

But that is one of hte goals that developer set for the game. The story is told through the world. That is why its so intricate and hard to follow.

Personally i like the glimpses of a larger thing happening. Than hand holding of what you need to think at all times. But there are games/movies/books that lend themselves to that better than others.

MGSV story has really nice broad paintstrokes of something that can be awesome. But then it kinda doesn't.

Flat characters, no climax, uninteresting villains, story archs being incomplete. Not to mention the world at the time of MGSV happening, is full of awesome events and people. Non are present in the game.

Just to add a bit more flavor tho. Everything that has significance importance about MGSV happens outside of the game through tapes or its implied.

Its one things to see a souls games that is all consistent in the narrative it has. Than MGSV, that wants to be maybe as vague and left to interpretation but also tell an engaging story.

I love the gameplay... and most of chapter 1 i felt like it was a good game that was paced differently. But come the end of chapter 1 + chapter 2. and the game falls apart.
 

BadWolf

Member
But that is one of hte goals that developer set for the game. The story is told through the world. That is why its so intricate and hard to follow.

That was also a goal set for MGSV, Kojima said in an interview leading up to the game's release that the player will need to piece the story together from the cutscenes, tapes, world etc., it won't be the usual linear experience. And the clues weren't hidden in hundreds of obscure and usually vague item descriptions either.

Basically the more I think about MGSVs story and consider what is there (the second fresh playthrough was a blast in this regard) the more I love it. There is just so much to take in and so much happening to the characters with a lot of dark themes being tackled. Paz, Miller, Skull Face, Venom, BB, Quiet, Zero etc. all left such a strong impression on me. And the gameplay is of course sublime.
 
That was also a goal set for MGSV, Kojima said in an interview leading up to the game's release that the player will need to piece the story together from the cutscenes, tapes, world etc., it won't be the usual linear experience. And the clues weren't hidden in hundreds of obscure and usually vague item descriptions either.

Basically the more I think about MGSVs story and consider what is there (the second fresh playthrough was a blast in this regard) the more I love it. There is just so much to take in and so much happening to the characters with a lot of dark themes being tackled. Paz, Miller, Skull Face, Venom, BB, Quiet, Zero etc. all left such a strong impression on me. And the gameplay is of course sublime.

Well, he did a poor job because there's very little there that's worth putting together.
 
Top Bottom