Smoking as well iirc.
Wow, I never knew this. I must have missed a Codec sequence or something.
Smoking as well iirc.
In Peace Walker?make sure u play all the co op missions online including some story missions. it is the best thing you can do in the mgs collection.
Just did 200 pull ups and got to level 3 grip, then walked 3 paces and fell off a ledge. FML.
of course.In Peace Walker?
Sorry just had to clarify- I don't think I ever did co op missions on the PSP version of PW, looking forward to it. I really do love that game!!of course.
Pretty damn sure about that
You may be on to something...
HELP!?!
With advance controls, is their a better manual online somewhere? The in game manual is very basic.
What do you want to know?
CQC commands for MGS2/3.
How too search/interogate the enemy.
Hm, my memory is too foggy on MGS3, but for MGS2 (which does not nearly have as much CQC as MGS3):
Searching the enemy as in getting items = Pressing square over their dead or unconscious body.
Otherwise, if they still live (or you want dog tags):
1. Sneak up behind an enemy, equip a pistol, and get close to them. Press and hold square. If Snake says "freeze" and the enemy shows his hands, you have done this correctly.
2. Now keep pressing square, while you press L to move while continuing to aim your weapon (otherwise the enemy wont stand still). After you moved in front of him, let go of L and press R to go in first person mode.
3. Aim at his head, usually he'll start shaking and will drop dog tags or items.
3a. In case he doesnt shake when aiming at this head (and saying stuff like "SHOOT ME.", you need to fire your lethal pistol at his leg, so that he'll be afraid. After that aim at his head and he'll drop the items as well.
CQC wasnt that advanced in MGS2 yet, but the other stuff I can think of is:
1. breaking an enemys neck - Walk up to an enemy, let go of all direction buttons, repeatedly press square. Will kill him, but is at least quiet. Afterwards you can still shake his body for items.
2. Throwing an enemy to make him unconscious - Walk up to an enemy from behind and press a directional button. I think its either forward or backward (walking direction).
3. Running towards an enemy and press X while running. That flip can knock an enemy unconscious as well. You might need to repeat that twice or something.
Thanks Man, I was tired of getting my ass handed too me in the forest, because It was a sneak mission and i will always alert those bastards.
Thanks Man, I was tired of getting my ass handed too me in the forest, because It was a sneak mission and i will always alert those bastards.
You actually don't have to injure an uncooperative enemy to get their dog tags. There's two additional ways to make them drop it:
1. Fire an unsilenced gun by their ear (obviously, you don't want to shoot their head)
2. Equip the Stinger and aim it at them (the best method )
Peace Walker's exclusion is enough for me to not want this anymore. It was one of the only MG games I haven't played yet and wanted to play it as a portable release, but also without having to deal with the jaggies on the PSP along with improved camera controls. Bummer.
You actually don't have to injure an uncooperative enemy to get their dog tags. There's two additional ways to make them drop it:
1. Fire an unsilenced gun by their ear (obviously, you don't want to shoot their head)
2. Equip the Stinger and aim it at them (the best method )
Gotta love the attention to detail in MGS games.
Does Peace Walker running on Vita, or PSP, have the ability to log into the online servers for Peace Walker in the HD collection? Not including the HD Peace Walker in the Vita collection seems pretty damn stupid.
Because there IS a PSP version you can easily buy from the PS Store?Why didn't they include Peace Walker in the Vita HD collection again? You'd figure that they could have patched the PSP version or something.
Because there IS a PSP version you can easily buy from the PS Store?
With low resolution, low framerate, and incorrect control support.
An HD port is obviously preferred.
PSP games look just fine on Vita. haven't tried Peace Walker since I don't want to doubledip at 20€, but many other games which were a bit cumbersome on PSP are much improved by Vita's additional control methods, hardware & screen (they look awesome).With low resolution, low framerate, and incorrect control support.
With low resolution, low framerate, and incorrect control support.
An HD port is obviously preferred.
Agree with Dark and everyone else. Such a cocktease when MGS2 jumps to 60fps. Devs should have fucking known better and locked it to 30.
Didn't hurt me none in Sigma Plus (DAT image PQ) and it would have been just as fine here
Fluctuating framerate DOES cheapen the quality of it all.
That being said...
OMG OMG OMG Snake in my pants!!!
It's really a shame, because that shoddy framerate is exactly why I'll never buy this for the Vita.
the framerate isn't that big of a deal, it still runs really well. I would recommend to get it.It's really a shame, because that shoddy framerate is exactly why I'll never buy this for the Vita.
the framerate isn't that big of a deal, it still runs really well. I would recommend to get it.
It's really a shame, because that shoddy framerate is exactly why I'll never buy this for the Vita.
Guys we're playing one of the best looking PS2 games - on a handheld.
Fuck the negative hype about Vita.