Any idea when this is available on the PSN store? NA version.
Whenever the Store feels like updating today.
Any idea when this is available on the PSN store? NA version.
No, it definitely does not do this. When the framerate drops the game speed remains the same and frames are simply skipped. It would be unplayable otherwise as it drops to 30 fps pretty regularly.Does the framerate in MGS2 behave like it did on PS2?
In the PS2 version when the framerate slowed, the game would go into "slower motion" rather than look choppy.
It was a weird effect, but far less distracting than choppy frames.
MGS2 = Difficult. 50 hours at least with 5 playthroughs of the game.
MGS3 = Get a collectibles guide and get all Trophies in one playthrough on very easy. Like 10 hours.
I remember making the enemy do a jiggly shuffle dance when I held him up, fucking laughed so hard, I mistakenly tapped and shot him in the head with a tranquilizer LOL
Yeah, but it was 60 fps a good 95% of the time. The Vita version is 60 fps perhaps 40% of the time at best. Any scenes larger than a simple hallway run at 30 fps, basically. It doesn't dip below that (from what I've seen) but it feels inconsistent.MGS2 was never solid 60FPS on PS2 either, but the framerate was handled differently. You'd get tearing and literal slowdowns instead of frame drops. I preferred it that way too.
Absolutely. Perhaps even more so as 60 fps was very common on PS2.Did we really care about those issues when MGS2 first came out?
If so then consider me surprised as the games LOOK cleaner and sharper than GA. Perhaps there is some edge smoothing in play?Dark, I think the games run in 720x448, or x480, Kinda like PS2 versions but with widescreen, heh. At least that's what I counted form some screenshots, so could be wrong. Isn't that actually lower than Golden Abyss?
Just checked and Uncharted is 720x408. So, similar but still worse.If so then consider me surprised as the games LOOK cleaner and sharper than GA. Perhaps there is some edge smoothing in play?
I am genuinely surprised that people have not played MGS1. The only valid reasons I can think of are age, or disinterest in the series. It's almost criminal to say you haven't played one of the greatest and influential games ever made. I hope some of you play it, it's easily the best of the franchise. Some may prefer MGS3, which I can understand, but for it's time, MGS1 had the best graphics and one of the best OST's in the business. Its graphics may look dated now, but holy shit was it mind blowing when it came out.
OK, so I played more MGS2 and the results are not bad but definitely not as good as they should be.
Basically, it runs with double buffered v-sync enabled which means that it will switch between either 30 fps or 60 fps. More demanding scenes are 30 while the simpler scenes switch to 60. The rainy tanker is all 30 but when you step inside it jumps to 60 fps. Unfortunately, when the camera faces certain directions or the action becomes busy the framerate dips back to 30.
All cutscenes seem limited to 30 fps max as are the codec scenes. With this kind of performance they should have just locked it down to 30.
It's not native resolution either. It seems to run at a higher resolution than the likes of Uncharted, thankfully, but it's definitely sub-qHD. At least menu and HUD elements are all razor sharp.
That said, even like this, it's vastly superior to the god awful 3DS port of Snake Eater which topped out at 20 fps while still suffering from slowdown.
lovely post
Can't wait to receive my copy
I mean fuck, for all the whining, it's still pretty damn amazing to have these games in your damn backpack at any given time and, framerate or no, are superior to the PS3 iterations in every way ....in your freaking backpack!
lovely post
Can't wait to receive my copy
I mean fuck, for all the whining, it's still pretty damn amazing to have these games in your damn backpack at any given time and, framerate or no, are superior to the PS3 iterations in every way ....in your freaking backpack!
Shit sorry
Meant ps2 versions
Damn Belgian beer !
MGS1 is a PS1 game, and those aren't supported on the Vita just yet.Dumb question: Why is MGS 1 not included?
I think that I would still go "Uhhhhhhhhhhhhhhh" in MGS2's case.
Why am I tempted to buy yet-another copy of this game?
So, MGS2 is Substance with all the trimmings... and MGS3 is Subsistence, right?
Anyone? What's missing, if anything.
MGS2 is all of Substance; MGS3 is the first disc of Subsistence, so the only extras are the cutscene viewer and MG1&2. If it holds true to the original HD Collection (and there's no reason to believe that it doesn't), the Guy Savage nightmare sequence was dropped, as well.
Opened up my copy, disappointed that there is no instruction manual. Lame .
I always wondered why that was cut. I always look forward to it when playing it through.
Well, not sure if I want now. :/
MGS3D at least had new control options to make up for 20fps. This isn't really offering me anything besides portability. And new Vita trophies.
But really, ZOEHD isn't locked at a certain fps either? I wonder how the Vita version will turn out...
Has anyone tried transfarring?
If it's anything like the HD versions, you won't need to. You "only" needed to unlock every item to get it. Which means no Hard/Extreme for the Tanker chapter. I've even read the trophy only required you to unlock the Plant items.You'll have to do that to almost every enemy in the game, on every difficulty to get a trophy. (MGS2)
Ok so Transfarring is patched into the PS3 version (I have PS+ and it told me it downloaded a patch today). You boot the respective game up on the PS3 and set it to Listen for Vita. You then boot up the respective game on Vita to connect to the PS3. You can then freely transfar data from the PS3 to the Vita (and vice versa).
Now the catch. Save data created before the Transfarring patch will disable trophies on the Vita (so no easy imports). It was a similar case for Peace Walker on PSP.
I cannot find this game in Nj. I may half to go to Amazon. I should've preordered.
So these will be on the PSN Store for $20 each right?
Hopefully
Tons at Bestbuy in Staten Island if you're in north jersey and want to take a trip over here
Ok so Transfarring is patched into the PS3 version (I have PS+ and it told me it downloaded a patch today). You boot the respective game up on the PS3 and set it to Listen for Vita. You then boot up the respective game on Vita to connect to the PS3. You can then freely transfar data from the PS3 to the Vita (and vice versa).
Now the catch. Save data created before the Transfarring patch will disable trophies on the Vita (so no easy imports). It was a similar case for Peace Walker on PSP.
Ok so Transfarring is patched into the PS3 version (I have PS+ and it told me it downloaded a patch today). You boot the respective game up on the PS3 and set it to Listen for Vita. You then boot up the respective game on Vita to connect to the PS3. You can then freely transfar data from the PS3 to the Vita (and vice versa).
Now the catch. Save data created before the Transfarring patch will disable trophies on the Vita (so no easy imports). It was a similar case for Peace Walker on PSP.
It can't be a technical issue, can it? I understood why they did it with Peace Walker as the save file situation is a lot different, but the save files for 2 & 3 are already tied to your PSN account. The only reason I can imagine them doing that is that they were afraid of people flipping the game around after 5 minutes of synching.