Is this cheaper by a couple $$ on the PSN store like Gravity Rush is?
Bad news. Tried it and...it's 30 fps. :-(
Yeah, but still. :-/It's at least a solid 30fps though?
I can't imagine playing MGS2 at 30fps. I'll wait until this is like $20.
Isn't he refering to MGS3?I can't imagine playing MGS2 at 30fps. I'll wait until this is like $20.
Bad news. Tried it and...it's 30 fps. :-(
Bad news. Tried it and...it's 30 fps. :-(
That wasn't my eyes with dx. Was a glitch in the game that caused it to run at 30 on first launch.3 people on Twitter just told me it's 60 FPS. You sure your eyes aren't messing with you like Pac Man CE DX?
Damn it. Not native res then?
Is not half the fucking point of an HD collection to upgrade the damned resolution.
Ridiculous. But I will still buy because I am a sucker.
Shipped. Never cried about framerate unless its unplayable. Have fun and enjoy the game I will.
That's much more important than 60 fps for me.it is native res.
Non-BluePoint port? There is another name listed when the game boots up.MGS2 isn't 60fps at all times and it's not native res? How is that possible?
Non-BluePoint port? There is another name listed when the game boots up.
With the Vita selling poorly and so few copies of the game being shipped I'd say they didn't have a lot of faith in the product and didn't spend the time necessary to make it right.
Blows away the Silent Hill Collection at least.
OK, so I played more MGS2 and the results are not bad but definitely not as good as they should be.
Basically, it runs with double buffered v-sync enabled which means that it will switch between either 30 fps or 60 fps. More demanding scenes are 30 while the simpler scenes switch to 60. The rainy tanker is all 30 but when you step inside it jumps to 60 fps. Unfortunately, when the camera faces certain directions or the action becomes busy the framerate dips back to 30.
All cutscenes seem limited to 30 fps max as are the codec scenes. With this kind of performance they should have just locked it down to 30.
It's not native resolution either. It seems to run at a higher resolution than the likes of Uncharted, thankfully, but it's definitely sub-qHD. At least menu and HUD elements are all razor sharp.
That said, even like this, it's vastly superior to the god awful 3DS port of Snake Eater which topped out at 20 fps while still suffering from slowdown.
Really? Former Retro guys? I'm completely shocked to hear that.Armature Studios (headed up by former Retro Studios guys) handled this one. Really disappointing to hear that they got MGS2 to run worse than it did on the PS2.
Yeah. Thus far it's just as I said. Either 30 fps or 60 fps. It has never dropped under 30 fps.MGS2 not being 60fps all the time really rubs me the wrong way. Have you reached the tanker hold section with all the soldiers, how's the frame rate there, complete crap?
I chalk it up to dev time. Look at LBP Vita, it's gorgeous. I know it's not some HD port but it shows a lot of what Vita can do.Really? Former Retro guys? I'm completely shocked to hear that.
I'm really curious to know more about the technical underpinnings to this game (or any of the HD Collections).
Either the Vita is a lot weaker than we had anticipated or porting from the PS2 is still pretty tough and not something the Vita is cut out for me. I mean the PS3 and 360 versions of MGS2 and 3 had their own bits of slowdown (mostly in MGS3, though) so with the Vita having less overall power on tap it doesn't seem that far-fetched.
Sure. It's still pretty good and seeing these games on the Vita remains impressive to me. If you're NOT an MGS fan and HAVE played other versions it's tough to recommend.Do you recommend the Vita version, at least?
Yeah, I suppose that's right. I mean, after all, there have been some atrocious looking 3DS games released that don't even begin to compare to its best titles. Rayman 3D running at sub-30 fps with tons of glitches? Shinobi with its PSX quality models running at 30 fps. I could go on. Then you see Kid Icarus, Mario, or RE:Revelations and you're like "oh yeah, this is pretty good".I chalk it up to dev time. Look at LBP Vita, it's gorgeous. I know it's not some HD port but it shows a lot of what Vita can do.
Really? Former Retro guys? I'm completely shocked to hear that.
I'm really curious to know more about the technical underpinnings to this game (or any of the HD Collections).
Either the Vita is a lot weaker than we had anticipated or porting from the PS2 is still pretty tough and not something the Vita is cut out for me. I mean the PS3 and 360 versions of MGS2 and 3 had their own bits of slowdown (mostly in MGS3, though) so with the Vita having less overall power on tap it doesn't seem that far-fetched.
Yeah. Thus far it's just as I said. Either 30 fps or 60 fps. It has never dropped under 30 fps.
Oh yeah, I have serious doubts that ZOE2 would turn out well if they had these problems porting MGS2. The fact that the console showings of ZOE2 HD have featured sub-60 fps framerates is another issue.It certainly helps explain the apparent deconfirmation of ZOE on the Vita that we've been witnessing. If MGS2 is having these kinds of problems on the Vita, then I'm sure that ZOE2 would bring that system to its knees, regardless of the reasons why.
So I have Best Buy's Gamers Unlock Membership
They gave me 4 starter coupon's, one being buy 2 New Games Get 1 New Game Free (up to $39.99)
Thinking of doing Gravity Rush + Unit 13 (due to Massa) and grab Resistance Burning Skies as my freebee
Also same Best Buy store where I bought the Deal of Day for Mod Nation Racer VITA for $11.99 New - $10 Reward coupon, so $2 for a VITA game lol (gonna pick it up Saturday along with the other 3 VITA games)
4 Games as Birthday presents to me (6/21)
Sound Good, or should I switch out a title?
How hard are the trophies, really ridiculous, or decent to get?