The Vita version of ZOE was at E3? Awesome if so.
The console version.
The Vita version of ZOE was at E3? Awesome if so.
You can play the PSP version of Peace Walker on the Vita.You guys keep mentioning playing Peace Walker on Vita. When I go to the store on the Vita, I don't see it on there as something to buy/redownload. Is this one where you have to buy on PS3 and then transfer over? If so, what's the deal with that? Why wouldn't they just put them on the Vita store as well?
can anyone confirm how much space this collection uses on a memory stick (psn version)?
Metal Gear Solid: HD Collection ($34.99)
From acclaimed director, Hideo Kojima, Metal Gear Solid HD Collection for the PlayStation Vita handheld entertainment system includes two legendary MGS titles Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 3: Snake Eater.
ESRB rated M
File size 3.29 GB
There you go.
You're strange.
Games should be fun. You're doing it wrong.
^ Unfortunately, yes, as of right now, Peace Walker has to be transferred through a PS3. A real bummer that Vita only gamers can't play it, yet Konami keeps mentioning that "Oh, you can still play Peace Walker by buying the PSP version."
That being said, the one big perk of the MGS HD games on Vita and Peace Walker when playing it on the PSP... namely transfarring... doesn't work on the Vita. Perhaps that's why it hasn't found its way to the Vita
So how does the pressure buttons work in this?
^ Which is partially what makes me upset haha, considering I bought Portable Ops (digitally) during my wait for the Vita only to find out that it wouldn't work. I cannot possibly understand why the European version works, but not the North American. I know its only $9.99, but its more about actually wanting to play the game haha!
They don't
To lower your weapon after aiming it, hit down on the dpad. Leading is done with the touchscreen now.
They don't
To lower your weapon after aiming it, hit down on the dpad. Leading is done with the touchscreen now.
I'd suggest you hold off on Peace Walker until you've played Portable Ops though. I don't think it'll be too easy going back to THAT when you've already played some sweet sweet PW.
thank you! looks like i will be going digital. i have mgs1 on psn too, so it makes sense (too bad i can't play it on my vita yet lol).
also, peace walker psp is now playable on vita??? i tried transferring from my ps3 about a month ago and it didn't work... has it always worked or is this recent?
I actually miscommunicated that. I've played Portable Ops a ton of times on PSP, but I bought the digital version and traded in the physical version in preparation for the Vita coming out. Of course, I still can play the digital version on PSP, but I was really looking forward to using the second analog stick for the camera.
Metal Gear Solid: HD Collection
File size 3.29 GB
You're welcome. Peace Walker has always worked for me. Maybe it's because I'm in the U.S.? I don't know if it works for EU vita owners.
It's always worked for me as well.hmm...i'm in canada so it should be the same as you. maybe i did something wrong haha. i could copy over other games. i'll have to check tonight.
I think the game looks really washed out and clearly sub-native. I wish they would've locked the framerate of MGS2 at 30fps.
I was talking about MGS3 when mentioning washed out, specifically. I booted the 3DS version up for a comparison, and the picture is far richer on the 3DS. Obviously, the Vita version wins handily overall.The 'washed out' pastel-y look of MGS2 is a stylistic choice I really like. Can't wait to see how it looks in person on the Vita screen.
I was talking about MGS3 when mentioning washed out, specifically. I booted the 3DS version up for a comparison, and the picture is far richer on the 3DS. Obviously, the Vita version wins handily overall.
A little annoyed that no trophy's are available due to my transfarred PS3 save being made before the update. Uhhhhhh!
Does that mean we can't even transfar to Vita, then back to PS3 and get trophies there? Does it lock us out entirely? I'm so close to getting MGS2 platinum, and if I were to transfar tonight as planned....would I ruin my save from ever completing a platinum??
Does that mean we can't even transfar to Vita, then back to PS3 and get trophies there? Does it lock us out entirely? I'm so close to getting MGS2 platinum, and if I were to transfar tonight as planned....would I ruin my save from ever completing a platinum??
When you call Otacon/Rose to save, save once on your normal file, and then call again and save on a separate file.
Use the new file you just made to transfar. That way you can at least transfar what progress you have (even if you can't get any Vita trophies with it) and finish the platinum on your "main" save.
When you call Otacon/Rose to save, save once on your normal file, and then call again and save on a separate file.
Use the new file you just made to transfar. That way you can at least transfar what progress you have (even if you can't get any Vita trophies with it) and finish the platinum on your "main" save.
Couple of questions:
-How does the Vita version handle the pressure sensitive controls in MGS3?
-How does the Vita version handle the L2/R2 controls in MGS2 & MGS3?
-Are both sub-QHD?
-What framerate are both?
-Load times?
Still haven't played my HD collection on PS3 yet. Might wait until I have a plane flight or something and go for the Vita one since the games would be great to have on the go.
The Vita version of ZOE was at E3? Awesome if so.
OK, so I played more MGS2 and the results are not bad but definitely not as good as they should be.
Basically, it runs with double buffered v-sync enabled which means that it will switch between either 30 fps or 60 fps. More demanding scenes are 30 while the simpler scenes switch to 60. The rainy tanker is all 30 but when you step inside it jumps to 60 fps. Unfortunately, when the camera faces certain directions or the action becomes busy the framerate dips back to 30.
All cutscenes seem limited to 30 fps max as are the codec scenes. With this kind of performance they should have just locked it down to 30.
It's not native resolution either. It seems to run at a higher resolution than the likes of Uncharted, thankfully, but it's definitely sub-qHD. At least menu and HUD elements are all razor sharp.
That said, even like this, it's vastly superior to the god awful 3DS port of Snake Eater which topped out at 20 fps while still suffering from slowdown.
Still, this is a port of a game made very specifically for PS2 hardware. Even the 360 and PS3 versions of these games have bits of slowdown here and there so I'm not surprised that the Vita version has more severe issues.Double Buffered V synced setup for MGS2...I am disappoint !
It's so jarring to see outdoor scenes run at 30FPS, when even the PS2 version never went as low as 30FPS (Don't remember if it was V locked or not though). The game might be native res though.
Double Buffered V synced setup for MGS2...I am disappoint !
It's so jarring to see outdoor scenes run at 30FPS, when even the PS2 version never went as low as 30FPS (Don't remember if it was V locked or not though). The game might be native res though.
Uh, yeah it did. Not under normal play sure but if you created too many particle effects (like blowing up a couple of stinger missile on a wall near you), the framerate would crumble.