That bit at the end on the chopper was harder to watch than any other video game moment for me personally and I have no idea why.
I've done the GTA Torture stuff multiple times
I've played all the god of war games.
I perfected all the fatalities in multiple MK games including X-rays and stuff in MK9
I was squirming at the chopper scene in this.
Maybe it was how engrossed I became with the story.
who knows.
I haven't had much time to play this lately, so I have a lot left to do. Only just started the side mission to kill the duo. I get a sniper rifle and take out bald duder from a tower, turn, as the place goes on alert towards the tower where other guy is positioned. Only it's just in time to watch him vanish into thin air, and I'm presuming spawn in a vehicle or ...somewhere. What the fuck, Kojima? You can't give these guys a path to head towards on foot when things go to shit to make it seem more realistic? That sucks. I hope there's more dynamic opportunities going on in TPP. Leave the magic act out of it.
Anyone (foolishly sometimes) invested in Metal Gear should be over the fucking moon that not only do we have a fitting voice for Big Boss but that it's Keifer "Jack Bauer Power Hour" Sutherland.
Dave just isn't old enough yet to play the Big Boss this crazy story deserves, with the arc this character will have traveled by the end of TPP.
That being said Sutherland, at this point in the story, is a way better choice than Hayter. Dave just isn't old enough yet to play the Big Boss this crazy story deserves, with the arc this character will have traveled by the end of TPP. I would love to have David back as Solid Snake if the story permits but if not there needs to be a deviation between the two and now is the time. The leader of Zanzibar Land, the legendary Mercenary Big Boss cannot sound the same as Solid Snake. I can't think of anyone (inclined to be doing VO for games anyway) that is a better fit; experience, countenance and age-wise than Keifer Sutherland.
About the Sutherland debate - I don't think there's any evidence that Sutherland was picked over Hayter for story reasons.. because if that were true why hasn't the japanese VA for Snake been changed as well?
I just found it lame that the other guy just teleports to a vehicle. Games like GTA don't even fall back on that crutch.I took out the bald dude but raised an alert, knowing the other was at the admin building, I rushed over there, jumped in the tank and hoped I'd catch him fleeing amidst the chaos. Suddenly I hear the gate open, and lo and behold, there he is trying to escape in a car. I blow him up, and ride the tank to freedom. Seemed pretty dynamic to me.
I just found it lame that the other guy just teleports to a vehicle. Games like GTA don't even fall back on that crutch.
I just found it lame that the other guy just teleports to a vehicle. Games like GTA don't even fall back on that crutch.
So how much story content is there outside the main mission and the tapes you get at the beginning?
Nothing of any major relevance. Just more detail on stuff you already knew.
Nothing of any major relevance. Just more detail on stuff you already knew.
I got it this time. I managed to take glasses guy out in the tower and wait till alert went down again. Caught bald guy on his patrol near the tents and then booked it. Maybe it was just a glitch I ran into, I can't tell.Part of the scripting is that the bald dude gets in a jeep after some time has passed and drives to Chico's prison area. Are you certain he wasn't doing that right before you got the alarm?
My God. I can't for the life of me be good at this game. I always get a D or E rank. The biggest hit I get is from the time. I take way too long, and it just takes thousands of points away from me. How can you guys be so stealthy and fast the same time. I crawl and wait and be patient, but I end up screwing it up anyway. I still get some alerts even trying to be really careful.
chopper scene was horrific. never seen anything like that in a MGS game. damn
Once you learn the map layout and enemy/objective placements, you'll get a feel for areas you can rush through. Also, get good at abusing the tranq pistol and the "get down" option on enemies.My God. I can't for the life of me be good at this game. I always get a D or E rank. The biggest hit I get is from the time. I take way too long, and it just takes thousands of points away from me. How can you guys be so stealthy and fast the same time. I crawl and wait and be patient, but I end up screwing it up anyway. I still get some alerts even trying to be really careful.
That bit at the end on the chopper was harder to watch than any other video game moment for me personally and I have no idea why.
I've done the GTA Torture stuff multiple times
I've played all the god of war games.
I perfected all the fatalities in multiple MK games including X-rays and stuff in MK9
I was squirming at the chopper scene in this.
Maybe it was how engrossed I became with the story.
who knows.
I've only played Metal Gear Solid 3 and haven't even read up the stories of Peace Walker and the like. What all should I read about before playing this? I know there's some questionable stuff likeor something. If I can avoid hearing about stuff like that, that would be greatThe Boss being an AI
100% done.
Getting an S Rank on the AA Guns (hard) went easier than expected, thanks to the sniper rifle -- which you need a B Rank to unlock.
Two of the AA guns have explosive barrels next to them, so you only need to plant C4 on the one closest to you; but before that, pick up the sniper, go back to where you started and lay down, then shoot the barrel next to the northeast AA gun, you can just barely see the red/white under the parked truck. Since there's an explosion, they pay no attention to your shot and they all look towards it, away from you, and some run in that direction.
Drop down over the fence, crawl to underneath the AA gun and plant C4 -- you might have to tranq 1 or 2 guys -- then crawl (crouch when safe) all the way to the cages. There's usually a guard in the tower that will come down because the POW's start asking you for help, but he wasn't there on my last run for some reason; if he is, just tranq him. Extract all the POW's from the east RV.
Now, crouch/crawl all the way to the very northeast corner, behind the yellow tire spikes or whatever. There's a few guys (3-4) that hang around the NE AA gun you destroyed, so tranq them from under the bridge, in the brush. When you get to the corner you can snipe the barrel next to the NW AA gun; when that blows, jog/run to the SE watchtower by the road, but take the road that goes by the cages to avoid guards. And watch out for mines! you have to climb up the left side and take the little narrow ledge to bypass them.
Go to the curve in the road, lay down, detonate the C4 on the first AA gun and plant the remaining 4 right in the middle of the road. Now take cover in the little white guard post and wait for the APC to drive over the C4 and detonate. BOOM!
Call Morpho and GET TO DA CHOPPAH!
I just found it lame that the other guy just teleports to a vehicle. Games like GTA don't even fall back on that crutch.
My God. I can't for the life of me be good at this game. I always get a D or E rank. The biggest hit I get is from the time. I take way too long, and it just takes thousands of points away from me. How can you guys be so stealthy and fast the same time. I crawl and wait and be patient, but I end up screwing it up anyway. I still get some alerts even trying to be really careful.
Getting the no kills achievement on the VIP escort mission is frustrating. After a-many restarts I finally complete it using the stun gun revolver only to find when I destroyed the APC it must of killed a soldier at the same time arrrgghh
I also think after having played it that he is a better choice. With the tone that Kojima is going for here and the material he's tackling (not to mention the improved graphics), I think Hayter's performance would be totally out of place. Continuity be damned, I don't think I should be having a laugh at the VA of the lead character in a story that involves rescuing mistreated and tortured POWs from what is essentially Guantanamo Bay.There's no way the full writing quality (however low or high that may be) will be on display here. Already all of the dialogue from the opening cutscene of Ground Zeroes is edited from the Cassette briefings (which are way better read than 90% of the in-mission dialogue to begin with).
That being said Sutherland, at this point in the story, is a way better choice than Hayter. Dave just isn't old enough yet to play the Big Boss this crazy story deserves, with the arc this character will have traveled by the end of TPP. I would love to have David back as Solid Snake if the story permits but if not there needs to be a deviation between the two and now is the time. The leader of Zanzibar Land, the legendary Mercenary Big Boss cannot sound the same as Solid Snake. I can't think of anyone (inclined to be doing VO for games anyway) that is a better fit; experience, countenance and age-wise than Keifer Sutherland.
Anyone (foolishly sometimes) invested in Metal Gear should be over the fucking moon that not only do we have a fitting voice for Big Boss but that it's Keifer "Jack Bauer Power Hour" Sutherland.
The time I shot baldy and the place was on alert immediately, I had taken everyone out near me in my tower, but there were some guys about 80 yards out that spotted me immediately when I thought they wouldn't. I turned to look in the big tower with glasses guy and as I do, him and his dudes slowly just vanish. It must have been a bug...I hope it was, anyway. The very first time I tried this one, I had no idea they'd eventually just bail and I failed it. Took way too much time being super stealthy. Getting these guys out alive must be quite a feat.Wait, he vanished? I know there's a car right next to the ladder that leads up to the guard tower, doesn't he just run to it? I remember seeing him do so a couple of times.
Also, make sure to tranq all the guys near the tower you're shooting from. It's possible to take them both out without anyone seeing you. I think it's the guy in the other tower that spots you immediately.
You just need to be swift. You can crawl, but crouch walking works well. Don't be afraid to sprint and dive into cover. You sometimes just need to take the risk.
Once you learn the map layout and enemy/objective placements, you'll get a feel for areas you can rush through. Also, get good at abusing the tranq pistol and the "get down" option on enemies.
Use the Tranq and Stun pistols. Or rush them and CQC them into a slam or hold-up.
Stick them up (approach from behind with your gun aimed), hold LB or L2, then right analog downMaybe that's my problem. I primarily only crouch walk, and I never sprint. I always thought sprinting would be so loud and probably only reserved for a non-stealthy approach.
Well most of my playthrough of The Phantom Pain, I'm not going to be familiar with the maps. I hope having a reasonable stealth run isn't going to depend so much on map memorization. :/ Also what's this "get down" option? I'm not familiar with that.
This is typically what I do, but I'm just so slow and bad at it.
This is the first time an MGS game has been a little on the frustrating side. I think it's because that score is so in your face. Before, I was okay with just taking my time and patiently sneaking through the world. Here, I feel like I'm failing class.
Well most of my playthrough of The Phantom Pain, I'm not going to be familiar with the maps. I hope having a reasonable stealth run isn't going to depend so much on map memorization. :/ Also what's this "get down" option? I'm not familiar with that.
Yeah.Hold-up someone. Drop your ready/aim-hold-up and then interrogate them as if you had them in CQC. Then select "GET DOWN"
Yeah.
Once Boss gives the order to get down, you can run away and do whatever. You don't even have to wait for them to get down. lol
They'll stay down forever too until unless someone finds them, or you get an alert.
The time I shot baldy and the place was on alert immediately, I had taken everyone out near me in my tower, but there were some guys about 80 yards out that spotted me immediately when I thought they wouldn't. I turned to look in the big tower with glasses guy and as I do, him and his dudes slowly just vanish. It must have been a bug...I hope it was, anyway. The very first time I tried this one, I had no idea they'd eventually just bail and I failed it. Took way too much time being super stealthy. Getting these guys out alive must be quite a feat.
Once you learn the map layout and enemy/objective placements, you'll get a feel for areas you can rush through. Also, get good at abusing the tranq pistol and the "get down" option on enemies.