Mine is digital as well. Could make the difference, I'm not sure.Yeah same, iDroid loads pretty much instantly with a second or two of loading when I switch map type. I'm playing the digital version [PS4], perhaps that makes a difference?
Mine is digital as well. Could make the difference, I'm not sure.Yeah same, iDroid loads pretty much instantly with a second or two of loading when I switch map type. I'm playing the digital version [PS4], perhaps that makes a difference?
Mine is digital as well. Could make the difference, I'm not sure.
I have a disc and during the deja-vu mission last night, it took 10 seconds or so to get iDroid up.
Same. Also have the disc version (PS4) en loading mission info can take quite some time in some mission. Around 3-5 seconds maybe. Deja Vu mission was the absolutely worst, loading mission info would take 10 seconds like you said.
hey everybody, ken imaizumi announced on his twitter that kojipro are looking for feedback on ground zeroes' controls to make additions/tweaks for the phantom pain
i'm struggling to think of any major problems, but i've had trouble clicking in the left stick to sprint/roll sometimes, plus the whole issue of dropping the enemy you've stabbed to death/choked them out after performing that action rather than holding onto them by keeping the button pressed.
oh, and the somewhat unresponsiveness of snake's movement compared to how much you're tilting the control stick, plus the sometimes dodgy magnetising to cover (or not as the case may be)
Glad to have you with us! ^_^
I got it for £18 from US PSN. It's a brilliant game, I just can't wait for TPP. It's going to take so long.
Tbf I've been playing this since Thursday, last night I played from 5pm-1:20am just doing 2 mission
The gameplay is there to get £20 worth out of it
The game does remind me of MGS1 and MGS2 in that respect
Just imagine how many hours you'll get out the full game
When you quick dive, Snake should stay prone.
Nothing but little armory buildings that I can think of to dump bodies into. The interactivity with the actual level is limited.I've watched a few streams of people playing, but I didn't notice anyone trying to hide bodies other than dumping them in a dark corner.
Are there storage crates to drop the body into, lockers, anything?
hey everybody, ken imaizumi announced on his twitter that kojipro are looking for feedback on ground zeroes' controls to make additions/tweaks for the phantom pain
i'm struggling to think of any major problems, but i've had trouble clicking in the left stick to sprint/roll sometimes, plus the whole issue of dropping the enemy you've stabbed to death/choked them out after performing that action rather than holding onto them by keeping the button pressed.
oh, and the somewhat unresponsiveness of snake's movement compared to how much you're tilting the control stick, plus the sometimes dodgy magnetising to cover (or not as the case may be)
Oh, and also ADD KNOCKING.
You know I was thinking about that while playing, there are a lot of places where knocking makes no sense. You can't knock on tents, fences and that sort of stuff.
Why not have a whistle option? Something that's more usable regardless of location/situation? I know, straight outta Splinter Cell, but who cares really.
You know I was thinking about that while playing, there are a lot of places where knocking makes no sense. You can't knock on tents, fences and that sort of stuff.
Why not have a whistle option? Something that's more usable regardless of location/situation? I know, straight outta Splinter Cell, but who cares really.
You know I was thinking about that while playing, there are a lot of places where knocking makes no sense. You can't knock on tents, fences and that sort of stuff.
Why not have a whistle option? Something that's more usable regardless of location/situation? I know, straight outta Splinter Cell, but who cares really.
Not sure if it was posted, but along with full english text, the japanese version includes a Peace Walker Radio Drama with Kaz and Snake that was released along with music extras back in the day.
http://www.metalgearinformer.com/?p=13571
hey everybody, ken imaizumi announced on his twitter that kojipro are looking for feedback on ground zeroes' controls to make additions/tweaks for the phantom pain
i'm struggling to think of any major problems, but i've had trouble clicking in the left stick to sprint/roll sometimes, plus the whole issue of dropping the enemy you've stabbed to death/choked them out after performing that action rather than holding onto them by keeping the button pressed.
oh, and the somewhat unresponsiveness of snake's movement compared to how much you're tilting the control stick, plus the sometimes dodgy magnetising to cover (or not as the case may be)
He does? Just let go of the analog stick after you dive.
The biggest control tweak for me is the camera control in tight spots. When moving between the tents the camera sometimes gets "stuck" behind Big Boss and even when hugging the wall it won't show what is around the corner. Which, for a tactical stealth game, is pretty crucial.
Wait, I can buy the Japanese PS3 ver. and it will be in full english but with Japanese voice over?
More like Japanese with English subtitles.. but yeah. Native language is usually more accurate. Unless they transcribed the American dialog and inserted into the japanese version.
@Ken1555
Is there anything you want us to fix for game controls in GZ? We'd like to get feedback and assess as many as possible for Phantom Pain.
Did you use a guide? I started a run last night trying to get a better rank on the main missions came across a patch...which makes a grand total of 3 so far....gonna take me a while.Just collected all 9 XOF patches while rescuing Paz at the same time, boy that was quite intense.
7 hours into the game and my completion ratio is only 27%. Enjoying this game so far.
I'll try that tomorrow.
I need to be faster. Once they realize she's missing, an APC sits outside the base with its headlights planted on the door. Sucks.
Unless I rescue her first....
Just English subtitles? Or translated menus and everything?
Noticed this too. Thought maybe my PS4's hard drive was starting to fail or something. But "luckily", I'm not the only one that has this problem. First time playing Deja Vu it was really annoying, since you constantly take out the iDroid to figure out the next spot.Same. Also have the disc version (PS4) en loading mission info can take quite some time in some mission. Around 3-5 seconds maybe. Deja Vu mission was the absolutely worst, loading mission info would take 10 seconds like you said.
Did you use a guide? I started a run last night trying to get a better rank on the main missions came across a patch...which makes a grand total of 3 so far....gonna take me a while.
You only need to S-rank the normal missions for that trophy. I would advice to also try the Hard missions, and disable Reflex mode. Then you're in for a treat!I used a video guide to get all the XOF patches last night. Next stop to tackle the side ops specific trophies. Done the first one with the extractions rather than killing the dudebros.
In an ideal world I will 100% this game but the S rank trophy seems like a sticking point.
I used a video guide to get all the XOF patches last night. Next stop to tackle the side ops specific trophies. Done the first one with the extractions rather than killing the dudebros.
In an ideal world I will 100% this game but the S rank trophy seems like a sticking point.
it's possible. i posted a method a few pages back that works for both normal and hard.Destroy the Anti-Air Emplacements on Hard + try getting S Rank is freaking killing me. How the hell am I supposed to do this without being spotted?!
Guards are EVERYWHERE with the constant alert. I tried so many strategies already... Ugh. I don't have enough tranq rounds to just stun everyone in my path.
Right now trying to get into the armory and grab a rocket launcher so I can go back to the starting position and destroy everything from a safe distance, but just getting there is proving to be impossible for me.
This mission is really frustrating .
You only need to S-rank the normal missions for that trophy. I would advice to also try the Hard missions, and disable Reflex mode. Then you're in for a treat!
They're not that difficult. It may seem like they're impossible with some of the starting equipment but getting a B Rank usually unlocks a weapon that will make the road to S significantly easier.
Destroy the Anti-Air Emplacements on Hard + try getting S Rank is freaking killing me. How the hell am I supposed to do this without being spotted?!
Guards are EVERYWHERE with the constant alert. I tried so many strategies already... Ugh. I don't have enough tranq rounds to just stun everyone in my path.
Right now trying to get into the armory and grab a rocket launcher so I can go back to the starting position and destroy everything from a safe distance, but just getting there is proving to be impossible for me.
This mission is really frustrating .
Yup, sweet bonus pointsReflex Mode sucks. Even when it happens I DON'T want to use it. :lol So yeah I will turn it off altogether. That adds points to your end-of-mission results too right?
Yeah I've gone through the Ground Zeroes mission and the first Side-Ops and got B's in both first time so got some decent gear.
That's how I did it anyway.I placed C4 on the first one right in front of you at the start. Then go right, walk along the fence all the way to the bridge, stunning every guard in your path. Place C4 on the AA there. Then tranq the enemy in the watchtower nearby and go up there to pick up his rocket launcher. Tranq some more guards nearby and blow the first AA. Guards go over there to investigate, blow the second AA and immidiatly take out the rocketlauncher en blow up the AA near the entrance to the admin building. Now out of the guard tower and back to the bridge. Stun guards that came to investigate and place some C4 under the bridge. Walk a little further and wait in the busches for the APC. Blow C4 with APC on top, and gice him two rockets from behind. Call in chopper to Chico extraction point and go there. S-rank.
Yup, sweet bonus points
I think it's mainly score. And being spotted, killing people, taking too long etc gives you negative points and thus a lower score, ergo lower ranking.Thanks for that. I guess my next question is, what constitutes an S rank? Never being physically spotted?
Congrats, only on 84% myself, and all trophies except one. Now on to trial grinding...
if every map in mgs5 is this quality then it will be a pretty incredible game
I think it's mainly score. And being spotted, killing people, taking too long etc gives you negative points and thus a lower score, ergo lower ranking.
Destroy the Anti-Air Emplacements on Hard + try getting S Rank is freaking killing me. How the hell am I supposed to do this without being spotted?!
Guards are EVERYWHERE with the constant alert. I tried so many strategies already... Ugh. I don't have enough tranq rounds to just stun everyone in my path.
Right now trying to get into the armory and grab a rocket launcher so I can go back to the starting position and destroy everything from a safe distance, but just getting there is proving to be impossible for me.
This mission is really frustrating .
100% done.
Getting an S Rank on the AA Guns (hard) went easier than expected, thanks to the sniper rifle -- which you need a B Rank to unlock.
Two of the AA guns have explosive barrels next to them, so you only need to plant C4 on the one closest to you; but before that, pick up the sniper, go back to where you started and lay down, then shoot the barrel next to the northeast AA gun, you can just barely see the red/white under the parked truck. Since there's an explosion, they pay no attention to your shot and they all look towards it, away from you, and some run in that direction.
Drop down over the fence, crawl to underneath the AA gun and plant C4 -- you might have to tranq 1 or 2 guys -- then crawl (crouch when safe) all the way to the cages. There's usually a guard in the tower that will come down because the POW's start asking you for help, but he wasn't there on my last run for some reason; if he is, just tranq him. Extract all the POW's from the east RV.
Now, crouch/crawl all the way to the very northeast corner, behind the yellow tire spikes or whatever. There's a few guys (3-4) that hang around the NE AA gun you destroyed, so tranq them from under the bridge, in the brush. When you get to the corner you can snipe the barrel next to the NW AA gun; when that blows, jog/run to the SE watchtower by the road, but take the road that goes by the cages to avoid guards. And watch out for mines! you have to climb up the left side and take the little narrow ledge to bypass them.
Go to the curve in the road, lay down, detonate the C4 on the first AA gun and plant the remaining 4 right in the middle of the road. Now take cover in the little white guard post and wait for the APC to drive over the C4 and detonate. BOOM!
Call Morpho and GET TO DA CHOPPAH!
The article you linked shows a pic and the menus and titles are in English.
You can read the recap that is included in the game.soooo i played mgs1-4 but only played an hour of peace walker. i played through the main ground zeroes mission and was sooo lost. peace walker must be a necessity for this, right? i'll have to go back and play through it.
soooo i played mgs1-4 but only played an hour of peace walker. i played through the main ground zeroes mission and was sooo lost. peace walker must be a necessity for this, right? i'll have to go back and play through it.
yeah i actually read the recap and was still sooo confused lol. it introduced so many characters i had never heard of before.You can read the recap that is included in the game.
But, and this is my opinion, playing Peace Walker is awesome, so you should do that
k i'm definitely going to play it then.Yeah most were saying GZ is basically the epilouge of PW.
go with the hd collection version on console. controls better.yeah i actually read the recap and was still sooo confused lol. it introduced so many characters i had never heard of before.
k i'm definitely going to play it then.
is the psp version ok on vita, or is the ps3 version a lot better?
Plus Trophies!go with the hd collection version on console. controls better.
Absolutely true. I would even argue that PW is too easy in the HD collection, bacause two analog sticks. But it's fun nevertheless.go with the hd collection version on console. controls better.
There is a workaround for that.Plus Trophies!
And the problem with playing Peace Walker on Vita is that there's no direct way to link Vita with PS3 so Transfarring doesn't work.
yeah i actually read the recap and was still sooo confused lol. it introduced so many characters i had never heard of before.
k i'm definitely going to play it then.
is the psp version ok on vita, or is the ps3 version a lot better?
go with the hd collection version on console. controls better.