That's the same video that was shown during the previous Kojima Station episodes (including the latest Japanese one) - a shame
This game is so much fun - and looks great on PS4.
It's inspired me to go on an MGS binge.
I'm now playing MGS2 as well on Vita, then MGS3 and then Peacewalker.
I've only played MGS2 and MGS4 before, so am looking forward to it.
Yeah... I only shared it, because I figured many people only watch the English episodes of Kojima Station! I'm sure we'll get some more videos like this down the line, you know?
I think it was on a later English episode too, but obviously it's good that you still shared it.
For a moment, I thought that it was the full BTS Can't wait to see more new stuff.
Cardboard box confirmed for phantom pain. Rejoice people.
Sorry to double post, but for those who haven't watched Kojima Station, Sean Eyestone stated "There will be things you can do in TPP to address the Miller issue." in response to those who thought Miller had too much to say in Ground Zeroes! (Jordan Amaro suggested that you will deal with Miller via the iDroid menu, but this will be addressed at a later date.)
The "Behind the Scenes" video is now available! Enjoy:
METAL GEAR SOLID V: GROUND ZEROES - BEHIND THE SCENES
Man Kaz's voice acting was terribad.
Things that should go and make a comeback in TPP:
Cardboard boxes
Camo
Codec calls
Since TPP is open world i think MGS3's healing style would
Things that should go:
Regenerating health
That damn tagging
The slow-mo ( tho it can be turned off )
I have a few more but i forgot :X
Regenerating health is better. Rations are just cheap. Didn't matter the pressure in previous games, you just hit the menu and "life up". At least here, if you can't escape the pressure your done. More challenging.Man Kaz's voice acting was terribad.
Things that should go and make a comeback in TPP:
Cardboard boxes
Camo
Codec calls
Since TPP is open world i think MGS3's healing style would
Things that should go:
Regenerating health
That damn tagging
The slow-mo ( tho it can be turned off )
I have a few more but i forgot :X
Cardboard boxes are definitely back. I hope codec calls are back too but I doubt it.
Gotta finish it.
But they never really left? You can initiate the conversation just by pressing the button when looking at objects, areas, or people. Having it all happen in real time is pretty rad if you ask me.
Regenerating health is better. Rations are just cheap. Didn't matter the pressure in previous games, you just hit the menu and "life up". At least here, if you can't escape the pressure your done. More challenging.
Also, you can turn off tagging as well. Although, until I'm ready for a hardcore stealth through of the area, I kinda have fun tagging.
Yup, having it happen like this is much better than forcing us to sit through long codec sequences.
I agree, mostly. Personally, I think tagging is unnecessary and that they should tweak reflex mode, but regenerative health actually is good here. It's basically like Human Revolution's, instead of acting as a sponge to soak up damage as you move to more cover like most games, it actually doesn't give you much room for taking things lightly. You have to constantly be worrying about getting out of the firefight and avoiding damage at all costs, unlike in previous games where basically you'd have to be an idiot if you weren't just automatically scarfing rations during battle.
I think the Resident Evil health spray is weird though, and that it would be cool to have a "hardcore mode" that has a system kind of like old Splinter Cell (was it just Chaos Theory?), where Sam could only heal by using medicine cabinets or first aid kits, actually taking time to bandage his arm. I really want the game to have the quick health loss, and limited first aid kits that would take important item slots, but alas. I understand the reasoning for regen health, it keeps the flow going. If it weren't for the "quick fuse" I'd have more of an issue.
I'm curious what you think needs tweaking for Reflex?
Regenerating health is better. Rations are just cheap. Didn't matter the pressure in previous games, you just hit the menu and "life up". At least here, if you can't escape the pressure your done. More challenging.
Also, you can turn off tagging as well. Although, until I'm ready for a hardcore stealth through of the area, I kinda have fun tagging.
Must have a limit. Think of it having a meter that recharges only if Snake does stealth actions like holding up an enemy, interrogation, etc.
but what would replace it?I would be okay with the regenerating health being an option in the menu or disabled on the higher difficulty.
but what would replace it?
not like they'll bring rations back.
they could just give the player a life bar. but if you can't recover without finishing the mission that kinda breaks the balance, and having it regenerate like in mgs3/4/pw kind of defeats the purpose of turning regen health off, because all you're really trading away is the period in which the health recovers, and lying in the dirt waiting for a couple minutes to recover is... boring.
Isn't the whole point of reflex to give people who may not be amazing at stealth games more of a chance to avoid alarms? I can't imagine why you'd tie it to stealth actions. I think it's functions fine now, but I think it hides the bigger issues with guards and how quickly they can have the whole place on alert.
In past games, the guards could discover you, attack you and then run off when you are incapacitated or allow someone else to radio for support and enter the alert phase. GZ all happens too quickly too allow this. All reflex does is hide how little time it takes to go from discovery to alert phases. I would rather the guards have to get a radio or even have a radio and call in. I dunno, reflex works, but only because they've changed something from past games.
I like that.Must have a limit. Think of it having a meter that recharges only if Snake does stealth actions like holding up an enemy, interrogation, etc.
I like this as well.Actually a toggle for the new system or the 3/4/pw system sounds great. Or maybe you could only heal when the enemy is in the caution phase (with animations of snake bandaging himself, removing bullets, burning leeches with his cigar)
Nothing. You take injury to your body, that injury's not going away.but what would replace it?
I'm a huge proponent of playing MGS as stealthily as possible but I don't mind reflex. BB is supposed to be a legendary soldier, I expect him to get the upper hand in a fire fight even if he's been spotted first and having the reflex period to line up that perfect head shot makes him seem like a suitable badass
Big Boss is already a legendary badass soldier in MGS3 and that is without reflex mode, tagging, and quick regen of health. You can even say he is already a badass even without a 3D camera.
we won't really find out what really carries of to tpp until a later date or even until release.Is there a master list of everything you can unlock, and of those which carries through to Phantom?
In MGS3 snake could heal himself by opening a menu and instantly put splints on his broken bones mid - boss fight. People don't like reflex because it's new, not because in makes the game any easier than other concessions that have already been made imo.
Plus you can turn reflex, tagging, and quick regen off.