Yes, that is covered in the enemy marking option, which is separate from Display Settings! ;-)
The side missions are (with 1 very short exception) all around the same length as GZ or a bit shorter. Some of them are very good, particularly the one just underneath GZ. I've found a number of different weapons/vehicles, can't say for sure how many there are.
For the most part it plays more intuitively than any MGS before it, but a couple of bizarre design choices keep it from reaching its potential. For example, while crawling on the ground, touching a wall or other obstacle will sometimes- but far from all the time- cause your character to sit up. It's not like the old mgs games where they squat into cover, either. It seems to happen for no reason, and it's gotten me spotted
Another issue which is probably an extension of this: on the ground, you can aim and strafe, and when you click the left stick ("dash button") on top of this combo you will roll from side to side. A bit more intuitive than it was in mgs4, but once again if you hit a wall it will cause your character to.... GET UP AND START SPRINTING! since you're holding sprint, which is GUARANTEED to get your character spotted by anyone in a 100 yard radius. VERY frustrating to sacrafice your ranking just because the game insisted on making such a nonsensical decision. Bottom line, when the player chooses to crawl they should be locked on the ground until they hit the stance button again. Seems like common sense.
There are others but those are the ones that stuck out most. Cover is extremely stubborn. What the game needs is either a mgs 1-3 system where it's very clear you're in cover and you're fixed in it until you cancel, or an uncharted type system where a button press has the same effect. This tomb raider auto cover thing is just not cutting it. It's stubborn about when you can get into cover, and once you're in, don't even think about moving around. So you want to sidle over to the corner of a wall to peek around the corner? You better be damn careful as you approach that edge, because the game doesn't just cut you off before you expose yourself like every other mgs- you'll get spotted as soon as one polygon passes the corner.
This might not be a big problem if you were able to very slowly move your character like in mgs 3 and 4, but it seems to be, you push the control stick 20% in the direction and nothing happens, push further to 40% and nothing happens, go to 60% and suddenly he just hurls himself forward. There seem to be only 2 speeds - half press and full press, and it's not very fun trying to slowly approach those corners when all I can seem to do is clumsily flick myself around.
There also seem to be a couple of strange bugs (ps3 version). Mostly when you're spotted, you can run away and hide, if they lose sight of you they'll go into search mode within a few minutes. Well sometimes they just keep firing at the place you were spotted. I snuck all the way around the base and watched from far behind their backs as they shot at nothing. Totally concealed. When all of a sudden, they immediately all knew where I was for no reason, and all came slowly running across the base towards my completely obscured location.... that was weird.
In spite of all this I think the engine really shows a lot of potential. You can tell it will really shine in an open-world context. I'm being critical because I want TPP to be as good as it can possibly be. As for story/Sutherland impressions, I will save it until everyone else has the game
The side missions are (with 1 very short exception) all around the same length as GZ or a bit shorter. Some of them are very good, particularly the one just underneath GZ. I've found a number of different weapons/vehicles, can't say for sure how many there are.
For the most part it plays more intuitively than any MGS before it, but a couple of bizarre design choices keep it from reaching its potential. For example, while crawling on the ground, touching a wall or other obstacle will sometimes- but far from all the time- cause your character to sit up. It's not like the old mgs games where they squat into cover, either. It seems to happen for no reason, and it's gotten me spotted
Another issue which is probably an extension of this: on the ground, you can aim and strafe, and when you click the left stick ("dash button") on top of this combo you will roll from side to side. A bit more intuitive than it was in mgs4, but once again if you hit a wall it will cause your character to.... GET UP AND START SPRINTING! since you're holding sprint, which is GUARANTEED to get your character spotted by anyone in a 100 yard radius. VERY frustrating to sacrafice your ranking just because the game insisted on making such a nonsensical decision. Bottom line, when the player chooses to crawl they should be locked on the ground until they hit the stance button again. Seems like common sense.
There are others but those are the ones that stuck out most. Cover is extremely stubborn. What the game needs is either a mgs 1-3 system where it's very clear you're in cover and you're fixed in it until you cancel, or an uncharted type system where a button press has the same effect. This tomb raider auto cover thing is just not cutting it. It's stubborn about when you can get into cover, and once you're in, don't even think about moving around. So you want to sidle over to the corner of a wall to peek around the corner? You better be damn careful as you approach that edge, because the game doesn't just cut you off before you expose yourself like every other mgs- you'll get spotted as soon as one polygon passes the corner.
This might not be a big problem if you were able to very slowly move your character like in mgs 3 and 4, but it seems to be, you push the control stick 20% in the direction and nothing happens, push further to 40% and nothing happens, go to 60% and suddenly he just hurls himself forward. There seem to be only 2 speeds - half press and full press, and it's not very fun trying to slowly approach those corners when all I can seem to do is clumsily flick myself around.
There also seem to be a couple of strange bugs (ps3 version). Mostly when you're spotted, you can run away and hide, if they lose sight of you they'll go into search mode within a few minutes. Well sometimes they just keep firing at the place you were spotted. I snuck all the way around the base and watched from far behind their backs as they shot at nothing. Totally concealed. When all of a sudden, they immediately all knew where I was for no reason, and all came slowly running across the base towards my completely obscured location.... that was weird.
In spite of all this I think the engine really shows a lot of potential. You can tell it will really shine in an open-world context. I'm being critical because I want TPP to be as good as it can possibly be. As for story/Sutherland impressions, I will save it until everyone else has the game
I see. So you have to turn off the marking system entirerly to turn off the xray visual?
There is no way that's a spoiler lol. He didn't even say what happened in the trailer, just that there was one.
That's like saying wait until after the credits in the new Thor or Captain America movie to see something extra.
just consider this as sparing you the disappointment of no new footageThe fact that there was supposedly new PP content at the end (even though I know there isn't now) is a spoiler to me. I want to be surprised by those things.
I see. So you have to turn off the marking system entirerly to turn off the xray visual?
Thank you. That's great.In-game options menu, Display Settings:
Subtitle Display
Trial Record Display
Marker Display
Reticle Display
Enemy Presence Display
Damage Direction Display
Action Icon Display
Show Weapon/Item Icons
All options can be toggled on and off.
Someone mentioned a new trailer after GZ? I didn't see one, I wound up back at the menu and never pressed a button...?
I don't see a digital version for PS4 on The Store.
What gives....?
Thank you. That's great.
OMG this OT is amazing.
edit: Oh shit. I want next month's issue.
There is no way that's a spoiler lol. He didn't even say what happened in the trailer, just that there was one.
That's like saying wait until after the credits in the new Thor or Captain America movie to see something extra.
Yep, if the OP never does another OT, that will be a disservice to us all.
For what its worth, I was at Walmart today and they had this game on the shelves for all 4 consoles.
I got them to grab me the PS4 version, got to checkout, and was denied by the register until Tuesday.
Damn!!
Wait, so taking cover is not a button toggle but a contextual automatic movement?
Why would they do that?
Hasn't it always been like that? And yes, I hate it.
these are all ps3 shots right?Here are some more shots I took for those interested, all from the first part of the first mission:
http://farm4.staticflickr.com/3738/13181065334_881969f185_o.png
http://farm4.staticflickr.com/3783/13180803485_d789099634_o.png
http://farm8.staticflickr.com/7169/13181052284_9c476b8715_o.png
Same as above but caught the lighting strike: http://farm3.staticflickr.com/2746/13180786745_9729be614e_o.png
http://farm8.staticflickr.com/7049/13180784295_4369b836ed_o.png
http://farm8.staticflickr.com/7241/13180786455_27ceaa93d0_o.png
http://farm8.staticflickr.com/7392/13180906623_e60c000450_o.png
in the older mgs you just have to push the characters against the wall for them to take cover. no, i imagine you gravitate to the nearest wall in gz
Honestly, if 1080p60 is maintained throughout with little to no drops and screen tears, I'm perfectly fine with the game looking like it does on ps4. That smooth as butter footage they showed us 2 years ago when it was unveiled is what I want to play and, while it might not fit the definition of 'next Gen', it still looks pretty damn good.
these are all ps3 shots right?
i'm continually surprised that it looks so nice.
in the older mgs you just have to push the characters against the wall for them to take cover. no, i imagine you gravitate to the nearest wall in gz
I wonder if someone can elaborate. There is footage out there where it looks like you "snap" into cover like you do in MGS4 but I also don't see any button prompts appear that tell you this. On the other hand, I've seen a few people compare it to Tomb Raider, which I have a hard time imagining in an MGS game. Tomb Raider cover system was so.... Automatic.
What's with the grass in this screen?
What's with the grass in this screen?
What's with the grass in this screen?
EDIT: I noticed the same rendering error in the PS4 version. It's big-boss's mullet clipping through his right shoulder. It looks like that model is ready for a pony-tail swap!
It looks like he is about to finish Portable Ops too. He's a very good player. His fight with Boss in MGS3 was awesome, he just face rolled her. He's definitely the best MGS player I've seen.
If you feel like getting in the mood for GZ the guys behind all the marathons are doing it again over on Twitch.
http://www.twitch.tv/uknighted
All three of them are pretty good, but I still think 3dogg is the best
I've never really watched anyone stream games, I've seen maybe a handful of them but maybe I'll check out this 3dogg you mention.
They all play on the same stream. They usually switch out every now and then during these marathons.