Credits are rolling (who knew it took this many people to make a demo
). Gameplay seems like a lot of fun but I had little time to really mess around. The controls take some getting used to, I was always pressing the wrong button to do things. Shooting feels a little better than MGS4 but its about the same. Animations seem to be taken from MGS3, its really jarring in a game that looks this good. Vehicles are a blast.
New mechanics like tagging work well, the environment is so huge that its needed to keep track of everyone. Just wait till you are in between tents and you cant see a thing, you will feel so vulnerable. The reflex mode is a life saver, cant tell you how many times I had no clue someone saw me from behind or the side. Even though you get a small window if you have the wrong weapon out you are screwed. I like what they did with search lights and how light matters in general.
I hate what they have done with the codec, it started with kind of taking away the fun of it with MGS4, now its just a tutorial it seems. From the little I played it seems to be missing all the funny humor you get from noticing or doing odd little things. That is what scares me the most, that the little details will go missing for a big giant game. Oh and what is with interrogations having no voices?
The story is mostly pointless, Boss hardly even talks. I cant even tell you how Sutherland is, he has like 10 lines. The main mission took me 77 minutes and I was doing terrible with all sorts of messing around. I think 77 minutes does not include restarts cause it was more like 1 hour 40 minutes total time for me.
I wont be able to get into the meat of the game till later in the week as I leave out of town. Seems to have a ton of stuff to unlock.