Naked Snake
Member
How much does the digital version cost on PS4? $20 or $30?
Anyone else having trouble redeeming the DLC code?
It gives me an error and says it's not valid. PS4 version UK here.
Konami staff on GAF said it should work already.DLC is for TPP, not GZ.
Konami staff on GAF said it should work already.
Can I redeem the DLC code that came with Metal Gear Solid V:Ground Zeroes for Xbox 360/Xbox One/PS4 yet?
The codes included in Metal Gear Solid V: Ground Zeroes are for you to use when Metal Gear Solid V: The Phantom Pain comes out!
They can’t be redeemed just yet and will only give you an error message.
https://uk.secure.konami-europe.com/link/portal/30031/30044/Article/1963/Can-I-redeem-the-DLC-code-that-came-with-Metal-Gear-Solid-V-Ground-Zeroes-for-Xbox-360-Xbox-One-PS4-yet
And considering lots of their MGO beta codes didn't work, I wouldn't be surprised at all.Either they gave out codes that don't work, or this isn't true for EU.
Either they gave out codes that don't work, or this isn't true for EU.
Edit,
what the fuck was that?
There's still too much talking. Miller does not shut the fuck up, it's really irritating.A proper stealth game that doesn't force its story on your face every 5 minutes.
There's still too much talking. Miller does not shut the fuck up, it's really irritating.
I have an issue with the text and voiceover. If you are listening to Kaz but also want to snoop in on a conversation between guards or hear hq's response the text and voice of one is not visible or audible. I'd like to see them fix this for TPP. I know with the audio kaz will have to dominate but with the text they can make them parallel to each other. I like to have subtitles on in my games anyway but in this game it's so important to hear what is going on.
As far as hayter/keifer they should have incorporated his voice change into the
somehow. This would give Sutherland BB from here forward.Crash and coma
It's not nearly annoying as past MGS game with the CODEC crap, but yeah. He could probably shut up some times. Or not talk while the player has tapes playing.
I really need some help with one of the Deja Vu scenes.
The Hind D one. When I got to the helipad with the Hind D on it, there's only one enemy around it and I can't trigger the flashback. There's an enemy not too far away, so I managed to knock him out so they both wake up next to the Hind D but it still does nothing. Is it a glitch?
Anyone else having trouble redeeming the DLC code?
It gives me an error and says it's not valid. PS4 version UK here.
In the US all I got in my box was a code to redeem on Konami Core, not on PSN or XBL. I assume that I'll later get a PSN code from Konami Core once TPP comes out.
Is this not true for EU?
A proper stealth game that doesn't force its story on your face every 5 minutes.
I really wish there was an option to shut Kaz up on subsequent playthroughs. I don't need to be reminded to take out my iDroid and look at the photos of the targets I'm supposed to eliminate every single time.
I really wish there was an option to shut Kaz up on subsequent playthroughs. I don't need to be reminded to take out my iDroid and look at the photos of the targets I'm supposed to eliminate every single time.
Anyway, I've put just over 12 hours into this according to the in-game time tracker, so I've been enjoying myself
I just shot dead everyone in mission two. No need to figure out who's who.
Oh yeah, it's a huge step in the right direction.It's not nearly annoying as past MGS game with the CODEC crap, but yeah. He could probably shut up some times. Or not talk while the player has tapes playing.
I really need some help with one of the Deja Vu scenes.
The Hind D one. When I got to the helipad with the Hind D on it, there's only one enemy around it and I can't trigger the flashback. There's an enemy not too far away, so I managed to knock him out so they both wake up next to the Hind D but it still does nothing. Is it a glitch?
I played again Ground Zeroes, Hard difficulty, no alert, no kills, three reflex, 6 checkpoint reloaded, 50 minutes, A rank.
And again, the game is too easy. The only thing that change between Normal and Hard is that enemies can see far away, and they can hear you easily. Stop.
The pattern is the same, so if you know where enemies are on easy, there's no problem.
I think we need at least another difficulty setting for PP, because as the game is now, there's no challenge at all, and I only spent around two hours on the game (Ground Zeroes mission only).
I just shot dead everyone in mission two. No need to figure out who's who.
An decent experience ruined by dumb AI and silly glitches. I killed someone by climbing up ladders as they decided to climb down them. Then later in the game I was trying to escape with a PoWand I was able to just sprint past/through the guards to safety with the PoW on my shoulders like some sort of Captain America
Then play it on Hard.
Then play it on Hard.
Replayed the Ground Zeroes mission once again, the ending is pure HYPE haha.
RETRIBUTION
Oh that fixes the glitches and improves the AI? Good to know.
I don't see how the AI here is any worse than MGS3 or 4. They've always been laughably exploitable/avoidable if you know what you're doing.
For example: http://www.youtube.com/watch?v=Le23bsVURds&sns=em
When I played it both enemies are either there or show up next to it very quickly, perhaps you're interrupting one of the enemies somehow.
Try to get to that scene first.
If you get an alert before then, they will go out of that area and will be very hard to recreate the scene.
Probably the best MGS clip around.