Right, it seems like it would be a smart move for Konami to contract Platinum for MGR2.
With Konami supposedly halting console development, commissioning a
MGR2 from Platinum Games should be a no brainer following its initial success and hopefully it'll be something that becomes a reality in the future. It would be absolutely criminal if they just sit on their properties after they made it apparent quality control wasn't an issue, particularly with
Silent Hill being batted around different Western studios. Thankfully, Platinum has a lock down on the hack-and-slash design philosophy so no worries with them tackling the future of
MGR.
You're right about Zero never telling Miller the truth, he just says that Snake will wake up and he'll need you by his side etc. Zero does tell Miller to co operate with Ocelot and those events happened before even Big Boss woke up. The few times that Ocelot could've talked about it was before Venom woke up / after miller was rescued, after which he would've had to go self hypnosis. If you tranq him during Mission 2 on Motherbase he even utters 2+2=5, the talk must've happened before that.
I'm still convinced that Ocelot and Miller didn't have their epilogue chit-chat until sometime close to the end of
Phantom Pain. The phrase "two plus two equals five" sounds like an utterance that came from Major Zero's mouth in the first place since George Orwell was a fellow Englishman. It was likely something Ocelot picked up from their discussions on arranging the doppelganger stunt and he simply recited the
Nineteen Eighty-Four reference to Miller once his hypnosis worn off. Otherwise, I think it's strange that Ocelot would postpone his trance-like tricks until he could talk with Miller when it would be most beneficial for Big Boss to keep the two leading figures of Diamond Dogs in the shadows for a long as deemed necessary.
I like your read of it, but I just think it makes the pleasingly simple Metal Gear into this unwieldy mess.
Sadly, the wonderful narrative arc of
Metal Gear has been heading downhill ever since Kojima tried to desperately weave all his lore together in
Guns of the Patriots as the ultimate bookend.
Peace Walker and
MGSV continued to suffer as a result of its main storyteller carelessly poisoning the well repeatedly with retro-continuity when matters should've been kept simple and focused, especially with this project being his final hurrah with the saga. Unfortunately, we're left with an incomplete work that suffered from a game designer who wanted to relive his auteurist glory days of
MGS2: Sons of Liberty through a predictable, retreaded twist and great mechanics that stubble as a result of his first venture into an open-world framework.
I never understood why there isnt a metal gear game where you play as the boss, winning WWII. You wouldnt have to interfere with the rest of the saga and its canon. Just the boss and the cobras killing some nazis lol. Would have made a perfect mgs v in my book.
Kojima confirmed several years ago that an installment with The Boss at the forefront was one of the ideas still being tossed around in the studio. As much as I'd like to see some more female protagonists in action titles, I think we dodged a huge bullet with it and, hopefully, it'll be passed over for good. Much of her combat history appears locked to WWII (D-Day) and I feel that we'd wind up with something more akin to
Wolfenstein on an overall aesthetic level. If it ever goes into full development, I can't wait to discover the untold story of Nazi Germany being the spearheads for bi-pedal nuke tank tech with
Metal Gear Panzer.