I don't think that unless you live in Japan, you will be able to play this pachinko game.
But we'll still be able to look on in horror at the flaming wreckage from afar.
I don't think that unless you live in Japan, you will be able to play this pachinko game.
It's possible the overseers at Cyprus intentionally rendered the Medic visually impaired through the use of chemical poisoning to further solidify the resemblance. However, I won't expect anything other than it being the result of convenience from an artistic standpoint and, sadly, a missed opportunity for an extra layer that could've painted both Major Zero or Big Boss as callous figures willing to throw out societal ethics in pursuit of their ideology.How did V lose his eye? Did he even lose it? They the fucking idiots really plop his eye off for the sake of authenticity?
Actually, folk cited the visual difference between the Venom Snake and "Big Boss" shrapnel upon the GDC 2013 reveal. Several theorist pinpointed the motorcycle clip as potential evidence of a military decoy being artificially mangled to reflect the real deal. As stated in my comment above, I believe it was an overlooked opportunity to demonize either Zero or Big Boss in how far they were willing to turn fellow comrades into pawns. Also, I don't get where you're claiming white shrapnel exist when every screen cap I've seen has the same charcoal or metallic hue. Are you referencing the x-ray promo material perhaps?Also people never point this out, but Big Boss and Venom BOTH have two different kinds of shrapnel in the trailers, well actually they do but the color differences is what I never see mentioned. "Venom" with the mullet (Big Boss) on the Motorbike has White Shrapnel in a different position above his eye, I thought that stuff was super weird.
The timeline fits with the tweet after all. But while GZ was controversial, does it hit on any kind of taboo?
Tape 4? Maybe, but that was pretty much ripped straight from the Abu Grahib headlines. In fact, it was toned down from the reality. Depicting the torture of a kid? Not sure anyone was all that up in arms about that, which was odd. Again, nothing that wasn’t all over the headlines a few years ago. Snuke? Yeah, that could be it too, but a lot of people didn’t think he handled it at all well and I don’t see him being ostracised from the industry because of it.
What about this English Language thing in TPP? Yeah, it absolutely doesn’t seem like a taboo on the surface (although I can understand why someone outside the culture would think it was), but if he had mishandled it as he mentioned in his tweet, couldn’t it have had the potential to come across as quite racist (not sure if that's the word)?
Because people had a bad time with the game and feel a bit betrayed, I honestly think some people aren’t giving it quite enough credit.
Although Phantom Pain accumulates a wealth of sensitive topics, it's truly unfortunate that Kojima decided to merely flirt with them over an unabashed depiction of the true consequences of war. Even its examination of linguistic imperialism doesn't possess any sort of biting power, particularly from its fictitious framework. I'm still surprised nothing ever amounted from the presence of child soldiers beyond the obvious perspective of them being a casualty. It's an issue that hasn't been explored too often within the interactive medium. War Witch would've been a great cinematic reference to spearhead the subject, but the designer choose to let the possibilities pass by like projected deadlines. It speaks volumes that a ninety minute prologue stirred more controversy, albeit misguided, than its 150+ hour counterpart in the long run.Either that or acknowledging the existence of child soldiers despite heroically rescuing them, or taking a gentle stance on western imperialism that is about as controversial as your average textbook dryly talking about the Falkland Islands.
If you have any questions, feel free to ask away!I got so many questions, I don't even know where to start. Wolbachia, metal archaea, emmerich, phantom snake...
I believe it's unquestionable that Solid Snake was the superior soldier on the battlefield given his conquests over numerous iterations of Metal Gear and terrorist units comprised of sociopaths, with commanders that were related "genetically," while dedicating his life to dismantling MG-tech plots. On a morale ground, Venom Snake might've been the second or third accomplished (depending on whether you'd want to feature Raiden) given his apathy to enemy combatants, comradery, and the possible notion that his mercenary work lead to nuclear disarmament. Everyone else faults from passing deep into moral threshold of lawlessness.Which Snake do you guys think is the best soldier? Big Boss is clearly the best leader, but in terms of accomplishments, can Venom hold a candle to BB and Solid Snake?
The End might serve as the highest point of game design for the series in my opinion. I had never before seen a boss battle stretch over three separate areas with ample freedom to tackle the situation. I think the thermal googles negates the presumed "teleportation" A.I. on the chance anyone might consider it unbalanced. In fact, I believe it's shameful that Phantom Pain didn't expand upon the breath of this design given the open-world where the boss encounters could've been randomized and reactionary to the amount of ruckus the player stirred on the front lines over "lazy" pacifism.General question to the thread favourite Boss fight in MGS?
It isn't that Venom Snake is a less human being, the issue arises from his existence being arguably incidental to the overarching narrative. Characters that should've expressed even an utterance fail to do so as an obvious result of his haphazard addition to the canon. His medical expertise doesn't resurface outside of the Ground Zeroes finale which I think was another missed chance to nod at the twist if, for instance, his survival skills kicked in subconsciously during a mandatory cutscene. As it presently stands, the biggest indicator to his true identity was tied exclusively to an optional side-quest (assuming the pre-release trailers and avatar creation didn't smack anyone in the face).You shouldn't be saying "dude is just a medic", you should be saying "dude is this badass AND he is a medic to boot??".
And before MGS6 we will have MGS5 man. Believe.
If you have any questions, feel free to ask away!
So, is the consensus then that venom dies during outer heaven incident and big boss during zanzibarland(minus the whole mgs 4 stupidity).
Now, I don't want to say that these missions are part from Chapter 3, but I found curious how in Chapter 2 we had 12 replay missions (most of them in AFGH) and now we have 10 unaccounted 10 replay missions (most of them in MAFR). Those 10 with the 8 completly missing missions and the FLYK one would give un a total of 19. Very close to Chapter 2, isn't it?
TL;DR: I checked as much code as I could and found 10 "blocked" replay missions, 8 which seem to be a mistake and 8 which are completly missing. Also found demo missions and mother base stuff.
that's explicitly stated in this game
When/where
01) Skull Face had no affiliation with the CIA throughout the events of the MGSV rigmarole as he went completely rogue from the organization and Ciper/The Patriots by extension. He expropriated the XOF unit from the American government in his quest for revenge against his own commander, Major Zero. It was the sudden attack of the MSF Mother Base that forced the head of Cipher to act hastily in opposition to his own organized body in a desperate attempt to make amends with his former ally, Big Boss, following their split in regard to his unauthorized cloning of the renowned soldier in the early 1970s and feeling responsible for Skull Face's dissension under his watch. Prior to serving as a secret operative in the United States, Skull Face had been a notable assassin for the Soviet Union in the early portion of the Cold War. He ultimately choose to defect to the West after successfully assassinating the Russian Premier, Joseph Stalin, as part of his transition to the British SAS where he met Major Zero for the first time. I don't believe his presence in Afghanistan has ever been explicitly identified outside of the power plant being the hideout for the development of Sahelanthropus and I wouldn't suppose it would be a stretch to imagine him exploiting what's left of his Soviet connections as part of the Soviet-Afghan War.It's still hard to make sense of all the details, like if skullface was working for CIA what was he doing in Afghanistan with the Russians and wtf was metal archea. What was the deal with emmerich. I am just saying even with how cringeworthy mgs4 got, it was atleast clear for fans to understand.
Big Boss visibly dies on-screen in the final sequence of MGS4: Guns of the Patriots as a consequence of a new strain of FOXDIE injected within Solid Snake. It had been programmed to assassinate him by Cipher/The Patriots on the chance he re-awoke from his second coma after being defeated in Zanzibar Land. It's believed Solid Snake dies not too long after Liquid's Insurrection as a result of the accelerated aging side-effect from the cloning process. His life expectancy was projected between six months to a year at various points, but we're in a strange state of ambiguity at the moment over his fate. The final timeline crawl of Phantom Pain doesn't acknowledge his inevitable death at the end so it's possible a loop-hole in a future installment could choose to deliver a deus ex machina. However, Hideo Kojima claimed works outside of his directorial efforts are in a state of semi-canon wherein his titles take precedent in the event of a continuity contradiction, but there currently isn't any reason for Portabe Ops or more importantly Metal Gear Rising: Revengeance to be ignored as contributions. In a codec conversation from the latter game set four years after MGS4 features Raiden acknowledging that Solid Snake had already passed away.I haven't hunted down anything yet and my memory of MGS4 is fuzzy but do we ever find out officially how Big Boss & Solid die?
Just wondered as TPP makes a big point to inform you that sometime after MGS4 Big Boss dies
I'm really not sure where people got the idea that he actually killed Stalin. The game doesn't say that.Skull Face had been a notable assassin for the Soviet Union in the early portion of the Cold War. He ultimately choose to defect to the West after successfully assassinating the Russian Premier, Joseph Stalin
In a codec conversation from the latter game set four years after MGS4 features Raiden acknowledging that Solid Snake had already passed away.
I seem to remember that's correct. I think a character talks about how he wished he had known him, or something like that.You sure about that?
Admittedly, I can't recall the source myself at the moment so I cited it straight from the Metal Gear Wikia. However, it seems heavily implied at the very least since Skull Face was known to have an inconsistent MO and Joseph Stalin's death became well known for having been executed under mysterious circumstances. Presumably, he could've assassinated the Premier in the same exact manner that he pulled off with infecting Zero behind closed doors with a contaminated object.I'm really not sure where people got the idea that he actually killed Stalin. The game doesn't say that.
Yes, Raiden speaks to Kevin in a brief sequence utilizing some past tense. "I just wish I got to meet the guy, you know?" You could head out on a limb and suggest the "Hebidamashii" DLC sword solidifies the notion since it harnesses the essence of his soul, but it's a fan-service devise more than anything. Besides, Naomi Hunter confirmed he had twelve months at best with his declining health and complications from the FOXDIE variants. In the closing MGS4 epilogue, Otacon speaks about how he wants to be a living witness to how Solid Snake spends his final days and Revengeance appears to suggest the soldier has passed since Otacon's now focused on maintaining his romance life.You sure about that? In the codecs I saw (never played the game, just listened to the references on YouTube) Raiden talks about him in the present sense. "He is one of the greatest soldiers I've ever met, he knows what is right" or something like that.
Ah, yes, that was it. So my memory wasn't playing tricks on me.Raiden speaks to Kevin in a brief sequence utilizing some past tense. "I just wish I got to meet the guy, you know?"
GodzillaDB said:Big Boss' death.
Folks on Reddit are still data mining the game, latest report suggests up to 10 original missions removed from the final game.
Relevant Info:
Details in link if you're interested. Related?
O Kojima you are such a master ruseman. So clever. So meta. So genius. I'm Big Boss.
Does anyone know if there are any references to Policenauts in MGSV?
or any other references to Kojima games beyond the Jehuty prosthetic & the ZotE emblem part and P.T. references?
Ok...just finished. Wow, what an ending.
It did come up rather suddenly, felt like it should have had more build up. And playing through the WHOLE hospital scene again was unnecessary.
But damn, I didn't see that twist coming.
So at some point, does Phantom Boss turn "evil" (whatever that means in the MGS universe)?
Hence MG1's plot?
^ You may be extrapolaiting it a bit. I don't think that makes it sound like snake is dead, if anything, the opposite.
"He would kill me if he heard me saying this"
Finished Truth last night at 3.20am.
Clocked in at 127 hours total.
Oh man...I wanted to write a huge post here explaining everything I feel...but it just feels inadequate.
Yes, the game has issues. Empty open world, bordersome base/staff management, pain-in-the-ass traversal through map, no urgency in story... HOWEVER... all that doesn't matter one bit in the end, the true end, after finishing mission 46.
Oh man...what an ending. It fits perfectly for me. I feel so happy and satisfied on one hand, and on the other I can't believe that it truly is over. After 28 years, Metal Gear is over.
I'm so torn right now.
I didn't look over the past spoiler threads, etc. but can someone summarize why is, as far as I see it, community so angry/disappointed with MGS V? Is there some coherent message being told as to what's the primary cause for distress and anger?
Because, again, the ending to me seems perfect, especially when looking at the whole MGS series.
Finished Truth last night at 3.20am.
Clocked in at 127 hours total.
Oh man...I wanted to write a huge post here explaining everything I feel...but it just feels inadequate.
Yes, the game has issues. Empty open world, bordersome base/staff management, pain-in-the-ass traversal through map, no urgency in story... HOWEVER... all that doesn't matter one bit in the end, the true end, after finishing mission 46.
Oh man...what an ending. It fits perfectly for me. I feel so happy and satisfied on one hand, and on the other I can't believe that it truly is over. After 28 years, Metal Gear is over.
I'm so torn right now.
I didn't look over the past spoiler threads, etc. but can someone summarize why is, as far as I see it, community so angry/disappointed with MGS V? Is there some coherent message being told as to what's the primary cause for distress and anger?
Because, again, the ending to me seems perfect, especially when looking at the whole MGS series.
Why can Kojima tackle the subject of nuclear deterrence and geo-politics better than he can tackle the subject of a woman not defined by her sex (original Boss as a notable exception).
It's the same with Ocelot and Kaz' conversation. They have this very cringey conversation that just comes off as fan service, where they acknowledge that Kaz will die, Liquid and Solid will fight, and it'll be an epic occurence. There's no reason for them to know or predict this other than to pander, nod and wink at the audience and to make the whole thing feel like 'destiny.'
I finished the quiet ending and wow, i keep feeling that ending man. Ahab could have had a good life, instead he was sacrificed for someone else's revenge. He really is the best inherent of boss's legacy.
Zero commissioned Sigint to do his bidding and begin all that Patriot nonsense. Zero is human garbage but so are all the others. Zero had BB raped while he was in coma and Eva and Para-medic went along with his sketch bullshit. Sigint fucked the world and BB was the ultimate heel.Can someone explain Zero to me? Is he not the monster Big Boss believes he is? It seems he wasn't the mastermind behind the Patriot A.I. but Sigint instead.
Here I am once again in this thread.
This time, I'm just stopping by to say that MGSV seemed to have a much darker theme based of the trailers that we saw pre-launch. In my opinion, the children, Quiet's story arc and many other 'dark' opportunities could've been much, much darker.
I personally think that MGS4 is a lot darker than MGSV. (not saying it doesn't have humour, MGS4 is filled with those. But the overall 'theme' of the game is just overall so depression-filled compared to MGS5. I feel so much for Solid Snake when he coughs, when he is in pain, when he sees 'young love in action' (Naomi, Otacon)... and then there's the god damn microwave room. Solid Snake was just so miserable in MGS4, and I really feel sorry for him.
Just did Quiet's ending and I think Kojima botched her reveal.
If we had known about her photosynthesis and strain of the virus right at the start of the mission, instead of the various tidbits throughout the story, I think the "ashamed of our words and deeds" statement would actually hold some water.
I mean yeah it's still cheap as fnck of Kojima to keep her basically "naked" throughout the game and there's lots of ways he could've avoided that.
But her talking to Peqoud was actually pretty dang poignant... Kojima pulled that off really well and it sucks that her best moment in the game is ruined by some horndog who can't control himself. It even goes meta by how quiet MB becomes, it's another "phantom pain" the player experiences after her disappearance.
It's pretty damn disappointing how Kojima treated Quiet imo. All he had to do was give her some proper clothes and he couldn't even fncking do that. If anything, he's the one who should be ashamed of his words and deeds.
I see no problem with the way she is dressed and Kojima doesn't have to justify anything quite frankly. This is the way he wanted her to look. When you design your character in a video game, you'd get to make that decision yourself. I am really sick of people complaining about Quiet's clothes. Seriously, move on.
I see no problem with the way she is dressed and Kojima doesn't have to justify anything quite frankly. This is the way he wanted her to look. When you design your character in a video game, you'd get to make that decision yourself. I am really sick of people complaining about Quiet's clothes. Seriously, move on.
This week I'll start another MGS4 replay to see how it holds up.
Which remind me, I stil have to play MGR. I have the game on my backlog and played for about an hour or so before dropping to play more interesting stuff. From the brief time I had with the game it seemed a little to much "press button for awesome" for my tastes and I couldn't totally wrap my mind around some mechanics. The camera wasn't very good and Africa was just plain boring. I'll give it another try later though. Is the story any interesting?