• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Metal Gear Solid V: The Phantom Pain |OT| The Man Who Sold The World

Status
Not open for further replies.

nOoblet16

Member
Facepalming at cliffhanger missions that have me reappear at the ACC helicopter or whatever it's called at the end only to reappear at whatever dangerous cliffhanger i was at in the next mission. What an immersion killer. ffs kojima.
Yea I know which mission you are talking about. It sucked ass to have that immersion breaker.
 

SomTervo

Member
I want to second that sentiment about returning to the ACC after completing every mission. This game's open world just isn't one you're going to want to explore for hours, soaking in the atmosphere. It's a big empty nothingness that creates space between the bases, nothing more. Ain't shit to find or experience out there, no RDR-style randomised events, no neat caves with hot quests inside; every interesting part of the world was created for a Main Op or a Side Op, and exploring them during your free time when the bases aren't so heavily populated and you don't have an objective is just... kind of a waste of time.

I ran out of Cassette Tapes to relieve the monotony hours ago, and having to constantly spur on D.Horse is too aggravating (fucking keep running you worthless gluebag). I find it much better to run the entire operation from the ACC and only set foot on the ground when I'm on a mission.

I second this, although I don't think the open world is that bad.

As long as you deploy a car with you every time you land, it's actually alright travelling base-to-base and doing missions, or occasionally taking on a base.

I mean, the car is free to deploy, and you can leave it anywhere and it will always get automatically Fulton'd whenever you extract, for free also. There's no point not bringing a car with you on every sortie, just in case your objective is fairly nearby.

However the instant you get a bit fatigued by travel, definitely use the 'Return to ACC' option.
 
Hate that the game is asking me to wear the chicken head after dying on a mission where it wouldn't even help.
Getting one shot by tanks is BS.
 
My new buddy that won't leave me alone.
8Vz6TCg.gif
 

THEaaron

Member
What is with sideops that I've already completed but get a blue dot to their side? They are checked for being completed but yet some of them are highlighted again and have the "new" blue dot.

I redid one of those missions and even got GMP for them. Hmmm.
 
I find it a little annoying that you can't see mission objectives the first time you do a mission. It basically guarantees that you'll have to do everything at least twice.
 

Spinluck

Member
I'm fucking loving this game so much.
It's incredible how little I care for most people problems with the game:

- Silent Venom Snake
- Sparse story during missions

Just finished Mission 11, and now I'm doing Mission 10.

By the way guys, I noticed my Side Ops are out of order, and there was a Side Op that I was going to do that is gone from the list.
Did I fuck up or will they return?

The way Big Boss is in this game is how I've always imagined Snake.

Really love the focus on tight responsive gameplay. The animations are amazing, and movement feels great.
 

danowat

Banned
What is with sideops that I've already completed but get a blue dot to their side? They are checked for being completed but yet some of them are highlighted again and have the "new" blue dot.

I redid one of those missions and even got GMP for them. Hmmm.

That's the idea, they replayable for the grind.
 
I did the legendary gun Smith side op but still have no customization. Is there something I'm missing? There was no tutorial and I don't see it under customize.
 

sonto340

Member
I'm fucking loving this game so much.
It's incredible how little I care for most people problems with the game:

- Silent Venom Snake
- Sparse story during missions

Just finished Mission 11, and now I'm doing Mission 10.

By the way guys, I noticed my Side Ops are out of order, and there was a Side Op that I was going to do that is gone from the list.
Did I fuck up or will they return?
I'm so excited for you. Shit starts getting really good a little after mission 10!
 

usp84

Member
I find it a little annoying that you can't see mission objectives the first time you do a mission. It basically guarantees that you'll have to do everything at least twice.

I think its better that you dont see. This way you do whatever you wsnt instead of following some list
 

PensOwl

Banned
Fuck mission 16

I wanted to see if I could extract the skulls, so I painstakingly whittled down each of their stamina bars over many hours and many tries. It turns out it doesn't matter and they just jump away at the end of the mission. Big boss should be so charismatic even parasites can't resist.
 

Ruff

Member
Okay now i'm just really confused on the end game:
is defeating Metal Gear Pacific Rim the actual end? I have more story missions and it says chapter 2 AFTER the credits with a tease of more story but now they just seem like harder versions of missions i've already done. Is the main game actually over now despite how oddly it ended? I'm already mad I jumped into the spoiler thread while the fuckin END credits were rolling only to get kojima'd and quickly noped out of there
 

Plasma

Banned
Okay now i'm just really confused on the end game:
is defeating Metal Gear Pacific Rim the actual end? I have more story missions and it says chapter 2 AFTER the credits with a tease of more story but now they just seem like harder versions of missions i've already done. Is the main game actually over now despite how oddly it ended? I'm already mad I jumped into the spoiler thread while the fuckin END credits were rolling only to get kojima'd and quickly noped out of there

There are some new missions in Chapter 2 but it is mostly old missions at a harder difficulty level.
 

Real Hero

Member
I an probably in the minority here but I think silent snake totally works and fits the character after the events of peacewalker/ground zeroes. His longest line of dialogue at the start of V is something like
TELL ME WHAT TO DO KAZ LIKE YOU USED TO
which sold me on the character's silence from then on. It also doesn't hurt this is by far the best Metal Gear from a gameplay standpoint.
 

Facism

Member
some questions about FOB, i can't find the relevant info anywhere:

If you direct contract the security team, they can be fultoned by an invader, but you don't lose them?

Are the resources at the FOB seperate from the main game or shared? For example, anything i pick up during a mission. Is that at risk or does the FOB generate it's own resource/gmp incomes?
 
Okay now i'm just really confused on the end game:
is defeating Metal Gear Pacific Rim the actual end? I have more story missions and it says chapter 2 AFTER the credits with a tease of more story but now they just seem like harder versions of missions i've already done. Is the main game actually over now despite how oddly it ended? I'm already mad I jumped into the spoiler thread while the fuckin END credits were rolling only to get kojima'd and quickly noped out of there

I have been hearing reports that you only need to do a side mission or two for one story mission to unlock. Me personally, I only did 1 - 2 story mission on the specific difficulty and it gave me a story mission each time I did. It sucks but the story beats are great. It's the same problem that plagued Peace Walker.
 
Okay now i'm just really confused on the end game:
is defeating Metal Gear Pacific Rim the actual end? I have more story missions and it says chapter 2 AFTER the credits with a tease of more story but now they just seem like harder versions of missions i've already done. Is the main game actually over now despite how oddly it ended? I'm already mad I jumped into the spoiler thread while the fuckin END credits were rolling only to get kojima'd and quickly noped out of there

Look for side ops/main missions with yellow dots to get more story. If you don't see any play some side ops and eventually Miller should contact you about things happening at the base. Everything gets wrapped up nicely in the post game content (Chapter 2) and you'll know when you get the true ending when the mission says True next to it.
 

DOWN

Banned
Any reason not to just hit 'Return to ACC' whenever you decide you need to travel far, rather than call the chopper and wait? As long as you didn't do anything important after a checkpoint it's fine, right?
 

sonto340

Member
I an probably in the minority here but I think silent snake totally works and fits the character after the events of peacewalker/ground zeroes. His longest line of dialogue at the start of V is something like
TELL ME WHAT TO DO KAZ LIKE YOU USED TO
which sold me on the character's silence from then on. It also doesn't hurt this is by far the best Metal Gear from a gameplay standpoint.
I think it's fine but in disappointed. It would have been easy to explain with just some throw away dialog about the coma affecting his ability to speak or something stupid and it'd be a lot less of an issue.
Still, Big Boss is a hardened dude who's seen some shit.
Any reason not to just hit 'Return to ACC' whenever you decide you need to travel far, rather than call the chopper and wait? As long as you didn't do anything important after a checkpoint it's fine, right?
Yeah, it's how ive been going from mission to mission instead of running halfway across the map. Sometimes I find my self in the mood to ride DHorse to the location and throw on some music or listen to some new story tapes I got and the option is there.m, but mostly I just hit the ACC and drop right into the next mission.

One could argue it eats up GMP though considering you have to pay each time you deploy.
 

Facism

Member
Any reason not to just hit 'Return to ACC' whenever you decide you need to travel far, rather than call the chopper and wait? As long as you didn't do anything important after a checkpoint it's fine, right?

i'm going to start doing this as the constant back and forth it adding a lot of dead time to the game
 

yuraya

Member
Its gonna be really hard playing other stealth games after this. This game raises the bar so high its fucking ridiculous at times. The depth and replay value is out of this world when you consider all the weapons, buddies, time of day, angles and AI behavior. Its kind of mind blowing. The real missed opportunity here is co-op. I wonder if Kojipro even made effort into making it possible. Maybe fox engine is limited with it or something. Would have been really amazing if there was full co-op for every mission.
 
Any reason not to just hit 'Return to ACC' whenever you decide you need to travel far, rather than call the chopper and wait? As long as you didn't do anything important after a checkpoint it's fine, right?

Nope. Return to ACC is not only faster but it saves you the GMP you'd spend on calling the chopper for extraction.
 
I had no interest in Metal Gear Solid until I just saw Brad Shoemaker's tweet about D-Dog,
he said you could outfit the dog with a sneaking suit and a knife. And the dog will stab people for you.

If this is true, I must play this game.
 

sonto340

Member
I had no interest in Metal Gear Solid until I just saw Brad Shoemaker's tweet about D-Dog,
he said you could outfit the dog with a sneaking suit and a knife. And the dog will stab people for you.

If this is true, I must play this game.
This is 100% true and incredibly awesome.
 

Facism

Member
I had no interest in Metal Gear Solid until I just saw Brad Shoemaker's tweet about D-Dog,
he said you could outfit the dog with a sneaking suit and a knife. And the dog will stab people for you.

If this is true, I must play this game.

yes. An actual knife or a stun knife.

Makes me wish for an actual AA Shadow Dancer game :(
 

Jusoni

Member
I did the legendary gunsmith sideop, but how do I access it? Can't find anything new in the menus either. Menus in this game are so complicated sometimes.
 

Sh1ner

Member
Ho
neybee
side op

So I sneaked all the way and got to the hole in the wall where the weapon should be but its not there. Allegedly I should have rescued a prisoner from the relay station but I never saw him.
I ain't the only one who's having this issue, does this need fixing via patch or do I need to restart the mission and rescue the prisoner to get the intel to where the item is stashed? Is there any way for me to complete this mission without bumping into the prisoner?
 

Nuzzgok

Member
Is there any way to unlock missions at the end besides the
extreme versions?

They seem to unlock randomly, some after missions, some after side ops. I'm mainly trying to unlock mission 4
3
. Can I avoid doing
extreme metal archaea? I straight up loathe it
.
 

Xanathus

Member
Are there any tips for using Quiet as a buddy? I know you have to manually send her to each base/outpost to get in position but my main qualm with her is that her initial weapons don't have suppressors so the moment she takes a shot it alerts the entire base. It's super annoying because she automatically takes a shot the moment a guard is alerted to you even if it's possible for you to CQC him before he raises an alarm.

I also realized while typing this and using gender pronouns that although you can use female soldiers in the field, all of the enemy guards are male.
 

nOoblet16

Member
Are there any tips for using Quiet as a buddy? I know you have to manually send her to each base/outpost to get in position but my main qualm with her is that her initial weapons don't have suppressors so the moment she takes a shot it alerts the entire base. It's super annoying because she automatically takes a shot the moment a guard is alerted to you even if it's possible for you to CQC him before he raises an alarm.

I also realized while typing this and using gender pronouns that although you can use female soldiers in the field, all of the enemy guards are male.

I don't think it counts if quite raises an alarm, neither does it counts towards your score if she kills someone on her own (cover fire).
 
Is there any way to unlock missions at the end besides the
extreme versions?

They seem to unlock randomly, some after missions, some after side ops. I'm mainly trying to unlock mission 4
3
. Can I avoid doing
extreme metal archaea? I straight up loathe it
.

I played none of the extreme missions and still progressed the story. I just roamed and did side ops.
 

sonto340

Member
Are there any tips for using Quiet as a buddy? I know you have to manually send her to each base/outpost to get in position but my main qualm with her is that her initial weapons don't have suppressors so the moment she takes a shot it alerts the entire base. It's super annoying because she automatically takes a shot the moment a guard is alerted to you even if it's possible for you to CQC him before he raises an alarm.

I also realized while typing this and using gender pronouns that although you can use female soldiers in the field, all of the enemy guards are male.
Hang back. Let them all focus on her before moving in. It's okay for them to be alerted to her, as it's not tied to you. They'll be so focused on the sniper picking them off they won't notice the man coming up behind them with a ticket for a free balloon ride.

But my strategy is to Fulton literally everyone and fire the crappy soldiers later in most cases so perhaps you won't find that advice so useful.
 

Disker

Member
Is there any way to unlock missions at the end besides the
extreme versions?

They seem to unlock randomly, some after missions, some after side ops. I'm mainly trying to unlock mission 4
3
. Can I avoid doing
extreme metal archaea? I straight up loathe it
.

Side-ops works as well.
 

Combichristoffersen

Combovers don't work when there is no hair
I'm thinking of getting this, but how reliant is the game on the shittastic base building and soldier recruiting from Peace Walker? Is it a huge part of the game/gameplay?
 
Status
Not open for further replies.
Top Bottom