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Metal Gear Solid V: The Phantom Pain |OT| The Man Who Sold The World

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aravuus

Member
Yea but overdoing it is annoying too.
Like someone was complaining that naming a gun was spoilery...what the shit?

It is, absolutely, but it's better than the alternative

I don't think we're actually going anywhere, though, so you keep doing what you do, I'll keep doing what I do. lol
 

SomTervo

Member
Come on. He mentioned none of the details pertaining the mission other than it's awesome or long. If people are on media blackout to the point where they don't want to know basic characters in the game then they should probably be playing the game instead. This is ridiculous.

Yeah, right before you posted this I re-read his post and it's not really that bad. Still, a reminder of spoiler etiquette is important.

I just got alarm-bells in my head when I read it. It was just the phrase '
the mission where you get Huey
' which stuck out to me. If I wasn't at that point, I would probably have been miffed at having even a slight hint of the context you find
him
in. Even the fact that it's a mission, not a cutscene or anything. (
When playing the game I was actually surprised we get to go find him in side op - it was a nice surprise
.) Sometimes the tiniest hint like that can change your perspective on a story.
 
Come on. He mentioned none of the details pertaining to the mission other than it's awesome and long. If people are on media blackout to the point where they don't want to know basic characters in the game then they should probably be playing the game instead. This is ridiculous.
Thank you. There's a limit to being overly cautious.
 
I've been bad by wantonly talking about Quiet's presence and abilities so much.
Man, I almost wish Konami themselves hadn't spoiled Quiet's existence so much, since her reveal and the following events are my favorite so far.

Though I guess she is probably responsible for a significant amount of game sales, which is why she was promoted so much.
 

Mupod

Member
The Bionic arm's attract function is pretty much useless, enemies need to be less than 10m away for it to work, that's too close and I'd rather just go to them instead. The magazine throw distraction also needs to be very close for it to work.

they've worked fine for me, I actually use them in conjunction. Or I did...feels like guards have stopped falling for that.
 

Savantcore

Unconfirmed Member
Bit of a funny story from Mission
17?
The one where you have to
escape with the kids at the end.

I
was doing really well, raising no alerts and not having to take out anyone until the last stretch, tranquillising a few of the guards in my way. I managed to get to the chopper extraction point just as the enemies were going into alert, when all of a sudden Miller goes into meltdown talking about how one of the kids has been found (his audio started glitching out, repeating his line constantly and even interrupting himself). Turns out that when I put the kid down to takedown one of the guards, I had picked him up instead of the kid. My face when I had some CFA agent on my back without realising haha.
 

Spruchy

Member
Saw a lot of people who are into Metal Gear but not necessarily open world games saying they are dropping this game last night, and I would recommend sticking with it.

Despite actually liking open world games, MGS5 didn't really click with me until mission 12 and getting D-Dog. Up until that point I felt like I was still learning AI behavior and getting fully accusotmed to what works and doesn't, and my biggest shortcoming (not being fully aware of my surroundings, often leading to a sole guard on patrol finding me and shouting to all his friends) was now covered by D-Dog. Up until this point the game was fun, but now I got what everyone was talking about. Using decoys to make a soldier stationary while I circled behind, doing a double take down with D-Dog, hiding in plain sight and taking down the guard who made reaching a mission objective impossible, all so much fun.

So yeah, stick with it. The core trappings of Metal Gear are there, it just can take some getting used to all the extra stuff.

(RIP HAYTER.)
 

ced

Member
These missions for the most part really suck and could just pass as side ops. Seems like every 6th one or so is unique, I feel I've been back to the same base or village 3 times out of 12 missions, maybe one was a side op. I see myself burning out of this before the end.

I also love and hate the checkpoint system, it's nice that it's so infrequent you can't rely on re-loading a lot, but does suck to have to replay large portions of missions.

Gameplay is about perfect though, I just hate to see it brought down by the rest.
 

SomTervo

Member
Man, I almost wish Konami themselves hadn't spoiled Quiet's existence so much, since her reveal and the following events are my favorite so far.

Though I guess she is probably responsible for a significant amount of game sales, which is why she was promoted so much.

Very true.

... And very true.
 

Hristi

Member
So I just spent 30minutes completing the Target Practice side ops and died falling. Only to respawn and have to complete all of it again. Fucking autosave..
 

SomTervo

Member
So I just spent 30minutes completing the Target Practice side ops and died falling. Only to respawn and have to complete all of it again. Fucking autosave..

As others have mentioned, go into Staff Management and click R3 to auto-sort all your staff. This will prompt a checkpoint save. Also sending some staff on combat deployments prompts a save, too.
 

d9b

Banned
Thank you. There's a limit to being overly cautious.
I was on a media blackout to be honest. Didn't know that particular character you mentioned is in the game. I'm visiting this thread while at work because it's been spoiler free...so yes, you spoiled that detail for me.
 

kubus

Member
Holy crap. I was pressing all my buttons figuring out what you were talking about, then I suddenly saw it and I kinda jumped.
I kinda want to look for it now but is it a jump scare or something? Cuz if it is I'm not gonna bother :p I hate scary stuff
 
So I just thought of a way Konami could completely milk this game in a way that makes me sad they won't.

"Extra Ops" sold for $.

Extra Op 1
for example would be Rex dropped into Afghanistan.
if you beat it you get Solid's actual Sneaking Suit maybe even MGS2 version.
S Rank it and you get Solid for your staff with S++ Combat and Intel.
MGS 1 style fight but with Rex going all out, maneuverability of MGS4.

Extra Op 2
Ray attacking Mother Base and using the surrounding water to evade.
Raiden's skullsuit, Raiden on staff.

Extra Op 3
Super Hind battle in the soviet base.
Liquid outfit for completion, Liquid on staff for S Rank.

Extra Op 4
Harrier battle v2, you are Snake in the chopper and must fight an enemy Harrier over mother base. also support an ally on the ground for bonus.
Pliskin outfit, Solidus for staff.

Rex vs
more ops but with Rex basically using MGS4's system.
1. Rex vs Ray V2
2. Rex vs Peace Walker
3. Rex vs Zeke
4. Rex vs sahelanthropus

Zeke returns with customization, getting parts from other MGs. Usable in game now, map on full alert.
 

Afrodium

Banned
Is it actually possible to do mission 8 without missiles? Those tanks are tough. Luckily my R&D department got to the right level in the middle of the mission and I was able to get them through a supply drop. I went in thinking C4 and a grenade launcher would be enough, but nope

I camped out near a mortar at the cliff side base and waited for them to pass by. When they pulled into town fire rained down from the skies.
 
I'm thinking you probably have to upgrade the whole weapon, which is a pain because the suppressors are ridiculously weak in this game. It's going to be a long time before I can upgrade my tranq pistol to level 3, and right now the suppressor breaks before I've even fired the 21 measly shots I deploy with.

You can actually find suppressors out in the environment, but I've only ever seen one and I'm not sure if you can actually 'store' a suppressor like you could in MGS3. It seems like they're equipped automatically; I don't know if you can pick a suppressor up, break the one you're using and then equip a new one. Either way you can just call in a Supply Drop to get a new one, though.

Supply drop is how I have been renewing it, which completely moots the point of having larger clip in WU Pistol. What am I going to do with 30 tranq clip if the suppressor only lasts for 21?
 

nOoblet16

Member
Insta alerts are bad, I'd give up reflex mechanic in favour of enemy having to manually alert others. Also why isn't there a mechanic of cutting communication being CP and the other enemies? Only thing you can cut off is HQ communication.
 
how to get containers out of the
hanger
in the
airport
I wanna steal em

I'm guessing we need to get the wormhole thing that was shown off

I was on a media blackout to be honest. Didn't know that particular character you mentioned is in the game. I'm visiting this thread while at work because it's been spoiler free...so yes, you spoiled that detail for me.

"on media blackout, visits games OT" - Brilliant idea
 
I was on a media blackout to be honest. Didn't know that particular character you mentioned is in the game. I'm visiting this thread while at work because it's been spoiler free...so yes, you spoiled that detail for me.

Look mate, the character you say I spoiled to you is in the actual OT that you say is spoiler free. In a picture with his voice actor and everything too.
 

SomTervo

Member
Thank you. There's a limit to being overly cautious.

+

Come on. He mentioned none of the details pertaining to the mission other than it's awesome and long. If people are on media blackout to the point where they don't want to know basic characters in the game then they should probably be playing the game instead. This is ridiculous.

=

I was on a media blackout to be honest. Didn't know that particular character you mentioned is in the game. I'm visiting this thread while at work because it's been spoiler free...so yes, you spoiled that detail for me.

There you go.
 

marrec

Banned
Played another couple of hours last night. I'm up to Mission 5 and have a few Side-Ops complete and my previous enjoyment has only grown now that my options have expanded. Wandering around the desert getting into random trouble is endlessly fun, which is why I haven't completed too many missions yet despite my 8-10 hour current play time.

Had a funny thing happen, I'd tagged a jeep with two dudes in it earlier in the map and was swinging around wide to get to my objective when the Jeep comes rolling up behind me. I hid and it passed without incident until it got a few hundred yards down the road and around a corner. There was a exclamation mark from the jeep and it stopped. I was concerned that they'd found something and so I crept around the corner to see what was happening...

A big group of sheep were blocking the road and wouldn't move despite the two Russians yelling. One of the dudes in the jeep got out and chased them off the road, and they kept going. Hilarious stuff.

One bad thing though is that apparently enemy grenades can't blow up infrastructure. Had a grenade thrown by a Russian land direction on one of the things I had to blow up and it didn't do any damage. :(
 
I was on a media blackout to be honest. Didn't know that particular character you mentioned is in the game. I'm visiting this thread while at work because it's been spoiler free...so yes, you spoiled that detail for me.

Look mate, the character you say I spoiled to you is in the actual OT that you say is spoiler free. In a picture with his voice actor and everything too. The moment you entered this very thread while being on a media blackout was your error, not mine.
 

Loomba

Member
What they should have done is when you take over a outpost, have the ability to install your mb guys there so it becomes "yours" so you don't have to constantly retake the same outposts.
 

raven777

Member
This game gets pretty hard when you get to Africa. The first mission there was probably my most intense yet. I don't know if it's because all my enemies are essentially B ranks now but the line of sight for guards jumped through the roof even at night.

Yea I felt the sudden spike in difficulty once I got there.
 
Hey out of curiosity when does the medical strut get built up? I am curious as I have progressed nicely through the game and yet haven't heard anything about this.
 
I was wondering, I thought there was a way to change the appearance of your weapons ?

While in the ACC you do have your primary weapon to the right of you, but I don't see any way to actually edit it.
 

SomTervo

Member
Look mate, the character you say I spoiled to you is in the actual OT that you say is spoiler free. In a picture with his voice actor and everything too.

Good point, and it's true that the guy above says you spoiled his presence. It is there in the OT. However, the guy should be able to come in mid-thread and not see anything substantially spoilery, just there in text. He probably avoided the OP because it would have more info than he wants.

The main thing is, though, I'd still argue that saying
'The mission where you get Huey'
is a far bigger spoiler than simply saying
'Huey is in the game'
.

I know it's a really minor point anyway. Let's let sleeping dogs lie at this point.
 
The Bionic arm's attract function is pretty much useless, enemies need to be less than 10m away for it to work, that's too close and I'd rather just go to them instead. The magazine throw distraction also needs to be very close for it to work.

You can throw them at longer distance by holding R2, same applies to decoy disks, and I'm guessing grenades (never used them)
 
It is possible actually. In the little village they pass through there's a mortar that's pretty well placed. I neutralized the guards and then proceeded to blow the shit out of the tanks with the mortar when they came around the corner. I'd already died several times on previous attempts when trying to use my rocket launcher and armored vehicle, so it was pretty satisfying.

I also found out about a rocket tank thing that's on the convoy route from interrogating someone in the first village you visit. Queue me clumsily chasing the convoy while trying to fire off rockets that only aim up and down.
 
You do have to be close, but I have used it a lot and found it very helpful. It great for luring guards into buildings.

Yeah, if it was any further it would also be useless because you'd attract multiple guards which wouldn't be good. It's most useful for luring one guard away from a place where it'll be noticed that you took him out.
 

haikira

Member
Got the true ending last night!

This game sure was a heck of a ride. Wasn't as good as the first three Metal Gear Solid games, in my opinion, and it took some adjustment to get with the new style of story telling and gameplay, but it was a really good game.

Spoilers For The Mission That Comes Before The True Ending - Mission No.
#45

So uhm, do I actually get Quiet back? If not, that's pretty annoying.
 
Yesterday I did a mission only to fail a hundred meters away from the chopper, because Gravity is OP (it wasn't even that high, dammit).
The checkpoint system didn't kick in during the mission so I has to redo it all...I stopped after that out of frustration but at the start point, a
bear
popped up, so I emptied my full tranq reserves into him, and fultoned it.

At least now I've got a
bear
back at Mother Base (at least I hope I'll get to see it once/if I can see the animals I've captured during missions).
 
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