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Metal Gear Solid V: The Phantom Pain |OT| The Man Who Sold The World

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Sifl

Member
Question abou meeting Quiet :
Is it supposed to be a random encounter? Was just following the road to an important side ops and she started shooting me.
 

KarmaCow

Member
Question abou meeting Quiet :
Is it supposed to be a random encounter? Was just following the road to an important side ops and she started shooting me.

It's not random since she's always in that spot after Miller talks about her but yea, that's how you find her.
 

Ralemont

not me
It's done solely for shock value. It's like he watched MI3 and was trying to figure out how he could out-do the hidden-bomb-in-head. Especially when you take into consideration the fact that Paz was 17 (and portrayed very sexually despite that), having a
bomb in her vagina
was just unnecessary and cheap, hence why I feel it's exploitative. Sexual violence is on a whole other level to the typical action movie violence and it wasn't handled maturely, shown by the fact that it was used for cheap thrills.

It's actually very clever in that totally fucked up way. Why would people look for
a second bomb
after all? And it might never occur to someone to look there in the first place. It really shows (along with the other tapes) that for Skullface any means justifies his end. I thought Ground Zeroes as a whole did a great job setting up Skullface as a legitimate, threatening villain.
 

Armaly

Member
So uh how do you move Quiet around on PC? She gravitates to the first command post and sits there until it's cleared out. Kind of annoying for the quick side ops.
 

SomTervo

Member
I'll tag it because you asked, but we should really not have to tag previous game spoilers. It is expected of the player to know what happened before the med bay scene, hence the mindfuckery of the (apparent) counterfactual of it all.

I guess the problem here is that lots of people don't consider Ground Zeroes a previous 'game' in the series. Lots seemed to consider it a 'demo' and skipped it entirely. Several people every couple of pages of this thread say 'never played the others, should I jump in'. I could be wrong. Imo it's better to be safe with spoilers, but you're not wrong really.

Thank you! I noticed the save circle thing but I wasn't sure about where I would continue from.

No probs!

The equivalent to that would be shooting End when you see him before.

Man this is why MGS3 was so good, there were so many ways to defeat the End on it's own, shoot his parrot or hold him up etc. Or the prison escape where you had so many ways to even exit the cell and then escape.

These choices remained everywhere else in the game with everything you do, it was so branched like choices branched off to another set of choices. This is lacking in MGS5, sure you have the choice of going wherever and go stealth, panther (lethal but silent) or commando but not really a lot apart from that.

I think there are things like that in this game. They're not as tightly designed as examples like that in MGS3, but there are definitely long-term decisions and short-cuts you can take in MGSV. How far are you through?

So uh how do you move Quiet around on PC? She gravitates to the first command post and sits there until it's cleared out. Kind of annoying for the quick side ops.

Go to the Missions tab on your iDroid.

Select 'Buddy Support'

Choose one of the options there for her. Attack or Scout.
 

Retromess

Neo Member
Question about Episode 11 -
the fight against Quiet

I know you can defeat her using a supply drop on her head - I took out half her stamina doing that, but then every other time I tried, she'd move away at the last second. Does that only work at night time? It would make sense she could see the shadow or whatever, and the first one was right before sunset. After the sun rose, she would always move away. Spent like 50k GMP on supply drops before the mission was done, haha.

Eventually I beat her using the tranq pistol. Fun stuff.
 
It's actually very clever in that totally fucked up way. Why would people look for
a second bomb
after all? And it might never occur to someone to look there in the first place. It really shows (along with the other tapes) that for Skullface any means justifies his end. I thought Ground Zeroes as a whole did a great job setting up Skullface as a legitimate, threatening villain.
I'm not saying the
second bomb
was bad, as that falls within the realm of standard action movie violence and you're right, the surprise of it shows how devious the person who put it there was. But putting it in her
vagina takes that to sexual violence which is much, much harder to digest than action violence and is also very difficult to portray in a non exploitative manner
.
by waterfall near mansion , if you've played a certain mech game, you'll have guessed the reward by now
Alright, thanks :D
 
Holy crap, Main Mission 12 and the one before it are absolutely nerve-wracking! I've got terrible weapons (shotgun, revolver, tranquiliser rifle, all un-silenced) because I rolled right into these missions after hunting a bear, so I've basically been relying on sandstorms, hold-ups and CQC. DD has been an absolute legend the entire time, I am so glad that I decided to bring her (him?).
 

aravuus

Member
What the fuck

Mission.. I think 13, spoilers:
I have to tail the interpreter to find someone called Viscount, but he's not moving. He interrogated two or three prisoners (last one being a girl, I think, who said they should at least talk to the Viscount), then he started wandering around aimlessly.

Now he's standing in a goddamn hut, staring at a wall, with his buddy. Restart?

e: lmao, I just said "fuck it",
fultoned the interpreter and who decides to waltz into my arms? Well, none other than the Viscount himself. He was literally taking a evening walk with one of the soldiers 50 meters from where I got the interpreter lol
 

nOoblet16

Member
I think there are things like that in this game. They're not as tightly designed as examples like that in MGS3, but there are definitely long-term decisions and short-cuts you can take in MGSV. How far are you through?
Almost done with main story...little over 40% completion.
 

Ricky_R

Member
I didn't play Peace Walker that much and I don't remember it all too well... Are there any other ways to progress MB's levels aside from fultoning soldiers? Need some tips on how to manage it better and faster.
 

CassSept

Member
Mission 10

I feel incredibly stupid : (

I spent the last 2 days on this mission. I could get the 2 prisoners out of their building but I could never find the guy you are supposed to get for the mission (Malak).

I spent hours and hours on this mission, just trying to get the location from an enemy and I kept dying like an idiot.

I eventually got pissed and just restart and realized I had been going the wrong way.
prisoner location spoiler
The guy is right where you start and IN THE BACK OF A FUCKING JEEP! ARRRRGH.

I just sprinted right there in a sandstorm, ran away and did the whole mission in maybe 5 minutes.

FFS
[10]
You can ride up to him on D. Horse and steal the jeep away, easy S
 
I was worried about mission 8 since I didn't have any rockets or missiles and I didn't trust my skills to use c-4 in close. Why in world did they recommend the explosives at all when - mission spoiler
there is a giant damned rocket truck parked a quarter mile from the target. I mean, there is no way to miss it. I jumped in, dumped a single salvo into the targets and finished the mission in minutes.

I was avoiding that mission for a long time.
 

Sifl

Member
what side op?
I was checking but it actually disappeared from my list after encountering her. Has something to do with meeting someone
at a power plant
if I remember correctly.
 

Senoculum

Member
I can almost understand the fans who aren't digging the game - it's widely different than last entries, the plotting is a bit slow up front, and the "open world" is riddled with bottlenecks and zero shortcuts...but I don't find those as faults. It's integral to the design.

I honestly think this is one of the best games of all time. It maximizes the usage of every button on the controller, giving you so many context sensitive abilities. You won't find QTEs here - you are in total control. The animations are lush, the sound design is amazing, and the cutscenes are very well directed - notice how they're all composed with a single take - the camera alone is unwaivering, unblinking, and directed with purpose. The attention to detail is quite a sight to behold - from the authentic depictions of its setting, to the smoke and mirrors they pull off for these graphics. The actual gameplay is perhaps the highlight - there are ways to make a level easier - or harder - you have everything at your disposal making you feel like a one man army - you are free to replenish your supplies whenever you want, you can call in airstrikes, and you can use the environment to your advantage. You're never tied down to a singular conclusion; It's a true sandbox experience.

And I've brought it up before, but the UI is truly special. It's sci-fi, it's sexy, it's intuitive, easy to read, and has all the options you want to enter the lore (which is always cleverly tied with real world events), build your character, or keeping progress.

I can't praise it enough - the writing is so intelligent and the slapstick humour is a welcomed touch.

On top of that, I think it's home to one of the more profound commentaries of war. From the prisoner who lost his entire family in a bombing, to the humanitarian missions, to the very scary and very real depiction of war crimes. You want Snake to succeed.

I think what's throwing people off is that the tutorial literally lasts half of the game; which I'm okay with, because it really takes a sense of responsibility from a developer to teach the player all the ins and out of this massive game. I was overwhelmed by Skyrim, and GTAV, but I feel a sense of accomplishment in this title, and perhaps it's because of the way that you deal with a lot of revenue which allows the player to freely spend on things they want and need.

It's perfect.
 

KingKong

Member
What the fuck

Mission.. I think 13, spoilers:
I have to tail the interpreter to find someone called Viscount, but he's not moving. He interrogated two or three prisoners (last one being a girl, I think, who said they should at least talk to the Viscount), then he started wandering around aimlessly.

Now he's standing in a goddamn hut, staring at a wall, with his buddy. Restart?

Remember they told you when the event will happen. Also there are a lot of different ways to complete that mission
 
Just had that cutscene with Quiet...you know which one I am talking about.

Raining?

this scene shat on the whole game for me. Not even talking about the fan service approach, but salt water kills Quiet apparently, so wtf is up with the rain water? Surely that's got to have some level of salt content right? These scenes are about 10 minutes apart too and it's not the only part of those scenes that doesn't line up. This is where everything just started falling apart in my opinion.
 

ZeroX03

Banned
Finally got weapon customization. Does anybody know how to get a better suppressor? So far all my weapons have low durability.
 
I don't think it's really a spoiler stating
Huey
is in the game. I've only tagged his name so I don't catch the wrath next. I see everyone's mentioning Quiet as a companion openly around here, and I'd argue that's more unexpected if you're going in blind.

Anything in an early trailer is fair game. I'm not going to spoiler tag literally everything. If you're on media black out why are you in the OT?

This is absolutely true. For example my Motherbase is maxed out at capacity because I can't expand. That's because the requirements to upgrade the base are insane, partially due to almost all the base upgrades require Fuel. At least four upgrades require Fuel. What the fuck. Where the hell does the game expect me to get 18,000 in Fuel three times over?

The game outright expects you to do the FOB stuff and cough up money to Konami. I have no clue how the reviewers didn't catch how absolutely grindy this game is.

This is wrong. You must not be playing the game correctlt I'm rolling in mats. Just fulton every container of mats. You get 400+ a pop.
 

SomTervo

Member
I'm not saying the
second bomb
was bad, as that falls within the realm of standard action movie violence and you're right, the surprise of it shows how devious the person who put it there was. But putting it in her
vagina takes that to sexual violence which is much, much harder to digest than action violence and is also very difficult to portray in a non exploitative manner
.

It's done solely for shock value. It's like he watched MI3 and was trying to figure out how he could out-do the hidden-bomb-in-head. Especially when you take into consideration the fact that Paz was 17 (and portrayed very sexually despite that), having a
bomb in her vagina
was just unnecessary and cheap, hence why I feel it's exploitative. Sexual violence is on a whole other level to the typical action movie violence and it wasn't handled maturely, shown by the fact that it was used for cheap thrills.

This is a tough discussion.

From my perspective: The game wasn't exploiting
her
. Kojima wasn't exploiting
her
for 'cheap thrills'. At what point was that scene thrilling? I certainly didn't feel happy about any of it.
Sexual violence
is a horrible and fucked up facet of human existence, and in that cutscene it is portrayed as horrible and fucked up. It's not portrayed as thrilling.

Have you seen films like... Precious? Or books like Beloved? Or Safe Area Gorazde? Or Blood Meridian?

These works range from non-fiction into full-blown fiction, and all four have similar really fucked up things happening in them. And The Phantom Pain treats the issue in pretty much exactly the same way as these artistically important works – show it, but do not glorify or aggrandise it.
 

wilsonda

Member
Feel like I'm way behind most of you guys. I've played a few hours every night since launch and just finished mission 5 last night. I guess I just take way too long to complete missions.

Also I kind of get caught up at the end of a session screwing around on mother base and punching dudes and throwing empty magazines at their heads.

Haha I feel the same way. I am finally on mission 9 and I've probably played a good 14 hours since launch. Thank goodness for a holiday weekend here in the states.
 

nOoblet16

Member
Raining?

this scene shat on the whole game for me. Not even talking about the fan service approach, but salt water kills Quiet apparently, so wtf is up with the rain water? Surely that's got to have some level of salt content right? These scenes are about 10 minutes apart too and it's not the only part of those scenes that doesn't line up. This is where everything just started falling apart in my opinion.
Might've been 10 main apart for you they were a couple of hours apart for me.

Also rain water is not salty, unless there's salt or impurity in the air which only happens near industries.

If tap water and pond/river water works for her then rain water would work too.

But it was still ridiculous.
 

Dimmle

Member
I can't praise it enough - the writing is so intelligent

I'm enjoying the game a lot but I'm not sure if I'd characterize certain scenes and the handling of certain characters as "intelligent."
 
It'd be really nice if there was some way of determining which way a door was going to open without actually opening it. Do Afghani carpenters not believe in door handles? I can't count the number of times I've tried to lure a guard in or out of a building, planning a sweet CQC corner takedown, only to take cover on the wrong side of the door and have it bang open the wrong way.
 

muteki

Member
I kinda wish there was an quicker way to bring up the cassette player (unless I'm missing something). Other than that and a few screens that have a bit too many options I'm pretty happy with the UI.
 

Ralemont

not me
Raining?

this scene shat on the whole game for me. Not even talking about the fan service approach, but salt water kills Quiet apparently, so wtf is up with the rain water? Surely that's got to have some level of salt content right? These scenes are about 10 minutes apart too and it's not the only part of those scenes that doesn't line up. This is where everything just started falling apart in my opinion.

Huh? Humans can live off drinking rain water, they can't live off salt walter. This isn't something specific to the character.
 

sonto340

Member
Mission 11
i have no idea how your guys beat quiet with a tranq pistol. I had trouble getting her with a Sniper because she'd take off once I got close enough to even see her. Ya'll are crazy.
 
I'm loving taking my time and stealthing through all the missions. Takes me forever to neutralize everyone and grab all the loot without being spotted, but it's great fun.
 

Geg

Member
I was worried about mission 8 since I didn't have any rockets or missiles and I didn't trust my skills to use c-4 in close. Why in world did they recommend the explosives at all when - mission spoiler
there is a giant damned rocket truck parked a quarter mile from the target. I mean, there is no way to miss it. I jumped in, dumped a single salvo into the targets and finished the mission in minutes.

I was avoiding that mission for a long time.

I didn't even know you could make it to the tanks before they start to move. I sneaked into the village and found some documents that marked the tanks and the colonel on the map, and when I did they were already en route to the base. I ended up finishing the mission by ambushing them with missiles after they passed by me, destroying one because it stopped to try to fight me, and then chased after the other through a sandstorm. Still managed to take them out before they reached the base, but I wasn't able to take out the colonel non-lethally because he got caught up in all the explosions
 

Xyber

Member
Mission 11
i have no idea how your guys beat quiet with a tranq pistol. I had trouble getting her with a Sniper because she'd take off once I got close enough to even see her. Ya'll are crazy.

It wasn't hard at all, spot her with the binoculars every time she runs to a new place then poke out a bit to make her take a shot at you then you can just pop out and shoot safely for a few seconds. When she is spotted you don't have to get anywhere near her and can still shoot just fine.
 

Not Spaceghost

Spaceghost
Finally got weapon customization. Does anybody know how to get a better suppressor? So far all my weapons have low durability.

I'd honestly just like to know how to get a suppressor for the UN-ARC-NL rubber bullet primary rifle.

I'd be really bummed if it was just impossible to put one on there because even with weapon customization the suppressor slot is Xed out.
 
Might've been 10 main apart for you they were a couple of hours apart for me.

Also rain water is not salty, unless there's salt or impurity in the air which only happens near industries.

Ah then that makes more sense, although MB is rather industrial. Luckily I'm playing two files that are around the same point and will be going through the same section tonight. Maybe I missed some detail or visual cue but there were other things that felt off around there. Hoping my partially absent mind at the time missed something.
 
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