The second part of Chapter 18 is some bullshit.
I can almost understand the fans who aren't digging the game - it's widely different than last entries, the plotting is a bit slow up front, and the "open world" is riddled with bottlenecks and zero shortcuts...but I don't find those as faults. It's integral to the design.
[snip]
I can't praise it enough - the writing is so intelligent and the slapstick humour is a welcomed touch.
On top of that, I think it's home to one of the more profound commentaries of war. From the prisoner who lost his entire family in a bombing, to the humanitarian missions, to the very scary and very real depiction of war crimes. You want Snake to succeed.
I think what's throwing people off is that the tutorial literally lasts half of the game; which I'm okay with, because it really takes a sense of responsibility from a developer to teach the player all the ins and out of this massive game. I was overwhelmed by Skyrim, and GTAV, but I feel a sense of accomplishment in this title, and perhaps it's because of the way that you deal with a lot of revenue which allows the player to freely spend on things they want and need.
It's perfect.
The second part of Chapter 18 is some bullshit.
You can, you have to research different versions of guns in the research tab.I'd honestly just like to know how to get a suppressor for the UN-ARC-NL rubber bullet primary rifle.
I'd be really bummed if it was just impossible to put one on there because even with weapon customization the suppressor slot is Xed out.
I didn't even know you could make it to the tanks before they start to move. I sneaked into the village and found some documents that marked the tanks and the colonel on the map, and when I did they were already en route to the base. I ended up finishing the mission by ambushing them with missiles after they passed by me, destroying one because it stopped to try to fight me, and then chased after the other through a sandstorm. Still managed to take them out before they reached the base, but I wasn't able to take out the colonel non-lethally because he got caught up in all the explosions
Are side ops timed in any way? Say I have 10 side ops in my list, if I progress the main story will they disappear?
Mission 11
i have no idea how your guys beat quiet with a tranq pistol. I had trouble getting her with a Sniper because she'd take off once I got close enough to even see her. Ya'll are crazy.
Huh? Humans can live off drinking rain water, they can't live off salt walter. This isn't something specific to the character.
You can, you have to research different versions of guns in the research tab.
Are side ops timed in any way? Say I have 10 side ops in my list, if I progress the main story will they disappear?
Got me an S rank tho so I'm not complaining. Yeah, I plan on replaying this mission and trying a bunch of ways. If I can find out if replaying on lethal wont fuck up my storyline I wanna a do it proper sniper vs sniper.
Closest drop off point to the power plant? Its a bitch to get to
The second part of Chapter 18 is some bullshit.
Closest drop off point to the power plant? Its a bitch to get to
It's the mission with the truck and the skulls ? Because I'm stuck here :/
Can't find a way to extract the truck without being killed by the skulls.
Ah, ok thanks, I'm currently at 53 hours and don't wanna miss anything.Nope. At least none I've seen have been.
Feel free to take them at your own leisure. I've got some incomplete ones that I've had available since the first few hours.
Sadly I don't, I forget all about research and then go back to it every few hours. It'll appear eventually though, try going back to weapon customisation after you've researched different versions of the assault rifle.Ahh okay I figured with weapon customization it would just let me add the suppressor onto it since I had the suppressor for the lethal variant.
Do you know at which point the suppressed version of the UN-ARC-NL appears on the tech tree?
you gotta kill them all. it's pretty hard.
I did it with a rocket launcher and grenade launcher.
I can almost understand the fans who aren't digging the game - it's widely different than last entries, the plotting is a bit slow up front, and the "open world" is riddled with bottlenecks and zero shortcuts...but I don't find those as faults. It's integral to the design.
I honestly think this is one of the best games of all time. It maximizes the usage of every button on the controller, giving you so many context sensitive abilities. You won't find QTEs here - you are in total control. The animations are lush, the sound design is amazing, and the cutscenes are very well directed - notice how they're all composed with a single take - the camera alone is unwaivering, unblinking, and directed with purpose. The attention to detail is quite a sight to behold - from the authentic depictions of its setting, to the smoke and mirrors they pull off for these graphics. The actual gameplay is perhaps the highlight - there are ways to make a level easier - or harder - you have everything at your disposal making you feel like a one man army - you are free to replenish your supplies whenever you want, you can call in airstrikes, and you can use the environment to your advantage. You're never tied down to a singular conclusion; It's a true sandbox experience.
And I've brought it up before, but the UI is truly special. It's sci-fi, it's sexy, it's intuitive, easy to read, and has all the options you want to enter the lore (which is always cleverly tied with real world events), build your character, or keeping progress.
I can't praise it enough - the writing is so intelligent and the slapstick humour is a welcomed touch.
On top of that, I think it's home to one of the more profound commentaries of war. From the prisoner who lost his entire family in a bombing, to the humanitarian missions, to the very scary and very real depiction of war crimes. You want Snake to succeed.
I think what's throwing people off is that the tutorial literally lasts half of the game; which I'm okay with, because it really takes a sense of responsibility from a developer to teach the player all the ins and out of this massive game. I was overwhelmed by Skyrim, and GTAV, but I feel a sense of accomplishment in this title, and perhaps it's because of the way that you deal with a lot of revenue which allows the player to freely spend on things they want and need.
It's perfect.
you don't need to, extract the truck and leaveyou gotta kill them all. it's pretty hard.
I did it with a rocket launcher and grenade launcher.
Is there an reason to keep troublemakers around, or just boot em?
What does "V have come to." even mean? Is it explained in the game? Or does it just mean that we have come to an end?
What does "V have come to." even mean? Is it explained in the game? Or does it just mean that we have come to an end?
What does "V have come to." even mean? Is it explained in the game? Or does it just mean that we have come to an end?
It's the last one in the NL tree and needs like level 36 R&D. For reference I'm on mission 14 and have done every side op that's popped up, but still have two tiers to unlock it. It's going to be a while. You get a ton of non-lethal stuff in other trees that are effectively silent earlier though. The sleep grenades and mines are awesome.Ahh okay I figured with weapon customization it would just let me add the suppressor onto it since I had the suppressor for the lethal variant.
Do you know at which point the suppressed version of the UN-ARC-NL appears on the tech tree?
Didn't see your edit, and I only see one follow up to the UN-ARC-NL and it's the one with the red dot, I guess after I research that one the silenced one should pop up?
What does "V have come to." even mean? Is it explained in the game? Or does it just mean that we have come to an end?
Was doing a side op just now where I had to extract a skilled soldier. While exploring the outpost they were in, a sandstorm comes through and I was spotted after bumping into someone. Everything quickly turns to shit and the skilled soldier (who happens to be a sniper) starts shooting at me. Quiet quickly starts killing the other soldiers while I make my way over to the skilled soldier. I eventually get to the skilled soldier and I go to tranq him. Just as I pull the trigger on the tranq gun, Quiet fucking shoots the soldier in the head and kills him causing me to fail the side op.
Thanks, Quiet.
DD with his Sif moves is the one true buddy.This exact same thing has happened to me a couple times. Makes me wonder where Quiet's true loyalties lie...
you don't need to, extract the truck and leave
What does "V have come to." even mean? Is it explained in the game? Or does it just mean that we have come to an end?
Ending spoilersPrologue spoilers:Nurse calls someone and says it when you wake up at the beginning. V refers to Venom Snake which is what you're called in this game: Punished "Venom" Snake.
100% couldn't agree more. Good boy.DD with his Sif moves is the one true buddy.
I've got a vibe it's bad translation/localisation.
Miller is such a whiny bastard
He's taken a weird turn. I liked him in Peace Walker, but here he's kind of a vindictive jerk. I guess torture does that to a person.Miller is such a whiny bastard