brenobnfm
Member
Guess I'll address my own complaint here
The reason this game still uses the P5 engine instead of UE is because it quite literally started development in 2016 after the completion of P5. Both P3R and SMTV actually began and finished development after this project begun and before it ended, which is why they were on UE because Atlus decided to switch to UE after Metaphor started. The Metaphor project will have taken a full 8 years from conception to release which is I guess kind of insane when you realize they just made Persona with more steps. It's quite literally "We have Personaat homein another world"
It's not the end of the world using the P5 engine, it's no excuse for the game looking technically so rough on a PS5, Royal was a port and didn't look that bad even on a PS4 Pro, so a game developed for PS5 has no business not having even an effective anti-aliasing solution.