Demo cleared, 8 hours clocked, felt like I was playing the full game and was annoyed when it ended. Did everything I could possibly do, listened to every NPC, read every lore entry. I've said many times this was one of my my most anticipated games of 2024 and I've been on media blackout for almost a year. I can't fucking wait to dig into the game but before then I have many thoughts!
I need to get this out of the way upfront, the "creative choice" to have detritus floating all over the screen at all times is one of the worst artistic decisions I've seen in my nearly 40 years of hardcore gaming. Let's all put our love of Atlus/Persona team aside and call a duck a duck; this is an ugly fucking duck. Yes, it's Magla, ever present throughout the world, cool visual of it being sucked up by machines in Grand Trad, we don't need to see it schizophrenically thrown all over the screen at all times, Jesus Christ. At best it's distracting, at worst it *ruins* the atmosphere, tone it down or give me an option to turn it off completely (won't happen).
This ties into a greater problem of "visual noise", the game is simply way too busy. Persona games have style for days but they never felt overwrought the way this often does. I don't need spastic, twitching text boxes, the beautiful character portraits are more than enough, less is often more. This is a beautiful game in many ways but also an ugly one, smeared with drab, low resolution environmental brush strokes against it's bold, striking character art. Performance leaves a lot to be desired too, no reason something that could pass for a PS3 game - and doing very little that could be seen as complex - can't run at a rock solid 60 fps on PS5, Atlus doesn't get a pass here.
All this is frustrating but it doesn't change the simple fact that I'm already in love with Metaphor. The Persona-esque gameplay loop has me hooked all over again, I'm already super attached to these characters (don't care much for the protagonist though...) and fully invested in the central narrative. There is A LOT of Persona DNA here (Akademia = Velvet Room, Archetypes = Personas, Bonds = Social Links etc) right down to many skills having the exact same name. Metaphor does enough to differentiate itself though, and I'm intrigued by it's varied world structure and main premise of gathering a following to become the next king.
The anime cutscenes that frequently pop up are beautiful and the characters all around have great voice acting and personality. The combat is fantastic, again, very Persona-esque with a couple of unique twists to the formula. Loving the synchronized attacks and hoping the full game will unlock something akin to 'All-Out Attack' or 'Showtime' attacks. The world map gives the impression this will be a grand adventure and the overall presentation is one of a tightly woven, epic fantasy, I can't wait to see where the game takes us.
Last thing before concluding this lengthy post is to praise the absolutely godly soundtrack. I thought Rebirth or Astrobot had OST of the year in the bag but this demo alone blows any Persona game out of the water, the music is that fucking good, competition just heated up! Velvet Room theme is classic but honestly, I think Akademia theme beats it, a true thing of beauty. Every single track is a winner though, already anticipating what else I'll hear in the full release!
Two weeks to go, already had my physical copy pre-ordered. Wouldn't have played the demo if progress didn't carry over, God bless Japanese devs for continuing to put out generous demos like this with that feature. After demo ended and cinematic kicked in I muted the TV and started composing this post to avoid spoilers, back on media blackout so to speak lol. Roll on October 11th!