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Metaphor: ReFantazio |OT| Don’t Worry, It’s All in Your Head!

On which platform will you be picking up the game?


  • Total voters
    249

Joel Was Right

Gold Member
While the game has many admirable aspects, it becomes frustrating as it progresses. The Dragon Temple’s maze-like dungeons felt tedious, and even on easy mode, everything seemed like a grind. The repetitive dungeons and constant balancing of HP and MP detracted from the experience. The calendar system also became monotonous, forcing me to complete side tasks when I just wanted to focus on the main story. A skip option would have been helpful, especially for leveled-up players or those on story mode. Ultimately, the game feels unnecessarily drawn out, with the story progression not justifying the time spent playing.

A really disappointing end.
 

struggler_guts

Gold Member
DONT TRUST GALLICA WHEN ASKING ABOUT REQUESTS

She told me there were none even though there was one in the same town I was currently in
 
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Nankatsu

Member
Juhan's awaken is so fucking stupid.

Is that an archtype? Cool I'm just gonna use one too.

Bitch Please Seriously GIF by reactionseditor
 
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adamsapple

Or is it just one of Phil's balls in my throat?
Getting close to what feels like the ending, and having those "I don't want this game to end" kind of feelings like the Persona games :(

This is a fantastic game, some foibles aside.

I love the transitional drawn backdrops you run into when traveling from one place to another. Gorgeous.


22U2zTu.jpeg


l95ARLm.jpeg


jGH9zzi.jpeg


vVUFmjE.jpeg



 
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NotMyProblemAnymoreCunt

Biggest Trails Stan
44 Hours into Metaphor ReFantazio

I'm at Dragon Temple and its confusing to traverse but I've been enjoying it. Also I'm seeing that twist coming but what I know is coming when it comes to story twists is one of my favourite story tropes in JRPGs and it's told well so far. I still need to get through the Dungeon but I'm going back once i finish eating dinner
 

Rising_Hei

Member
80 hours in. All I can say is: HOLY SHIT.
The revelations and the message this game has; yes, it's a game that has been created to make the world better. I have never seen any piece of media this powerful.
On the gameplay side, the game needs some quality-of-life updates, I just hope they aren't waiting for a rerelease to create them; using items to level up and unlock Archetypes is tedious.
The supposed freedom you have to make builds is an illusion, too. As every character has a definitive Archetype that the rest can't use.
Lastly, once you understand the mechanics, the game just becomes TOO easy (in normal mode). I have never experienced this issue in Persona games.
 
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DonkeyPunchJr

World’s Biggest Weeb
FFS. I’m getting (I think) pretty close to the end

I just had a 90 minute play session. It was literally 45 minutes of dialog scenes, 1 boss battle, then another 30 minutes of dialog/cutscenes until I finally reached a point where I could control my character to save the game and turn it off. And that was with me skimming most of the dialog instead of listening to the VA.

I swear there were like 5 times when some character says something like “Could it be? No, that’s impossible” without saying what “that” is.

Then one conversation where someone is about to drop some bombshell line and right when they’re about to say it, the camera zooms out so you can’t hear what they said. Then it zooms back in so you can see their reactions.

Overall I still like story/characters but some of this writing is just retarded and REALLY excessive. They desperately need some competent editors and need to “show, not tell”
 

Nankatsu

Member
Without entering spoiler territory, is there any new party member after Junah?

Yes or no answer please :messenger_tears_of_joy:
 
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Jinxed

Gold Member
Unfortunately what I feared happened, it's just too long of a game for me. Dungeons kept dragging and they were not enjoyable so I've sold the game.

I'm gonna try to find a resume of the whole story to know what happened and the ending though, the story and characters were the only thing I enjoyed
 

Danjin44

The nicest person on this forum
Lastly, once you understand the mechanics, the game just becomes TOO easy (in normal mode). I have never experienced this issue in Persona games.
If you find normal is too easy then play it on harder difficulty because in higher difficulty enemies get extra press turn.

Persona games away more easier in fro get go.
 

Joel Was Right

Gold Member
Unfortunately what I feared happened, it's just too long of a game for me. Dungeons kept dragging and they were not enjoyable so I've sold the game.

I'm gonna try to find a resume of the whole story to know what happened and the ending though, the story and characters were the only thing I enjoyed

I downloaded the demo - loved it, and immediately purchased it. I played up until 3am. I was so impressed 10 hours into it, I began to add Persona titles to my wishlist. A week later, and I've decided to 'finish' the game by simply watching the story unfold on YouTube after no longer able to cope with the repetitive, monotonous experience. In hindsight, I have wasted 40 hours, and come away wondering motivation the developers had.

  1. The quality of the dungeons and caves worsen significantly into becoming mazes, some riddled with enemies that seem to respawn as you try to retrace your steps finding an exit.
  2. Your HP and health draining rapidly, you resort to using MP to quicken the battles.
  3. Running out of MP, you begin to farm XP and money just to purchase MP, just to quicken those battles, so you can exit those dungeons.
  4. You eventually consider lowering the difficulty just to earn XP faster, to do the above, just a little faster.
  5. The mazes then become even more absurd and monotonous.
  6. By this point, the last cut scene becomes a memory and you're skipping dialogue.
  7. Then the calendar puts 10 days ahead of you, forcing you to interact with secondary characters just to pass the time. At best, you can try to find a bed, but you'll need to do it twice for each day, meaning about 10 minutes of purely repeating a cycle of you walking upstairs to a bed, sleep, sleep, upstairs to a bed etc. For players who aren't aware of that, you'll be interacting with people, doing Royal Virtues - things you're not interested in - for about an hour.
  8. This calendar issue is repeated at various stages of the game.
  9. When interacting with people, by this point, you're skipping even their dialogue.
  10. Then you begin to notice that cut scenes involving your Party chilling out in a tavern comes with a music cue, so you begin to skip even those cut scenes, potentially missing key details of the story.
  11. Then you have to interact with follower - you try to skip those as fast as possible, because you've no interest by the 30th hour.
  12. Now, you begin to use the Story Mode, and even the battles just go on, so you're pressing auto-battle, and even then it isn't fast.

Just before the final boss fight, you're given 30 days on the calendar before you can progress. I'm playing on STORY MODE. I can't even die. Yet it does not give the player the option to just skip to the main battle. I began just finding a bed and sleeping. It took me about an hour between two cups of coffee and checking Reddit just to get through that shit.

I have never come across anything like this in a game before, and I'm baffled as to why it was barely mentioned in any review.
 
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Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Unfortunately what I feared happened, it's just too long of a game for me. Dungeons kept dragging and they were not enjoyable so I've sold the game.

I'm gonna try to find a resume of the whole story to know what happened and the ending though, the story and characters were the only thing I enjoyed
M235M9j.png


Just kidding! But if you don’t want to put around 80ish hours into an RPG and don't find pleasure in exploring the dungeons you've encountered so far in-game, then yeah, there’s no point in dragging it out any longer IMO. You might as well get some $$ back while the game is still hot.
 

Jinxed

Gold Member
M235M9j.png


Just kidding! But if you don’t want to put around 80ish hours into an RPG and don't find pleasure in exploring the dungeons you've encountered so far in-game, then yeah, there’s no point in dragging it out any longer IMO. You might as well get some $$ back while the game is still hot.
Yeah, especially since the game was on the higher cost of ps5 games (89.99$) and it's still not available in every stores. It sold quickly.
 

Nankatsu

Member
Yeah, Fidelio, Basilio or Edeni would be much better additions to the party than Junah or Eupha.

I'm pretty disappointed on that regard.

So far I don't like how they're handling Fidelio and Basilio's presence in Dragon island.

They get completely cast out whenever the party needs to talk plot reasons. Kind of stupid and lazy writing.
 
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Flabagast

Member
Is the story in this as crazy as the demo let it seem ? Still hesitant whether to buy it or not (note that I don't mind overlong dialogues)
 

Arsic

Loves his juicy stink trail scent
Is the story in this as crazy as the demo let it seem ? Still hesitant whether to buy it or not (note that I don't mind overlong dialogues)
Crazy how?

It’s very much no surprises and you figure it all out long before the credits roll.

For me I had figured everything out about hour 35? And the game then lasts another 35 hours.

The results in here are some love it, and some of us think the game is mid at best with a lot of issues.

Personally? Even though I think it’s a 6/10, I don’t regret my but because I want Atlus to keep making games. This just got wwaaaay over loaded scores so the criticisms may not reach them.
 
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Joel Was Right

Gold Member
Is the story in this as crazy as the demo let it seem ? Still hesitant whether to buy it or not (note that I don't mind overlong dialogues)
There are 3 key moments in the story after this, and they all tend to happen in the last quarter of the game. They're good, but not as dramatic as the political intrigue from the opening.
 
I downloaded the demo - loved it, and immediately purchased it. I played up until 3am. I was so impressed 10 hours into it, I began to add Persona titles to my wishlist. A week later, and I've decided to 'finish' the game by simply watching the story unfold on YouTube after no longer able to cope with the repetitive, monotonous experience. In hindsight, I have wasted 40 hours, and come away wondering motivation the developers had.

  1. The quality of the dungeons and caves worsen significantly into becoming mazes, some riddled with enemies that seem to respawn as you try to retrace your steps finding an exit.
  2. Your HP and health draining rapidly, you resort to using MP to quicken the battles.
  3. Running out of MP, you begin to farm XP and money just to purchase MP, just to quicken those battles, so you can exit those dungeons.
  4. You eventually consider lowering the difficulty just to earn XP faster, to do the above, just a little faster.
  5. The mazes then become even more absurd and monotonous.
  6. By this point, the last cut scene becomes a memory and you're skipping dialogue.
  7. Then the calendar puts 10 days ahead of you, forcing you to interact with secondary characters just to pass the time. At best, you can try to find a bed, but you'll need to do it twice for each day, meaning about 10 minutes of purely repeating a cycle of you walking upstairs to a bed, sleep, sleep, upstairs to a bed etc. For players who aren't aware of that, you'll be interacting with people, doing Royal Virtues - things you're not interested in - for about an hour.
  8. This calendar issue is repeated at various stages of the game.
  9. When interacting with people, by this point, you're skipping even their dialogue.
  10. Then you begin to notice that cut scenes involving your Party chilling out in a tavern comes with a music cue, so you begin to skip even those cut scenes, potentially missing key details of the story.
  11. Then you have to interact with follower - you try to skip those as fast as possible, because you've no interest by the 30th hour.
  12. Now, you begin to use the Story Mode, and even the battles just go on, so you're pressing auto-battle, and even then it isn't fast.

Just before the final boss fight, you're given 30 days on the calendar before you can progress. I'm playing on STORY MODE. I can't even die. Yet it does not give the player the option to just skip to the main battle. I began just finding a bed and sleeping. It took me about an hour between two cups of coffee and checking Reddit just to get through that shit.

I have never come across anything like this in a game before, and I'm baffled as to why it was barely mentioned in any review.

Most of your issues (and many others) stem around one simple thing that I think it’s important for everyone to keep in mind:

The game is not designed for you to finish the main dungeons in one in-game day.
 

Joel Was Right

Gold Member
Most of your issues (and many others) stem around one simple thing that I think it’s important for everyone to keep in mind:

The game is not designed for you to finish the main dungeons in one in-game day.
You're right. I realised that midway through dungeon 2, but the manner in which you level-up, or acquire enough money to replenish resources, is poorly designed. Of what little you can do outside these dungeons and caves, it is almost entirely done through dialogue skipping with NPCs in towns, or another maze; the gameplay loop is fundamentally flawed. Several hours of trying that, I dropped the difficulty down multiple times - and it was still a painful slog, no different than grinding around a red crystal. Anyway, I don't want to be a negative Nancy and sour the thread with whinging. I'm glad some people are enjoying it.
 

Jinxed

Gold Member
You're right. I realised that midway through dungeon 2, but the manner in which you level-up, or acquire enough money to replenish resources, is poorly designed. Of what little you can do outside these dungeons and caves, it is almost entirely done through dialogue skipping with NPCs in towns, or another maze; the gameplay loop is fundamentally flawed. Several hours of trying that, I dropped the difficulty down multiple times - and it was still a painful slog, no different than grinding around a red crystal. Anyway, I don't want to be a negative Nancy and sour the thread with whinging. I'm glad some people are enjoying it.
Yeah, I didn't mind finishing the dungeons in one in-game day, it's the real life time that's problematic for me. If at least their design was better..

But I'm glad people are enjoying it. You can see a lot of love and efforts were put in this game. Really wish I would of liked it as much as they do.
 

Klosshufvud

Member
You're right. I realised that midway through dungeon 2, but the manner in which you level-up, or acquire enough money to replenish resources, is poorly designed. Of what little you can do outside these dungeons and caves, it is almost entirely done through dialogue skipping with NPCs in towns, or another maze; the gameplay loop is fundamentally flawed. Several hours of trying that, I dropped the difficulty down multiple times - and it was still a painful slog, no different than grinding around a red crystal. Anyway, I don't want to be a negative Nancy and sour the thread with whinging. I'm glad some people are enjoying it.
It took me a while to adjust to the fact that these games are just pure dungeon crawlers with some VN-like storytelling sprinkled on top to spice them up. If you find yourself burning through loads of mana, I'd suggest keeping MC as mage since you can recover MP easily that way. These dungeons are basically an endurance test of preservering resources as best as possible while not ignoring too many fights as that would hinder levelling. Try to enter every battle with the ambush advantage. Sometimes you have to use cheese strats for this (ie, if you get ambushed, it's better to flee and enter fight again with a back stab for the stagger advantage). IMO it's better not to rush the main dungeons early on. I try to keep them late, instead focusing on leveling social links and doing side quests as you get loads of skills and xp that way. Generally the side quests are less punishing than the main dungeon. And they tend to be way shorter too.
 

DonkeyPunchJr

World’s Biggest Weeb
you don’t HAVE to finish dungeons in one day, but your reward for doing so is having more time to do sidequests, boost follower ranks, etc.

I’m toward the end and I have done every dungeon in 1 day aside from the first one. It’s not bad if you cheese your way through it. Enemies respawn when you enter a safe room or Academia, so you can keep killing weak ones as Mage to restore MP easily. It’s also really easy to run past any enemies you don’t want to fight.
 
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TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Spotted the SMT reference on 9/10 (or 9/11, not sure)

One of the divine relics is the demonica suit's helmet.

I would also like to add that Rella has a very nice ass.
 
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NotMyProblemAnymoreCunt

Biggest Trails Stan
49 Hours Into Metaphor ReFantazio



Got a couple of sidequests done and maxed out Stohl and Maria Social Links. I progressed lot of my other Social Links. Got all my Social Stats up to level 4

 
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Oberstein

Member
It's a bit lacking in enthusiasm!

After 40 hours, people often react by saying “Huh, okay, but I want to get it over with now”.
 

zapper

Member
just finished the first dungeon on the first day, on the next I did the first hunt and I think I've already wasted a day, I thought the desert outside grand trad was bigger as a dungeon...
advice on how to spend the days until the 22nd?

I was thinking of improving wisdom so as to take the job of the girl from the magic shop and purify the objects in the church. then? do I spend time with my companions or something else? I have no jobs apart from a guy who asks me to spend time at fabienne's tavern (?)
 

Arsic

Loves his juicy stink trail scent
just finished the first dungeon on the first day, on the next I did the first hunt and I think I've already wasted a day, I thought the desert outside grand trad was bigger as a dungeon...
advice on how to spend the days until the 22nd?

I was thinking of improving wisdom so as to take the job of the girl from the magic shop and purify the objects in the church. then? do I spend time with my companions or something else? I have no jobs apart from a guy who asks me to spend time at fabienne's tavern (?)
Optimal order:
-Finish side quests that have a deadline first
-Finish side quests/dungeons
-Finish main story dungeon you are on
-Level up social links
-Level up the stats

That’s how you can prioritize from start to finish of game and not miss a thing.
 

Nankatsu

Member
How do you guys feel about MP regeneration?

I'm currently on Dragon Island and I fucking hate that I want to grind to raise the Party level and Archtypes and the game basically doesn't allow you to farm that long.

Obviously there are the Mage MP regeneration and some other passive skills, but it still feels really cheap, you can't farm that long.
 
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